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ensure the warning sign is displayed over the z layer of the score text
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display the warning sign on the top most layer
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the warning sign only appears the first time the score gets to 1, but since the score is dyanmic, it needs to check every time it changes to 1, and play this blinking animation everytime the score is 1
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well, the warning sign does appear on screen, but it needs to blink 3 times, then be destroyed
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Please fix the bug: 'ReferenceError: WarningSign is not defined' in or related to this line: 'var warningAsset = new WarningSign();' Line Number: 151
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I want the Warning sign that appears when the score is 1, to have it's own separate x and y coordinates and not be part of any LK UI layer
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make the warning sign blink 2 times instead of 3
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the Warning sign that appear when the score is 1, should be displayed higher on the screen
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the warning sign has to be moved hgher on the y axis
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move the warning sign higher
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the warning sign has to blink 3 times before being destroyed. so it's visible for 300 miliseconds then invisible for another 300 and the cycle repeats 3 times
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the warning sign has to blink 3 times before being destroyed
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the warning sign has to stay on screen for 2 seconds
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the warning sign is only shown the first time the score reaches 1, but since the score is dynamic the warning sign needs to appear every single time the score goes decreases to 1
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the warning sign is only shown the first time the score reaches 1, but since the score is dynamic the warning sign needs to appear every single time the score goes decreases to 1
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when the player score reaches 1, display a new asset in the center of the screen called "Warning"
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increase the buffer zone for the coins creation relative to the upper and lower screen sides
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generated coins should have a speed between 3 and 5, including anything in between like 3.1 or 4.9 so each fish has it's individual speed that ranges between 3 and 5
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increase the fish speed
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -124,19 +124,22 @@
scoreTxt.setText(LK.getScore().toString());
if (LK.getScore() <= 0) {
LK.showGameOver();
}
- if (LK.getScore() === 1 && !warningDisplayed) {
- warningDisplayed = true;
+ if (LK.getScore() === 1 && warningBlinkCount < 3) {
var warningAsset = game.addChild(LK.getAsset('Warning', {
anchorX: 0.5,
anchorY: 0.5,
x: game.width / 2,
y: game.height / 2
}));
+ warningBlinkCount++;
LK.setTimeout(function () {
warningAsset.destroy();
- warningDisplayed = false;
+ if (warningBlinkCount >= 3) {
+ warningDisplayed = false;
+ warningBlinkCount = 0;
+ }
}, 2000);
}
// Display deduct asset
var deductAsset = game.addChild(LK.getAsset('deduct', {
@@ -206,8 +209,9 @@
* Game Code
****/
// Set the initial score to 3 at the start of the game
var warningDisplayed = false;
+var warningBlinkCount = 0;
var foodCollected = 0;
LK.setScore(3);
LK.on('tick', function () {
// Existing game tick logic...
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