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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'alpha')' in or related to this line: 'food[l].alpha -= 0.1;' Line Number: 302
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Please fix the bug: 'TypeError: LK.effects.animate is not a function' in or related to this line: 'LK.effects.animate(food[l], {' Line Number: 299
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Please fix the bug: 'TypeError: food[l].animate is not a function' in or related to this line: 'food[l].animate({' Line Number: 299
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Please fix the bug: 'TypeError: food[l].animate is not a function' in or related to this line: 'food[l].animate({' Line Number: 299
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add an animation to the foodfish, which when collected, instead of simply disappearing, they grow double in size and also turn transparent over a period of 1 second
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the rotors blink too fast, slow them down
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make the rotors blink intermitently. so that when one is visible, the other one is invisible, and then the other way around
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the game is getting increassingly more lagging over time, and I have a feeling it's because some assets are not correctly destroyed after exiting the screen. ensure all fish that can be collected, enemies and blockers are destroyed after exiting the screen area
Code edit (1 edits merged)
Please save this source code
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ncrease the blink speed of the flame
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move the rotors 10 pixels higher
Code edit (1 edits merged)
Please save this source code
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make the rotors blink faster
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Make sure the method containing the blinking logic is called within the game's main loop on each tick.
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Ensure the blinking logic within the Rotor class correctly calculates when to toggle visibility based on the game's tick rate. Use a counter or timer that increments with each tick and toggles visibility after reaching a certain threshold.
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implement the same logic as for the flame blinking animation that is attached to the blocker, as that animation works
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implement the fixes above
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implement the fixes above
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apply the above suggestions
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fix it pls, make it blink
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make the rotors blink
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fix it
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the rotors should blink in a similar manner as the incoming asset blinking animation. ensure the rotor blink animation is implemented in the same way, as it currently doesnt work
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fix it
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fix it pls
===================================================================
--- original.js
+++ change.js
@@ -31,12 +31,12 @@
flipX: self.direction > 0 ? 0 : 1
});
var rotor1 = self.addChild(new Rotor());
rotor1.x = -90;
- rotor1.y = -60;
+ rotor1.y = -70;
var rotor2 = self.addChild(new Rotor());
rotor2.x = 90;
- rotor2.y = -60;
+ rotor2.y = -70;
self.speed = 3;
self.direction = Math.random() > 0.5 ? 1 : -1;
self.spawnOffset = self.direction > 0 ? -100 : 100;
self.move = function () {
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