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add a white outline to the character
Code edit (4 edits merged)
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decerase the incoming animation to 1.5 seconds
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fix the blinking problem
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make the incoming asset blink once every 200 milsieconds, befire it disappears in its 2 secodns lifespan
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fix it
Code edit (1 edits merged)
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change the incoming y height fro ma formula to a straight number relative to the top side of the screen
Code edit (1 edits merged)
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while the incoming sign needs to have a dynamic x position, it's y position should always be the same. please move it hogher closer to the top of the screen
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add these fixes
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the x coordinate of the incoming asset needs to match the same x coordinate of the blocker. when a blocker is generated, show the incoming blocker on the same x position of the blocker
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the x position of the incoming asset needs to match the same x position of the incoming blocker it is generated from
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create the incoming asset I requested and show it on screen when a blocker is generated
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I dont see the incoming asset when a blocker is being generated. whenever a blocker is generated, show the incoming asset on screen for 2 seconds
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after eating a fish, decrease the player speed by 0.1
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now add a padding to both the upper and lower sides of the screens, of 200 pxels, where neither enemies nor fish can be generated, so they appear more inward the playing area and not overlap with the top and bottom sides of the screen
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now allow both fish and enemies to be generated at the bottom parts of the screen as well, so they get generated across the entire screen length
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remove the limitation where the player cant click in the bottom part of the screen, so the whole screen can be used
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remove the news coming soon text
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remove the tv
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remove the bottom cover
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fix it
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fix it
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the coins should appear similar to the blocker, once every amount of obtained score, but this number instead of 5 is 3, so when the score is 3,6,9,12 etc, generate these coins
===================================================================
--- original.js
+++ change.js
@@ -262,9 +262,10 @@
blockersSpawned = true;
var incomingWarning = LK.getAsset('incoming', {
anchorX: 0.5,
anchorY: 0.5,
- x: game.width / 2,
+ x: randomX,
+ // Match the x position of the incoming blocker
y: game.height / 2
});
game.addChild(incomingWarning);
LK.setTimeout(function () {
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