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there's a issue with the ammo spawning padding system, as it seems ammo is opnly spawned in the left side of the screen, not the right. ammo should be spawned all acrros the screen, but have a padding from all 4 edges of the screen so it doesn't spawn too close to the edges
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reduce the total available ammo from 10 to 5
Code edit (1 edits merged)
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the enemies should have an animation consisting of 2 frames. the second frame is obstacle_2. alternate continously between these 2 frames once every 500 miliseconds
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create a new asset named obstacle_2
Code edit (1 edits merged)
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increase the bullet speed
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exclude enemies outside the screen area from being targeted by bullets
Code edit (1 edits merged)
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increase the player speed
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reduce the player speed
Code edit (3 edits merged)
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User prompt
centralize the distance of 400 between the ammo spawn point in a single place and call it from there to remove duplicate mentions of this value
User prompt
when generating ammo items on the screen, ensure there's at least a distance of 400 pixels between them so they are not too close to each other
User prompt
instead of having 3 ammos at all times on the screen, only allow a max of 2 at the same time
Code edit (2 edits merged)
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User prompt
increase the starting spawn time of the enemies
Code edit (1 edits merged)
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centralize the padding values for the amo spawning points into a single place and call it from there so it's values are not duplicate in the code
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increase the padding where the ammo can spawn so it's closer to the screen center
Code edit (1 edits merged)
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increase the enemy acceleration
Code edit (7 edits merged)
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optimize the code for the ammo UI stacking so it's values are only mentioned once, then called from that place, instead of using multiiple values for the same thing
Code edit (2 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -338,10 +338,10 @@
}
// Ensure there are always 3 ammo items on the screen
while (ammos.length < 3) {
var newAmmo = new Ammo();
- newAmmo.x = 200 + Math.random() * (2048 - 400);
- newAmmo.y = 200 + Math.random() * (2732 - 400);
+ newAmmo.x = 600 + Math.random() * (2048 - 1200);
+ newAmmo.y = 800 + Math.random() * (2732 - 1600);
ammos.push(newAmmo);
midgroundContainer.addChild(newAmmo);
}
// Check for game over
@@ -364,10 +364,10 @@
ammos.splice(n, 1);
ammoUI.increaseAmmo();
// Generate new ammo to maintain 3 on the screen
var newAmmo = new Ammo();
- newAmmo.x = 200 + Math.random() * (2048 - 400);
- newAmmo.y = 200 + Math.random() * (2732 - 400);
+ newAmmo.x = 600 + Math.random() * (2048 - 1200);
+ newAmmo.y = 800 + Math.random() * (2732 - 1600);
ammos.push(newAmmo);
midgroundContainer.addChild(newAmmo);
}
}
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