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instead of the Life traveling all the way to the edges of the screen, it should still move in the same way, but closer to the middle. So effectively, there should be a padding added to both sides of the screen of 300 pixels, so when the Life reaches this padding it returns before actually touching the screen's edge
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disable the background sliding if the player taps while the player is in mid air
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the background slides too much right now, I need it to slide much less
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the background slides a bit too much upon jump, make it slide less
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the background correctly slides down while the player is jumping, but it doesn't slide back up, instead it simply snaps back to it's original position. it should slide back up just as it slides down, based on the same distance it slid down
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the background correctly slides down while the player is jumping, but it doesn't slide back up upon the player descending, instead it simply snaps back to it's original position. it should slide back up just as it slides down, based on the same distance it slided down
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var slideUpInterval = setInterval(function () {' Line Number: 159
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the background correctly slides down while the player is jumping, but it doesn't slide back up upon the player descending, instead it simply snaps back to it's original position. it should slide back up just as it slides down
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the background also needs to slide back up to it's original position, as soon as the character starts descending back to treturn to the ground. there needs to be a direct correlation between the player's jump and the background sliding. so while the player is moving up the background slides down, and viceverse, while the player returns back to the ground the background needs to slide back up, so that once the player lands back on the ground that is correlated to the background sliding back up to it's original position
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the background is not moving, it needs to sldie down as requested
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after the tap is released and the frog jumps, the background needs to slide down. as soon as the player starts descending back, slide the background back up until it returned to it's original position. the background has to slide down directly proportional to the player's jump as affected by the amount of time the figner was pressed
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add a delay between the shake effect of each coin so they are not perfectly syncronized
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add a delay between the shake effect of each coin so they are not perfectly syncronized
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add a shake or vibrate effect to the coins
===================================================================
--- original.js
+++ change.js
@@ -63,9 +63,9 @@
anchorY: 0.5
});
self.direction = 1; // 1 for right, -1 for left
self.speed = 7;
- self.x = lifeGraphics.width / 2; // Position at left edge of the screen
+ self.x = lifeGraphics.width / 2 + 300; // Position at left edge of the screen
self.y = 200; // Lower y position
self.update = function () {
self.x += self.speed * self.direction;
// Check if life's edge has reached the edge of the screen
pixelated 8-bit cute sitting frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated 8-bit cute jumping frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
background of a pond in the middle of the nature. pixelated 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.