User prompt
the playerfish should change its horizontal direction based on the direction it's now moving. the current graphic is pointing right, but if the player taps anywhere on the screen that makes the fish move to the left of it's current position, the asset should flip horizontally so that it now faces left. if the next chaneg in direction moves the fish towards the right from it's current location, flip the fish asset again so that it faces it's current position which is facing right
User prompt
the playerfish should change its horizontal direction based on the direction it's now moving. the current graphic is pointing right, but if the player taps anywhere on the screen that makes the fish move to the left of it's current position, the asset should flip horizontally so that it now faces left. if the next chaneg in direction moves the fish towards the right from it's current location, flip the fish asset again so that it faces it's current position which is facing right
User prompt
the playerfish should change its horizontal direction based on the direction it's now moving. the current graphic is pointing right, but if the player taps anywhere on the screen that makes the fish move to the left of it's current position, the asset should flip horizontally so that it now faces left. if the next chaneg in direction moves the fish towards the right from it's current location, flip the fish asset again so that it faces it's current position which is facing right
User prompt
enemy fish should accelerate
User prompt
ensure the backgroudn stretches across the entire screen
User prompt
add a background to the game
User prompt
at a score text on the screen and increase it's count by +1 whenever a food fish is collected. add a black outline to the score text
User prompt
the fish generated on the right side of the screen are correctly oriented, but the ones on the left have to be flipped horizontally. so the graphic asset of the fish generated on the left side of the screen, needs to be oriented the other way around
User prompt
the fish generated on the right side of the screen are correctly oriented, but the ones on the left have to be flipped horizontally. so the graphic asset of the fish generated on the left side of the screen, needs to be oriented the other way around
User prompt
the fish generated on the right side of the screen are correctly oriented, but the ones on the left have to be flipped horizontally. so the graphic asset of the fish generated on the left side of the screen, needs to be oriented the other way around
User prompt
the fish graphical asets should be oriented towards the direction they move. so the ish generated on the right side of the screen arecorrectly oriented, but the ones on the left have to be flipped horizontally
User prompt
the fish graphical asets should be oriented towards the direction they move. so the ish generated on the right side of the screen arecorrectly oriented, but the ones on the left have to be flipped horizontally
User prompt
fish now move in the wrong direction, the ones generated on the left also move to the left, when instead they should be moving to the rights, towards the center of the screen. same goes for rhe fish o nthe right
User prompt
now make fish generate from both sides of the screen, not just the right
User prompt
Fix Bug: 'ReferenceError: speedDecrease is not defined' in or related to this line: 'self.speed -= speedDecrease;' Line Number: 39
User prompt
deceleration stopped working, fix it
User prompt
Fix Bug: 'ReferenceError: speedDecrease is not defined' in or related to this line: 'self.speed -= speedDecrease;' Line Number: 39
User prompt
deceleration stopped working, fix it
User prompt
there's a bug where the fish can't be cotnrolled a second time. it only executes the first command of movign to the poitned direction, but the player can't move it a second time
User prompt
there's a bug where the fish can't be cotnrolled a second time. it only executes the first command of movign to the poitned direction, but the player can't move it a second time
User prompt
there's a bug where the fish can't be cotnrolled a second time. it only executes the first command of movign to the poitned direction, but the player can't move it a second time
User prompt
the player fish lost it's decelation. it needs to start from a high speed, like 50, and decelerate over time until it reaches it's final desstination
User prompt
the move mechanics of the fish work wrongly right now. the fish can be moved multiple times before stopping. that is wrong. the fish needs to stop moving before executing a new command. also, there's a bug where the fish can't be cotnrolled a second time. it only executes the first command of movign to the poitned direction, but the player can't move it a second time
User prompt
but not you broke the fish movement, as it never moves again after stopping
User prompt
when slowing the fish down as it get's bigger, instead of affecting the decelartion, I need you to affect the starting speed, so if for example it starts from speed 50 when it's the smallest, that decreases to 49, 48, 47 etc as it eats fish, effectivelly, making it move slower as it grows. the decelration should remain constant across the game
===================================================================
--- original.js
+++ change.js
@@ -28,9 +28,9 @@
self.y += direction.y * self.speed;
self.speed *= 0.97; // Decelerate
}
// Flip the fish asset based on the direction it's moving
- playerGraphics.flipX = direction.x < 0 ? 1 : 0;
+ playerGraphics.flipX = direction.x < 0 ? 0 : 1;
}
};
self.grow = function () {
self.scaleX *= 1.02;
Design a minimalistic, pixelated background for a cyberpunk AI city, focusing on a futuristic yet understated aesthetic to ensure it doesn't overshadow game elements.. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cute red enemy flying drone. angry eyes. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Design a pixel art scene for a game item: a TV broadcasting a news alert about an imminent AI uprising. Include flashing warning signs and depict the newscaster in a state of high alert to convey urgency and tension, ensuring all elements are styled to fit within a pixelated game environment.. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
notepad word document file icon. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow warning sign. flat pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red flame. flat pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue text saying "+1". pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red danger warning sign. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.