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create a new background asset nd stretch it across the entire size of the screen. add it to the backgroundcontainer
Code edit (1 edits merged)
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the text writing is aligned to the left, which means the value extends towards the right, it should instead be aligned to the center so the text always remaines centered regardless of the digits it contains
Code edit (3 edits merged)
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add a black outline to the score and ensure its alignment is to the center instead of to the left
Code edit (10 edits merged)
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align the score perfectly to the center of the screen
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add a score text in the center of the screen and place it in the midground container
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place the spawners in the foregroundcontainer
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reverse the x axis of the coins. so the ones generated on the left have a certain x axis, reverse it, and do the same for the ones on the right
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flip the X axis of the coins that are generated at the left side of the screen
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flip the X axis of the coins that are generated at the left side of the screen
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the game starts lagging after a while, telling me coins are not properly disposed off. ensure you recycle them, so once they go out of the screen, you recycle them
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Coins should be collectable and increment the score by 1 each
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'var spawner = midgroundContainer.addChild(new SpawnerLeft(60 * (i + 1), 2732 / 7 * i + 500));' Line Number: 189
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create a BackgroundContainer, MidgroundContainer and ForegroundContainer in that order
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when the player touches a coin, collect it and add +1 point to the score
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'self.x = 2048 / 2;' Line Number: 170
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'self.anchor.set(0.5, 0.5);' Line Number: 168
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display a score that starts from 0 in the very center of the screen. add a black outline to it. when a coin is collected, increase the score by 1
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now using the same exact logic and implementation, add a new set of 5 spawners, but this time andd them to the right of the screen, and they spawn coins that travel towards the left
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instead of starting the first spawner at the top of the screen, I want it to start 300 pixels lower
===================================================================
--- original.js
+++ change.js
@@ -15,8 +15,12 @@
});
self.speed = 10;
self.update = function () {
self.x += self.speed;
+ if (self.intersects(player)) {
+ LK.setScore(LK.getScore() + 1);
+ self.destroy();
+ }
};
return self;
});
// Define the CoinLeft class
@@ -28,8 +32,12 @@
});
self.speed = -10;
self.update = function () {
self.x += self.speed;
+ if (self.intersects(player)) {
+ LK.setScore(LK.getScore() + 1);
+ self.destroy();
+ }
};
return self;
});
// Define the ForegroundContainer class
pixelated 8-bit cute sitting frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated 8-bit cute jumping frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
background of a pond in the middle of the nature. pixelated 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.