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when the player shoots a bullet play the Shoot sound
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when an enemy is destroyed play the Pop_1 sound. attach the sound to the enemy descriction event. this plays regardless if the enemy was destroyed by a bullet or by another explosion
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when an enemy is destroyed play the Pop_1 sound. attach the sound to the enemy descriction eent
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change the bg color to #7cc3ca
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change the background color to #77c1ce
Code edit (1 edits merged)
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increase the animation of the enemy explosion
Code edit (2 edits merged)
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decrease the magnetism radius
Code edit (4 edits merged)
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decreae the ammo spawn padding
Code edit (1 edits merged)
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make the magnetic attraction lower
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change the default game's background color from black to #9cc7d5
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add the background asset in the background container. ancor the background to the bottom part of the screen and maintain it's size ration, don't stretch it. keep it's original size ratio
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apply the above fixes
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apply the above fixes
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don't stretch the background asset, maintain it's original size
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ancor the background to the bottom part of the screen and maintain it's size ration, don't stretch it
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create a new asset named background and add it in the background container
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while keeping the ammo units to a 10 max capacity, start the game with only 5 bullets available. ensure the transparency of 25% is applied to the empty ammo units
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while keeping the ammo units to a 10 max capacity, start the game with only 5 bullets available
Code edit (1 edits merged)
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move the ammo UI 50 pixels to the left
Code edit (3 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -263,10 +263,10 @@
/****
* Game Code
****/
-// Initialize arrays and variables
// Define constants for ammo UI positioning and spacing
+// Initialize arrays and variables
var AMMO_X_POSITION = 70;
var AMMO_Y_START_POSITION = 2732 - 60;
var AMMO_SPACING = 80;
var AMMO_PADDING_X = 300;
@@ -362,8 +362,9 @@
var explosion = new Explosion();
explosion.x = enemySpawners[l].x;
explosion.y = enemySpawners[l].y;
foregroundContainer.addChild(explosion);
+ LK.getSound('Pop_1').play();
enemySpawners[l].destroy();
bullets.splice(k, 1);
enemySpawners.splice(l, 1);
// Score update removed from bullet collision
8-bit pixelated isometric cute watermelon with a rotor above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated radial watermelon red juice explosion splash. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated isometric blueberry-shaped UFO with a cute fruit inside. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated isometric blueberry projectile. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8-bit pixelated isometric blueberry projectile icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a minimal and stylized 8-bit pixelated background of an alien village made of pineapple-shaped huts, viewed from a distance so the buildings appear small and occupy a small lower part of the background. The sky should be light blue and occupy the majority of the image, with the huts constructed from various fruits and having primitive shapes. Use a softer color palette to ensure the background does not distract from the main game elements, capturing the essence of classic 8-bit era video games. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.