User prompt
create a new background asset nd stretch it across the entire size of the screen. add it to the backgroundcontainer
Code edit (1 edits merged)
Please save this source code
User prompt
the text writing is aligned to the left, which means the value extends towards the right, it should instead be aligned to the center so the text always remaines centered regardless of the digits it contains
Code edit (3 edits merged)
Please save this source code
User prompt
add a black outline to the score and ensure its alignment is to the center instead of to the left
Code edit (10 edits merged)
Please save this source code
User prompt
align the score perfectly to the center of the screen
User prompt
add a score text in the center of the screen and place it in the midground container
User prompt
place the spawners in the foregroundcontainer
Code edit (1 edits merged)
Please save this source code
User prompt
reverse the x axis of the coins. so the ones generated on the left have a certain x axis, reverse it, and do the same for the ones on the right
User prompt
flip the X axis of the coins that are generated at the left side of the screen
User prompt
flip the X axis of the coins that are generated at the left side of the screen
User prompt
the game starts lagging after a while, telling me coins are not properly disposed off. ensure you recycle them, so once they go out of the screen, you recycle them
User prompt
Coins should be collectable and increment the score by 1 each
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'var spawner = midgroundContainer.addChild(new SpawnerLeft(60 * (i + 1), 2732 / 7 * i + 500));' Line Number: 189
User prompt
create a BackgroundContainer, MidgroundContainer and ForegroundContainer in that order
User prompt
when the player touches a coin, collect it and add +1 point to the score
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'self.x = 2048 / 2;' Line Number: 170
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'anchor')' in or related to this line: 'self.anchor.set(0.5, 0.5);' Line Number: 168
User prompt
display a score that starts from 0 in the very center of the screen. add a black outline to it. when a coin is collected, increase the score by 1
Code edit (2 edits merged)
Please save this source code
User prompt
now using the same exact logic and implementation, add a new set of 5 spawners, but this time andd them to the right of the screen, and they spawn coins that travel towards the left
Code edit (3 edits merged)
Please save this source code
User prompt
instead of starting the first spawner at the top of the screen, I want it to start 300 pixels lower
/****
* Classes
****/
// Define the Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x += self.speed;
};
return self;
});
// Define the Life class
var Life = Container.expand(function () {
var self = Container.call(this);
var lifeGraphics = self.attachAsset('Life', {
anchorX: 0.5,
anchorY: 0.5
});
self.direction = 1; // 1 for right, -1 for left
self.speed = 7;
self.x = lifeGraphics.width / 2; // Position at left edge of the screen
self.y = 200; // Lower y position
self.update = function () {
self.x += self.speed * self.direction;
// Check if life's edge has reached the edge of the screen
if (self.x + lifeGraphics.width / 2 >= 2048 || self.x - lifeGraphics.width / 2 <= 0) {
self.direction *= -1; // Change direction
}
};
return self;
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 1.0
});
self.velocityY = 0;
self.isJumping = false;
self.isInAir = false;
self.jumpStartTime = 0;
self.jumpCharge = 0;
self.update = function () {
if (self.isJumping) {
self.jumpCharge = Math.min(60, LK.ticks - self.jumpStartTime);
} else {
self.velocityY += 1; // Gravity
if (self.jumpCharge > 0) {
self.velocityY = -Math.max(25, self.jumpCharge * 1.3); // Multiply the jump charge by 2 to increase the jump height, with a minimum jump height of 10
self.jumpCharge = 0;
}
}
self.y += self.velocityY;
// Check if player's top edge has reached the top of the screen
if (self.y - playerGraphics.height <= 0) {
LK.showGameOver();
}
// Prevent player from falling below the ground
if (self.y > 2940 - playerGraphics.height) {
self.y = 2940 - playerGraphics.height;
self.velocityY = 0;
self.isOnGround = true;
if (self.isInAir) {
self.isInAir = false;
self.removeChildren(); // Remove all children (including player_jump asset)
self.attachAsset('player', {
anchorX: 0.5,
anchorY: 1.0
});
}
} else {
self.isOnGround = false;
}
// Add a shake effect to the player when the jump is being charged
if (self.shake) {
self.x += Math.sin(LK.ticks / 1) * 3;
}
};
self.startJump = function () {
if (self.isOnGround) {
self.isJumping = true;
self.jumpStartTime = LK.ticks;
}
};
self.endJump = function () {
self.isJumping = false;
self.isInAir = true;
self.removeChildren(); // Remove all children (including player asset)
self.attachAsset('player_jump', {
anchorX: 0.5,
anchorY: 1.0
});
};
return self;
});
// Define the Spawner class
var Spawner = Container.expand(function (spawnRate, y) {
var self = Container.call(this);
self.spawnRate = spawnRate;
self.y = y;
self.spawnTimer = 0;
self.update = function () {
self.spawnTimer++;
if (self.spawnTimer >= self.spawnRate) {
var coin = game.addChild(new Coin());
coin.x = 0;
coin.y = self.y;
self.spawnTimer = 0;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var player = game.addChild(new Player());
var life = game.addChild(new Life());
player.x = 2048 / 2;
player.y = 2732 - player.height;
// Create the spawners
var spawners = [];
for (var i = 0; i < 5; i++) {
var spawner = game.addChild(new Spawner(60 * (i + 1), 2732 / 10 * i + 300));
spawners.push(spawner);
}
game.down = function (x, y, obj) {
player.startJump();
LK.getSound('Charge').play();
player.shake = true;
};
game.up = function (x, y, obj) {
player.endJump();
LK.getSound('Charge').stop();
LK.getSound('Jump').play();
player.shake = false;
};
game.update = function () {
player.update();
life.update();
// Update the spawners
for (var i = 0; i < spawners.length; i++) {
spawners[i].update();
}
if (player.intersects(life)) {
life.destroy();
life = game.addChild(new Life());
}
life.update();
};
pixelated 8-bit cute sitting frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated 8-bit cute jumping frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
background of a pond in the middle of the nature. pixelated 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.