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The game might not have a specific event or condition correctly set up to trigger the display of the `collectCoin` asset when a fish is collected. If the logic to detect fish collection and subsequently display the asset is missing, incorrect, or not properly connected to the fish collection event, the asset won't appear. fix this
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fix it
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display this collectcoin asset over the character, similar to the deduct asset, only that unlike that one, this is triggered by collecting a coin, so same implementation but different trigger
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display this collectcoin asset over the character, similar to the deduct asset
Code edit (2 edits merged)
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the deduct asset should not be considered as part of the hitbox of the character, so that when enemies or blockers interact with it, they simply pass through it instead of triggering the game over. only the character's asset can be hit for it to die. keep the same functionality of the deduct asset, just dont consider it as a hitbox
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the deduct asset should not be considered as part of the hitbox of the character, so that when enemies or blockers interact with it, they simply pass through it instead of triggering the game over. only the character's asset can be hit for it to die
Code edit (2 edits merged)
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move the deduct asset 100 pixels higher
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create a new asset called "deduct" and attach it to the player character. display it for 1 second every time the character stops moving. give it x and y coordinates relative to the center of the character's center, so I can move it around
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now the score stopped updating when I move, it needs to deduct 1 point when I stop moving
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the game should only go to game over when the character stops moving. right now, if I have a score of 1 and give a command for my character to move, it goes to game over as soon as I click, since the score decreases when I click. it should only go to game over after the character stops moving, giving it a chance to finish it's movement, as it might actually collect a fish on it's way which could increase it's score, allowing it to continue playing
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the game should only go to game over when the character stops moving. right now, if I have a score of 1 and give a command for my character to move, it goes to game over as soon as I click, since the score decreases when I click. it should only go to game over after the character stops moving, giving it a chance to finish it's movement, as it might actually collect a fish on it's way which could increase it's score, allowing it to continue plating
Code edit (1 edits merged)
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I think fish dont get generated in the bottom 500 pixels of the bottom side of the screen, remove that limitation
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If the game inadequately tracks the number of fish collected, especially in rapid succession, it might inaccurately trigger the blocker spawn condition. For instance, if fish collection increments are processed faster than the blocker spawn logic, the game might register multiple sets of 5 fish collections before spawning a single blocker, leading to the unintended spawning of multiple blockers. fix this
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fix this. The mechanism used to prevent multiple blocker spawns, typically a flag or a counter, might not be updated in time. If the flag that indicates a blocker has been spawned (`blockersSpawned`) is reset before or without ensuring that no additional score increments have met the spawn condition again, the game might spawn another blocker immediately on the next check.
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give me a fix for each
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fix it
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can you fix it, keeping in mind the blocker's trigger is simply after collecting 5 fish. once every 5th fish is collected, generate a single blocker
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✅ Reset the blockersSpawned flag after a blocker is generated to allow new blockers to be generated after every 5 fish are collected. while ensuring a single blocker is spawned per generation
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you're generating way too many blockers. only a single blocker can be generated at once
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blockers dont work correctly. way too many blockers get generated, instead only a single blocker must be generated per 5 fish collected
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blockers dont work correctly. a blocker does get generated after the first 5 points are collected, but then doesnt work again after the next 5 are collected
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blockers dont work correctly. a blocker does get generated after the first 5 points are collected, but then doesnt work again after the next 5 are collected
===================================================================
--- original.js
+++ change.js
@@ -270,9 +270,9 @@
y: touchPosition.y
};
player.speed = 40; // Reset speed
player.readyForNewCommand = false; // Player is not ready for a new command until it reaches its destination
- // Score deduction and game over check moved to player movement completion logic
+ // Score decrement and game over check are now moved to be processed after character stops moving
}
});
var player;
var enemies = [];
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