Code edit (1 edits merged)
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User prompt
the hold duration should be correlated to the jump's height. the longer the finger is held, the higher the character should jump
User prompt
the player should not jump while the finger is pressed, instead it should only jump after the tap is released. So holding the finger on the screen should charge up the jump, and based on this duration, after releasing the finger, the jump isexecuted
Initial prompt
Hold to jump higher - no enemy
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 1.0
});
self.velocityY = 0;
self.isJumping = false;
self.jumpStartTime = 0;
self.update = function () {
if (self.isJumping) {
var jumpDuration = LK.ticks - self.jumpStartTime;
self.velocityY = -Math.min(20, jumpDuration / 5);
} else {
self.velocityY += 1; // Gravity
}
self.y += self.velocityY;
// Prevent player from falling below the ground
if (self.y > 2732 - playerGraphics.height) {
self.y = 2732 - playerGraphics.height;
self.velocityY = 0;
}
};
self.startJump = function () {
self.isJumping = true;
self.jumpStartTime = LK.ticks;
};
self.endJump = function () {
self.isJumping = false;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 100;
game.down = function (x, y, obj) {
player.startJump();
};
game.up = function (x, y, obj) {
player.endJump();
};
game.update = function () {
player.update();
};
pixelated 8-bit cute sitting frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelated 8-bit cute jumping frog seen from the front. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
background of a pond in the middle of the nature. pixelated 8-bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.