User prompt
fix the score not starting from 10
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do it for me
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start the score at 10. it now starts at 0
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start the score at 10
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now let's add a fuel consumption system. for every second the player holds the cursor pressed thus freezing the enemies, deduct 1 point from the score. if the score every becomes -1, go to game over. start each game from score 10 as initial fuel for the initial time freezes
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increase the score by 10 for every enemy that reaches the bottom of the screen. ensure a single enemy can only add 10 points per enemy
Code edit (1 edits merged)
Please save this source code
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add acceleration to the enemies
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increase the speed of the player. also ensure it bounces back from the screen edges when the player's outter egedes hit it, instead of colliding with the player's center
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only the enemies should stop moving, the player's movement should be unaffected by the player holding the cursor
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the enemies no longer stop when I hold the cursor down, which is a bug. fix it. enemies should stop moving while the finger is held on the screen
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the enemies no longer stop when I hold the cursor down, which is a bug. fix it
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Please fix the bug: 'ReferenceError: dragNode is not defined' in or related to this line: 'if (!isFrozen && dragNode == null) {' Line Number: 87
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the enemies no longer stop when I hold the cursor down, which is a bug. fix it
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the player character should move by itself and not follow the cursor's location on the screen. move it to the left of the screen, then when it touches the edge reverse it's direction. reverse it back when it hits the right side and otninue this alteration indefinitely
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now make the player moved left-right between the screen edges
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now align the player to the middle of thre screen's X axis and move it lower
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change the spawn point and direction of the enemies. spawn enemies from the top and change their direction to down, so they move from top to bottom
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Migrate to the latest version of LK
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Freeze to Flow
/****
* Classes
****/
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 1; // Initial speed
self.acceleration = 0.01; // Acceleration
self._move_migrated = function () {
self.y += self.speed; // Move obstacle down
self.speed += self.acceleration; // Increase speed
};
});
// Assets will be automatically created based on usage in the code.
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.direction = 1; // 1 for right, -1 for left
self._update_migrated = function () {
// Player movement logic
self.x += 10 * self.direction; // Increase player speed
if (self.x < 50) {
// Adjust for player's outer edge
self.x = 50;
self.direction = 1;
} else if (self.x > 1998) {
// Adjust for player's outer edge
self.x = 1998;
self.direction = -1;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Global variables
var player;
var obstacles = [];
var isFrozen = false;
var score = 0;
var scoreTxt;
// Initialize player
function initPlayer() {
player = game.addChild(new Player());
player.x = 2048 / 2; // Start position
player.y = 2732 * 0.75;
}
// Initialize score display
function initScoreDisplay() {
scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
}
// Update score display
function updateScoreDisplay() {
scoreTxt.setText(score.toString());
}
// Generate obstacles
function generateObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048; // Random width
obstacle.y = 0; // Start from the top edge
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Game tick
LK.on('tick', function () {
// Update player
player._update_migrated();
if (!isFrozen) {
// Move obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i]._move_migrated();
// Check collision
if (player.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove off-screen obstacles
if (obstacles[i].x < -100) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score += 1; // Increase score for surviving obstacles
updateScoreDisplay();
}
}
// Generate obstacles
if (LK.ticks % 120 == 0) {
// Every 2 seconds
generateObstacle();
}
}
});
// Initialize game elements
function initGame() {
initPlayer();
initScoreDisplay();
}
initGame();
// Add a down event handler to the game object to set isFrozen to true when the screen is pressed
game.down = function (x, y, obj) {
isFrozen = true;
};
// Add an up event handler to the game object to set isFrozen to false when the screen is released
game.up = function (x, y, obj) {
isFrozen = false;
}; ===================================================================
--- original.js
+++ change.js
@@ -7,10 +7,13 @@
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.speed = 1; // Initial speed
+ self.acceleration = 0.01; // Acceleration
self._move_migrated = function () {
- self.y += 5; // Move obstacle down
+ self.y += self.speed; // Move obstacle down
+ self.speed += self.acceleration; // Increase speed
};
});
// Assets will be automatically created based on usage in the code.
// Player class