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the bottomcover should be just of white color
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now at the bottom of the screen, add an asset that stretches across the entire width of the screen, and it's 500 pixels high so that it covers the 500 bottom pixels of the screen
Code edit (1 edits merged)
Please save this source code
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move the tv 200 pixels lower
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add a tv asset in the middle of the screen. give it coordinates so I can move it around.
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leave the bottom 500 pixels free. fish should not spawn over that part of the screen, neither can the player click in that location, to ensure his fish can never reach that part. we do this because I will later add an UI over there which wont be aprt of the gameplay area
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'playerGraphics.flipX = self.x < self.destination.x ? 0 : 1;' Line Number: 41
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'playerGraphics.flipX = self.x < self.destination.x ? 0 : 1;' Line Number: 41
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apply the abiove fix to sovle the fish direction problem
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the playerfish should change its horizontal direction based on the direction it's now moving. the current graphic is pointing right, but if the player taps anywhere on the screen that makes the fish move to the left of it's current position, the asset should flip horizontally so that it now faces left. if the next chaneg in direction moves the fish towards the right from it's current location, flip the fish asset again so that it faces it's current position which is facing right
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the playerfish should change its horizontal direction based on the direction it's now moving. the current graphic is pointing right, but if the player taps anywhere on the screen that makes the fish move to the left of it's current position, the asset should flip horizontally so that it now faces left. if the next chaneg in direction moves the fish towards the right from it's current location, flip the fish asset again so that it faces it's current position which is facing right
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the playerfish should change its horizontal direction based on the direction it's now moving. the current graphic is pointing right, but if the player taps anywhere on the screen that makes the fish move to the left of it's current position, the asset should flip horizontally so that it now faces left. if the next chaneg in direction moves the fish towards the right from it's current location, flip the fish asset again so that it faces it's current position which is facing right
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enemy fish should accelerate
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ensure the backgroudn stretches across the entire screen
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add a background to the game
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at a score text on the screen and increase it's count by +1 whenever a food fish is collected. add a black outline to the score text
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the fish generated on the right side of the screen are correctly oriented, but the ones on the left have to be flipped horizontally. so the graphic asset of the fish generated on the left side of the screen, needs to be oriented the other way around
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the fish generated on the right side of the screen are correctly oriented, but the ones on the left have to be flipped horizontally. so the graphic asset of the fish generated on the left side of the screen, needs to be oriented the other way around
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the fish generated on the right side of the screen are correctly oriented, but the ones on the left have to be flipped horizontally. so the graphic asset of the fish generated on the left side of the screen, needs to be oriented the other way around
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the fish graphical asets should be oriented towards the direction they move. so the ish generated on the right side of the screen arecorrectly oriented, but the ones on the left have to be flipped horizontally
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the fish graphical asets should be oriented towards the direction they move. so the ish generated on the right side of the screen arecorrectly oriented, but the ones on the left have to be flipped horizontally
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fish now move in the wrong direction, the ones generated on the left also move to the left, when instead they should be moving to the rights, towards the center of the screen. same goes for rhe fish o nthe right
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now make fish generate from both sides of the screen, not just the right
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Fix Bug: 'ReferenceError: speedDecrease is not defined' in or related to this line: 'self.speed -= speedDecrease;' Line Number: 39
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deceleration stopped working, fix it
===================================================================
--- original.js
+++ change.js
@@ -28,9 +28,9 @@
self.y += direction.y * self.speed;
self.speed *= 0.97; // Decelerate
}
// Flip the fish asset based on the direction it's moving
- playerGraphics.flipX = direction.x < 0 ? 0 : 1;
+ playerGraphics.flipX = direction.x < 0 ? 1 : 0;
}
};
self.grow = function () {
self.scaleX *= 1.02;
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