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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'intersects')' in or related to this line: 'if (enemies[i].intersects(enemies[j])) {' Line Number: 200
Code edit (1 edits merged)
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make the enemy explosion shorter
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each of the 2 colliding enemies need to have their explosion animation. the explosion is anchored to each individual enemy
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add an explosion asset to the enemies, so when an enemy dies when colliding with another enemy, an asset appears for 1 second which represents the explosion
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with the latest change, enemies are not generated too much inside the screen area so they simply pop on the screen makign it look weird. they need to first appear a bit outside the playing area before they start moving, so the enemeis spawned o nthe right, please generate them 100 pixels to the right, and the ones on the left, 100 pixels to the left
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ensure enemies are spawned equally on both sides. start with the first enemy generated on the right side if the screen, then the next must be generated from the left, then the next from the roight and so on, so that a fish can never cbe consecutively generated from the same side
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Please fix the bug: 'Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'enemies[j].destroy();' Line Number: 210
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'enemies[i].destroy();' Line Number: 204
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add an explosion to the enemy death, that lasts 500 miliseconds
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when 2 enemies collide, they need to both get destroyed
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Adjust the alpha of the white background based on the score to make it fully transparent after 50 points.
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every time the score counter increases by 1, decrease the alpha of the white background by 2, so that after 50 collected points it becomes fully transparent
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find the exact issue and fix it
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actually, instead of turning the white background to dark, remove that idea, and instead turn it transparent. with each point added to the score,decrease the transparency by 2, so that after 50 points it would decrease to a full 0% alpha turning the white background fully invisible
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'mix')' in or related to this line: 'newWhiteBackground.color = LK.color.mix(0xffffff, 0x000000, alphaDecrease); // Call fadeOutFood for each food fish' Line Number: 335
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every time a food fish is collected, turn the white background into black. with each collected fish, increase the counter by 1, so that when reaching 50 points, the background would have turned to fully black
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turn the background alpha from 50 to 80
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add another background behind the current background, that is fully white
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add 50% alpha to the background
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there's a bug where like the 20th fishfood collected remains stuck and fully visible on screen instead of becoming invisible. that only happens to a single element, once every 20 or something collected foods
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increase the enemy acceleration
Code edit (1 edits merged)
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decrease the time it takes for the food fish to becomes invisible
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great, but the fish only becomes transparent, it also needs to double in size while becoming transparent
===================================================================
--- original.js
+++ change.js
@@ -207,9 +207,10 @@
anchorY: 0,
x: 0,
y: 0,
width: 2048,
- height: 2732
+ height: 2732,
+ alpha: 0.5
}));
// Initialize player, enemies, and food arrays
// Define assets for the player fish, enemy fish, and food fish
// Initialize score text
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