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add a looping background music effect
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when the player reache its destination play the DeductMove sound
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when a drone is created play the Drone sound
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when the warning sign displayed on 1 moves remaining is shown, play the NoMoves sound
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when a rocket from above is created play the Warning sound. play it as soon as the rocket is created. attach this sound to the rocket creation, not the warning asset
Code edit (1 edits merged)
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when a rocket from above is created play the Warning sound. play it as soon as the rocket is created
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the warning Sound plays with a delay, ensure it plays the exact moment the rocket is created
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when a rocket from above is created play the Warning sound
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when the warning sign appears play the Warning sound
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after the warning sign that triggers a rocket stops it's animation play the rocket sound
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when a rocket from above is created play the rocket sound
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when 2 enemies colide and get destroyed play the Destroy sound
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when a file is collected play the Eat sound
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Migrate to the latest version of LK
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Prevent character movement and score deduction when tapping on the character itself
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don't allow interaction with the character itself. if the player taps on the character itself, that should not registere as a movement, command, since that's not moving the character. so the character may only move when a command is givven anywhere on the screen, except the character itself. tapping the character should neither move it nor deduct one point
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Please fix the bug: 'TypeError: LK.intersects is not a function' in or related to this line: 'if (player.readyForNewCommand && !LK.intersects(playerBounds, {' Line Number: 320
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The movement mechanic of the character is still deducting 1 point from the score, in order to limit the amount of commands the player can give, forcing them to be more mindfull of the amount of commands they want to give. this works as intended, however, currently a point is deducted even if the player click on the character itself. Since clicking the character itself doesn't actually move it around the board, deducting a point is redundant. so in order to fix this, don't allow the player to click on the actual character. only commands given outside the character area should be registered, as that is what's actually allowing the character to move. so clicking on the character itself, should neither move it nor deduct a point
User prompt
The movement mechanic of the character is deducting 1 point from the score, in order to limit the amount of commands the player can give, forcing them to be more mindfull of the amount of commands they want to give. this works as intended, however, currently a point is deducted even if the player click on the character itself. Since clicking the character itself doesn't actually move it around the board, deducting a point is redundant. so in order to fix this, don't allow the player to click on the actual character. only commands given outside the character area should be registered, as that is what's actually allowing the character to move. so clicking on the character itself, should neither move it nor deduct a point
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the character is not growing in size. it's asset needs to grow, when the score increases, then decrease in size bu the same amount when the score decreases
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right now the character grows whenever a fish is collected. let's change it to track the score instead. so the character starts at the current size, and increases when the score increases. but since the score is dynamic and both increases and decreseas, so will the character need to increase and decrease in size based on the score
Code edit (1 edits merged)
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User prompt
move the warning sign 50 pixels higher
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -143,8 +143,10 @@
LK.clearInterval(blinkInterval);
warningAsset.destroy();
}
}, 300);
+ // Play NoMoves sound when warning sign for 1 move remaining is shown
+ LK.getSound('NoMoves').play();
}
// Display deduct asset
var deductAsset = game.addChild(LK.getAsset('deduct', {
anchorX: 0.5,
Design a minimalistic, pixelated background for a cyberpunk AI city, focusing on a futuristic yet understated aesthetic to ensure it doesn't overshadow game elements.. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute red enemy flying drone. angry eyes. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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notepad word document file icon. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow warning sign. flat pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red flame. flat pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue text saying "+1". pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red danger warning sign. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.