User prompt
add a looping background music
User prompt
if the player taps the screen while the frog is in the jumping state, the background slide animation is reset, which is a bug. disable the background slide animation while the player is in the air
User prompt
if the player taps the screen while the frog is in the jumping state, the background slide animation is reset, which is a bug. disable the background slide animation while the player is in the air
User prompt
also disable the jump sound if the player taps while the player is i nthe jumping state. only play that sound when the tap is released after a charging is complete
User prompt
disable the taping while the player is in the jumping state, since that only consumes life, since the player can't jump durign that stage. also disable the backgrounds movement during that phase, so if the player taps whilethe player is in mid air, the background should not move either
User prompt
The Life sound doesn't play when the life is collected, ensure it works
User prompt
when the moving life is collected play the Life song
User prompt
when the player lands back on the ground after a jump, play the Land sound
User prompt
if the player successfully managed to collect the moving life from the first jump, add a temporary 6th life to the 5 already existing ones, and remove it as soon as the players hits back the ground. so that means that instead of removing the 5th life as intended, you would remove this 6th temporary one
User prompt
when collecting the Moving life that restores a life, instead of instantly adding it to the UI, wait for the player to first land on the ground to do the check. first check if a life is deducted since the player jumped, and after do the check if the player also collected the moving life. if so, these 2 should neutralize each other, effectively not deducting the life intended for doing a jump. this means that the life refills happens at the same exact moment a life would be deducted, which is when the player lands back on the ground. so never instantly refill the life UI after collecting the moving life, instead wait for the player to land back on the ground
User prompt
when collecting the Moving life that restores a life, instead of instantly adding it to the UI, wait for the player to first land on the ground to do the check. first check if a life is deducted since the player jumped, and after do the check if the player also collected the moving life. if so, these 2 should neutralize each other, effectively not deducting the life intended for doing a jump
User prompt
when collecting the Moving life that restores a life, instead of instantly adding it to the UI, wait for the player to first land on the ground to do the check
Code edit (10 edits merged)
Please save this source code
User prompt
move the score 50 pixels lower
User prompt
when a coin is collected play the Eat sound
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -20,8 +20,9 @@
self.y += Math.sin(LK.ticks / 4) * 8; // Add shake effect
if (self.intersects(player)) {
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
+ LK.getSound('Eat').play(); // Play the Eat sound
self.destroy();
} else if (self.x > 2048 + self.width) {
self.destroy();
}
@@ -42,8 +43,9 @@
self.y += Math.sin(LK.ticks / 4) * 8; // Add shake effect
if (self.intersects(player)) {
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
+ LK.getSound('Eat').play(); // Play the Eat sound
self.destroy();
} else if (self.x < -self.width) {
self.destroy();
}
@@ -259,10 +261,10 @@
var midgroundContainer = game.addChild(new MidgroundContainer());
var foregroundContainer = game.addChild(new ForegroundContainer());
var player = foregroundContainer.addChild(new Player());
var lives = midgroundContainer.addChild(new Lives());
-lives.x = game.width / 2 - 250;
-lives.y = 2400; // Position the lives system in the center of the screen
+lives.x = game.width / 2 - 235;
+lives.y = 70; // Position the lives system in the center of the screen
game.update = function () {
player.update();
life.update();
// Update the spawners on the right side of the screen
pixelated 8-bit cute sitting frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated 8-bit cute jumping frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
background of a pond in the middle of the nature. pixelated 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.