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change the flip duration to be valued in miliseconds instead of seconds
Code edit (5 edits merged)
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Use fixed pixel offsets to center multiplier score. Don't use any variables etc. Make this value X = 0 y = 250
Code edit (8 edits merged)
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increase the moving speed of the background animation
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make the background animation last 100 miliseconds longer
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the win and loss triggers seems to be connected to the wrong trigger as they seem to display the wrong message. Ensure the assets are shown at the same moment the coin lands on the final side and not before. so if a life is deducted, that means the UI_Loss should be shown. if no life has been deducted, that means the choice was correct thus show the UI_Won asset.
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the WIN_UI is shown incorectly. it's shown when I make a wrong prediction, it should instead be shown when I make a right prediction. the UI_Loss asset should be shown when making the wrong choice
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there's a bug where the UI_Loss asset is shown when the coin lands on the tails side. even though I guessed correctly, I was shown the Loss UI, but instead I should have recieved the WonUI since I guessed correctly
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decrease the feedback time to 1 sec
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Fix Bug: 'Timeout.tick error: self.gameInstance.updateMultiplierDisplay is not a function' in or related to this line: 'self.gameInstance.updateMultiplierDisplay();' Line Number: 102
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'updateLives')' in or related to this line: 'game.livesDisplay.updateLives(game.lives);' Line Number: 93
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Fix Bug: 'Timeout.tick error: game.updateLivesDisplay is not a function' in or related to this line: 'game.updateLivesDisplay();' Line Number: 93
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Fix Bug: 'Uncaught TypeError: game.updateMultiplierDisplay is not a function' in or related to this line: 'game.updateMultiplierDisplay();' Line Number: 229
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the feedbacl UI elements are not displayed on the screen anymore
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now I cant see the feedback UI elements anymore
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move the feedback assets 200 pixels lower
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the visual banners for win loose should be fixed to the screen instead of the coin
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now let's add a visual feedback system for the player. this will visually indicate if the player made the right or wrong choice. after the coin stops it's animation and lands on it's side, depending on the side it landed, show one of the 2 assets. one is called "UI_Win" and the other is called "UI_Loss". display these for 2 seconds before hiding them. if the player predicted correctly, show the win ui, and viceversa. show this in the very center of the screen and give both assets X and y coordinates
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===================================================================
--- original.js
+++ change.js
@@ -210,21 +210,13 @@
}
};
game.backgroundInstance = game.addChild(new Background());
// Later in the code, after game initialization
-game.livesDisplayInstance = game.addChild(new LivesDisplay());
-game.updateLivesDisplay = function () {
- game.livesDisplayInstance.updateLives(game.lives);
-};
game.multiplier = 1;
game.lives = 3; // Initialize the lives system with 3 lives
game.updateScoreDisplay = function () {
scoreDisplay.setText(game.score.toString());
};
-game.multiplierDisplay = LK.gui.topCenter.addChild(new MultiplierDisplay());
-game.updateMultiplierDisplay = function () {
- game.multiplierDisplay.updateMultiplier(game.multiplier);
-};
game.updateMultiplierDisplay();
game.setBackgroundColor(0x5cd3ff);
game.coinFlipping = false;
game.disableButtons = function () {
isometric silver coin with a pirate monkey face. pirate themed. pixelated. 8 bit. viewed from the top as if the coin is resting flat.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
clean isometric silver doubloon. pirate themed. pixelated. 8 bit. viewed from the top as if the coin is resting flat.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
isometric tiny mini pirate island that floats in the sky. an red painted X marks the spot located in the center of the map. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
isometric doubloon copper coin icon featuring a skull. shaped like a heart. pirate themed. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
text saying "Arghhh". pirate themes. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple golden text saying "WIN". text is bursting out of the treasure chest with golden coins bursting behind the text. pirate themed banner. pixelated. 8 bit.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.