User prompt
Fix Bug: 'Timeout.tick error: enemies is not defined' in this line: 'enemies.push(enemy);' Line Number: 31
User prompt
I can't visually see the spawners. make sure they have a visual asset
User prompt
move the spawners 200 pixels lower
User prompt
increase the enemy spawn rate to 3 seconds
User prompt
enemies spawn way too fast. make them spawn once every 1 second
User prompt
the spawned enemies must move from the spawners downwards, towards the bottom of the screen
User prompt
The game will have 3 spawners located at the top of th screen, named from 1 to 3. Each spawner creates an enemy once every period. the first spawner generates an enemy every 1 second, the next one every 1.25 seconds and the last one every 1.5 seconds.
Initial prompt
Tap Defender
var Base = Container.expand(function () {
	var self = Container.call(this);
	var baseGraphics = self.createAsset('base', 'Base Graphics', .5, .5);
	self.health = 100;
	self.updateHealth = function () {};
});
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5);
	self.speed = 1;
	self.move = function () {
		self.y += self.speed;
	};
	self.attack = function () {};
});
var HeroBullet = Container.expand(function () {
	var self = Container.call(this);
	var bulletGraphics = self.createAsset('bullet', 'Bullet Graphics', .5, .5);
	self.speed = 5;
	self.move = function () {};
});
var Spawner = Container.expand(function (x, y) {
	var self = Container.call(this);
	var spawnerGraphics = self.createAsset('spawner', 'Spawner Graphics', .5, .5);
	self.x = x;
	self.y = y;
	self.spawnEnemy = function () {
		var enemy = new Enemy();
		enemy.x = self.x;
		enemy.y = self.y;
		enemies.push(enemy);
		self.parent.addChild(enemy);
	};
});
var Game = Container.expand(function () {
	var self = Container.call(this);
	var base = self.addChild(new Base());
	var enemies = [];
	var bullets = [];
	base.x = 2048 / 2;
	base.y = 2732 - base.height / 2;
	var spawner1 = self.addChild(new Spawner(2048 / 6, 200));
	var spawner2 = self.addChild(new Spawner(2048 / 2, 200));
	var spawner3 = self.addChild(new Spawner(2048 / 6 * 5, 200));
	var spawner1Timer = LK.setInterval(function () {
		spawner1.spawnEnemy();
	}, 3000);
	var spawner2Timer = LK.setInterval(function () {
		spawner2.spawnEnemy();
	}, 3000);
	var spawner3Timer = LK.setInterval(function () {
		spawner3.spawnEnemy();
	}, 3000);
	var fireBullet = function (x, y) {
		var bullet = new HeroBullet();
		bullet.x = x;
		bullet.y = y;
		bullets.push(bullet);
		self.addChild(bullet);
	};
	self.on('down', function (obj) {
		var pos = obj.event.getLocalPosition(self);
		fireBullet(pos.x, pos.y);
	});
	LK.on('tick', function () {
		for (var i = 0; i < enemies.length; i++) {
			enemies[i].move();
			if (enemies[i].intersects(base)) {
				enemies[i].attack();
				enemies[i].destroy();
				enemies.splice(i, 1);
				i--;
			}
		}
		for (var i = 0; i < bullets.length; i++) {
			bullets[i].move();
			for (var j = 0; j < enemies.length; j++) {
				if (bullets[i].intersects(enemies[j])) {
					bullets[i].destroy();
					bullets.splice(i, 1);
					i--;
					enemies[j].destroy();
					enemies.splice(j, 1);
					break;
				}
			}
		}
		if (base.health <= 0) {
			LK.showGameOver();
		}
	});
});
 ===================================================================
--- original.js
+++ change.js
@@ -18,36 +18,39 @@
 	var bulletGraphics = self.createAsset('bullet', 'Bullet Graphics', .5, .5);
 	self.speed = 5;
 	self.move = function () {};
 });
+var Spawner = Container.expand(function (x, y) {
+	var self = Container.call(this);
+	var spawnerGraphics = self.createAsset('spawner', 'Spawner Graphics', .5, .5);
+	self.x = x;
+	self.y = y;
+	self.spawnEnemy = function () {
+		var enemy = new Enemy();
+		enemy.x = self.x;
+		enemy.y = self.y;
+		enemies.push(enemy);
+		self.parent.addChild(enemy);
+	};
+});
 var Game = Container.expand(function () {
 	var self = Container.call(this);
 	var base = self.addChild(new Base());
 	var enemies = [];
 	var bullets = [];
 	base.x = 2048 / 2;
 	base.y = 2732 - base.height / 2;
-	var spawnEnemy = function (spawnerX, spawnerY) {
-		var enemy = new Enemy();
-		enemy.x = spawnerX;
-		enemy.y = spawnerY;
-		enemies.push(enemy);
-		self.addChild(enemy);
-	};
-	var spawner1X = 2048 / 6;
-	var spawner1Y = 200;
-	var spawner2X = 2048 / 2;
-	var spawner2Y = 200;
-	var spawner3X = 2048 / 6 * 5;
-	var spawner3Y = 200;
+	var spawner1 = self.addChild(new Spawner(2048 / 6, 200));
+	var spawner2 = self.addChild(new Spawner(2048 / 2, 200));
+	var spawner3 = self.addChild(new Spawner(2048 / 6 * 5, 200));
 	var spawner1Timer = LK.setInterval(function () {
-		spawnEnemy(spawner1X, spawner1Y);
+		spawner1.spawnEnemy();
 	}, 3000);
 	var spawner2Timer = LK.setInterval(function () {
-		spawnEnemy(spawner2X, spawner2Y);
+		spawner2.spawnEnemy();
 	}, 3000);
 	var spawner3Timer = LK.setInterval(function () {
-		spawnEnemy(spawner3X, spawner3Y);
+		spawner3.spawnEnemy();
 	}, 3000);
 	var fireBullet = function (x, y) {
 		var bullet = new HeroBullet();
 		bullet.x = x;
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