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increase the plus sign screen time
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there's a bug where if the character travels for long distances across the screen, when it finally stops, instead of deducting -1 point from the score, it keeps decreasing the score until it reaches 0 and goes to game over. this is a bug, when it stops it always needs to only deduct 1 point
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decrease the whitebackgroundtransparency by 0.1
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To ensure the white background's transparency decreases as intended, the alpha adjustment logic needs to be correctly placed and executed within the context of the game's logic that handles fish collection. This involves decrementing the alpha value of the white background by 0.02 each time a fish is successfully collected by the player, ensuring this operation is linked to the fish collection mechanism. add this
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decrease the whitebackground alpha by 0.02 every time a fish is collected
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now ensure the white background starts at alpha 1, and decreases by 0.02 every time a fish is collected
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the code contains 2 background, a whit background a new whitebackground. remove one of those since they achieve the same thing. remove the newwhiteback
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move the score text 100 pixels lower
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move the score more to the left so it's X position is aligned with the center of the screen
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move the score UI to the midground layer
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the warning asset should cover the score text, so it's layer needs to be above the score
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ensure the warning sign is displayed over the z layer of the score text
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display the warning sign on the top most layer
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the warning sign only appears the first time the score gets to 1, but since the score is dyanmic, it needs to check every time it changes to 1, and play this blinking animation everytime the score is 1
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well, the warning sign does appear on screen, but it needs to blink 3 times, then be destroyed
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Please fix the bug: 'ReferenceError: WarningSign is not defined' in or related to this line: 'var warningAsset = new WarningSign();' Line Number: 151
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I want the Warning sign that appears when the score is 1, to have it's own separate x and y coordinates and not be part of any LK UI layer
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make the warning sign blink 2 times instead of 3
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===================================================================
--- original.js
+++ change.js
@@ -286,9 +286,9 @@
// Initialize player, enemies, and food arrays
// Define assets for the player fish, enemy fish, and food fish
// Initialize score text
var scoreTxt = new Text2('3', {
- size: 150,
+ size: 300,
fill: '#ffffff',
stroke: '#000000',
strokeThickness: 5
});
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