User prompt
fix the score not starting from 10
User prompt
do it for me
User prompt
start the score at 10. it now starts at 0
User prompt
start the score at 10
User prompt
now let's add a fuel consumption system. for every second the player holds the cursor pressed thus freezing the enemies, deduct 1 point from the score. if the score every becomes -1, go to game over. start each game from score 10 as initial fuel for the initial time freezes
User prompt
increase the score by 10 for every enemy that reaches the bottom of the screen. ensure a single enemy can only add 10 points per enemy
Code edit (1 edits merged)
Please save this source code
User prompt
add acceleration to the enemies
User prompt
increase the speed of the player. also ensure it bounces back from the screen edges when the player's outter egedes hit it, instead of colliding with the player's center
User prompt
only the enemies should stop moving, the player's movement should be unaffected by the player holding the cursor
User prompt
the enemies no longer stop when I hold the cursor down, which is a bug. fix it. enemies should stop moving while the finger is held on the screen
User prompt
the enemies no longer stop when I hold the cursor down, which is a bug. fix it
User prompt
Please fix the bug: 'ReferenceError: dragNode is not defined' in or related to this line: 'if (!isFrozen && dragNode == null) {' Line Number: 87
User prompt
the enemies no longer stop when I hold the cursor down, which is a bug. fix it
User prompt
the player character should move by itself and not follow the cursor's location on the screen. move it to the left of the screen, then when it touches the edge reverse it's direction. reverse it back when it hits the right side and otninue this alteration indefinitely
User prompt
now make the player moved left-right between the screen edges
User prompt
now align the player to the middle of thre screen's X axis and move it lower
User prompt
change the spawn point and direction of the enemies. spawn enemies from the top and change their direction to down, so they move from top to bottom
User prompt
Migrate to the latest version of LK
Initial prompt
Freeze to Flow
/**** * Classes ****/ // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 1; // Initial speed self.acceleration = 0.01; // Acceleration self._move_migrated = function () { self.y += self.speed; // Move obstacle down self.speed += self.acceleration; // Increase speed }; }); // Assets will be automatically created based on usage in the code. // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.direction = 1; // 1 for right, -1 for left self._update_migrated = function () { // Player movement logic self.x += 10 * self.direction; // Increase player speed if (self.x < 50) { // Adjust for player's outer edge self.x = 50; self.direction = 1; } else if (self.x > 1998) { // Adjust for player's outer edge self.x = 1998; self.direction = -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Global variables var player; var obstacles = []; var isFrozen = false; var score = 0; var scoreTxt; // Initialize player function initPlayer() { player = game.addChild(new Player()); player.x = 2048 / 2; // Start position player.y = 2732 * 0.75; } // Initialize score display function initScoreDisplay() { scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); } // Update score display function updateScoreDisplay() { scoreTxt.setText(score.toString()); } // Generate obstacles function generateObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; // Random width obstacle.y = 0; // Start from the top edge obstacles.push(obstacle); game.addChild(obstacle); } // Game tick LK.on('tick', function () { // Update player player._update_migrated(); if (!isFrozen) { // Move obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i]._move_migrated(); // Check collision if (player.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove off-screen obstacles if (obstacles[i].x < -100) { obstacles[i].destroy(); obstacles.splice(i, 1); score += 1; // Increase score for surviving obstacles updateScoreDisplay(); } } // Generate obstacles if (LK.ticks % 120 == 0) { // Every 2 seconds generateObstacle(); } } }); // Initialize game elements function initGame() { initPlayer(); initScoreDisplay(); } initGame(); // Add a down event handler to the game object to set isFrozen to true when the screen is pressed game.down = function (x, y, obj) { isFrozen = true; }; // Add an up event handler to the game object to set isFrozen to false when the screen is released game.up = function (x, y, obj) { isFrozen = false; };
===================================================================
--- original.js
+++ change.js
@@ -7,10 +7,13 @@
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.speed = 1; // Initial speed
+ self.acceleration = 0.01; // Acceleration
self._move_migrated = function () {
- self.y += 5; // Move obstacle down
+ self.y += self.speed; // Move obstacle down
+ self.speed += self.acceleration; // Increase speed
};
});
// Assets will be automatically created based on usage in the code.
// Player class