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increase the enemy acceleration
Code edit (7 edits merged)
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optimize the code for the ammo UI stacking so it's values are only mentioned once, then called from that place, instead of using multiiple values for the same thing
Code edit (2 edits merged)
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increase the gap between the ammo bullets in the UI
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remove all civilians code from the code
Code edit (1 edits merged)
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reduce the spawner's starting time from 90 to 70
Code edit (3 edits merged)
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instead of havving just 1 ammo spawned on the screen, always have 3 at all times. the players continues to move to the closest one. whenever one is collected generate another one, so there's at all times 3 ammo items on the screen
Code edit (1 edits merged)
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the score affects how fast the enemies are spawned, but each score increment should affect this spawn rate by a lower amount
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add a flag to the enemy death to check if it already increased the score. one enemy can only increase the score by 1
Code edit (2 edits merged)
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when an enemy is destroyed, add 1 point to the score. add this event inside the enemy class, not the bullet collision, since the enemy can be killed from multiple parts
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when an enemy is destroyed, add 1 point to the score
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consolidate the enemy behavior in a single class
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when an enemy is destroyed, add 1 point to the score.
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the check that adds points to the score should be removed from the bullet collision.
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enemies dont add points to the score when killed. when they are destroyed, add 1 point
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when an enemy dies, add 1 point to the score
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the check that adds points to the score should be removed from the bullet. instead, add it to the enemy death. when an enemy is destroyed, add 1 point to the score. thsi should be the only way to add points to the score, remove any other parts of the code that related to adding points, that are not related to the enemy death
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1 enemy death should equal 1 point added. right now an enemy death awards no points
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the score increases by 2 per killed enemy, which tells me there's either a duplicate code or it's implemented wrong. 1 enemy death should equal 1 point added
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enemy death is not increasing the score by 1 which is a bug. when an enemy is destroyed, a point should be added to the score
===================================================================
--- original.js
+++ change.js
@@ -314,18 +314,31 @@
player.shoot();
};
// Update game state
game.update = function () {
- // Player moves towards the Ammo
+ // Player moves towards the closest Ammo
if (ammos.length > 0) {
- var dx = ammos[0].x - player.x;
- var dy = ammos[0].y - player.y;
- var distance = Math.sqrt(dx * dx + dy * dy);
- var speed = 10;
- if (distance > speed) {
- player.x += dx * speed / distance;
- player.y += dy * speed / distance;
+ var closestAmmo = null;
+ var closestDistance = Infinity;
+ for (var i = 0; i < ammos.length; i++) {
+ var dx = ammos[i].x - player.x;
+ var dy = ammos[i].y - player.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < closestDistance) {
+ closestAmmo = ammos[i];
+ closestDistance = distance;
+ }
}
+ if (closestAmmo !== null) {
+ var dx = closestAmmo.x - player.x;
+ var dy = closestAmmo.y - player.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ var speed = 10;
+ if (distance > speed) {
+ player.x += dx * speed / distance;
+ player.y += dy * speed / distance;
+ }
+ }
}
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].update();
@@ -376,9 +389,9 @@
}
}
}
// Spawn new enemy spawners
- if (LK.ticks % Math.max(10, 90 - Math.floor(LK.getScore() * 0.2)) == 0) {
+ if (LK.ticks % Math.max(10, 90 - Math.floor(LK.getScore() * 0.75)) == 0) {
var newEnemy = new Enemy();
var edge = Math.floor(Math.random() * 4);
switch (edge) {
case 0:
@@ -416,10 +429,10 @@
// Update civilians
for (var c = civilians.length - 1; c >= 0; c--) {
civilians[c].update();
}
- // Spawn new Ammo only when there is no existing Ammo on the screen
- if (ammos.length == 0) {
+ // Ensure there are always 3 ammo items on the screen
+ while (ammos.length < 3) {
var newAmmo = new Ammo();
newAmmo.x = 200 + Math.random() * (2048 - 400);
newAmmo.y = 200 + Math.random() * (2732 - 400);
ammos.push(newAmmo);
@@ -443,7 +456,13 @@
if (ammos[n].intersects(player)) {
ammos[n].destroy();
ammos.splice(n, 1);
ammoUI.increaseAmmo();
+ // Generate new ammo to maintain 3 on the screen
+ var newAmmo = new Ammo();
+ newAmmo.x = 200 + Math.random() * (2048 - 400);
+ newAmmo.y = 200 + Math.random() * (2732 - 400);
+ ammos.push(newAmmo);
+ midgroundContainer.addChild(newAmmo);
}
}
};
\ No newline at end of file
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