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add a delay between the shake effect of each coin so they are not perfectly syncronized
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add a delay between the shake effect of each coin so they are not perfectly syncronized
Code edit (11 edits merged)
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add a shake or vibrate effect to the coins
Code edit (1 edits merged)
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the spawners are placed exactly at the edge of the screen, making the coins seem to pop out of nowhere, move them 50 pixels outside the edge of the screen so the coins are generated outside the screen bounds
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create a new background asset nd stretch it across the entire size of the screen. add it to the backgroundcontainer
Code edit (1 edits merged)
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the text writing is aligned to the left, which means the value extends towards the right, it should instead be aligned to the center so the text always remaines centered regardless of the digits it contains
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add a black outline to the score and ensure its alignment is to the center instead of to the left
Code edit (10 edits merged)
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align the score perfectly to the center of the screen
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add a score text in the center of the screen and place it in the midground container
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place the spawners in the foregroundcontainer
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reverse the x axis of the coins. so the ones generated on the left have a certain x axis, reverse it, and do the same for the ones on the right
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flip the X axis of the coins that are generated at the left side of the screen
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flip the X axis of the coins that are generated at the left side of the screen
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the game starts lagging after a while, telling me coins are not properly disposed off. ensure you recycle them, so once they go out of the screen, you recycle them
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Coins should be collectable and increment the score by 1 each
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'var spawner = midgroundContainer.addChild(new SpawnerLeft(60 * (i + 1), 2732 / 7 * i + 500));' Line Number: 189
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create a BackgroundContainer, MidgroundContainer and ForegroundContainer in that order
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when the player touches a coin, collect it and add +1 point to the score
===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,9 @@
});
self.speed = 10;
self.update = function () {
self.x += self.speed;
- self.y += Math.sin(LK.ticks / 5) * 2; // Add shake effect
+ self.y += Math.sin(LK.ticks / 10) * 2; // Add shake effect
if (self.intersects(player)) {
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
self.destroy();
pixelated 8-bit cute sitting frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated 8-bit cute jumping frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
background of a pond in the middle of the nature. pixelated 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.