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improve the collision detection mechanism between the player and the obstacles as I can sometimes get the payer killed when simply getting close to an obstacle but clearly not touchign it, which is a bug
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imrpove the collision detection between the player and the obstacles
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Please fix the bug: 'TypeError: self.hitTest is not a function' in or related to this line: 'if (self.hitTest(obstacles[i])) {' Line Number: 101
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Please fix the bug: 'TypeError: playerBounds.intersects is not a function' in or related to this line: 'if (playerBounds.intersects(obstacleBounds)) {' Line Number: 101
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improve the collision between the player and the enemy, as they can now collide without their hitboxes even touching
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'scoreTxt.style.fill = "#ff0000"; // Change score color to red' Line Number: 267
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the score should turn red when being depleted but doesnt. fix it
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'scoreTxt.style.fill = "#ff0000"; // Change score color to red' Line Number: 267
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Please fix the bug: 'Uncaught ReferenceError: TextStyle is not defined' in or related to this line: 'scoreTxt.style = new TextStyle({' Line Number: 267
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'scoreTxt.style.fill = "#ff0000"; // Change score color to red' Line Number: 267
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while the finger is held on the screen and deducts pointsfrom the score, turn the score color to red. transition back to white when the finger is removed
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improve the hitbox between the player and the obstacles
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the second animation for the obstacle animation never plays. fix this bug
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the 2nd frame for the animation should be obstacle_2
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the obstacle animation doesnt work, I never see the second frame. fix it
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the obstacle should be animated similar to the player. it's second frame is obstacle_2 and the frames alternate once every 300 miliseconds
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the obstacle should be animated similar to the player. it's second frame is obstacle_2 and the frames alternate once every 300 miliseconds
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the obstacle should have 2 frames. the current one, and a different frame with the same graphic but flipped on its x axis
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the obstacle should have 2 frames. the current one, and a different frame with the same graphic but flipped on its x axis
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -88,10 +88,14 @@
for (var i = 0; i < obstacles.length; i++) {
var playerBounds = self.getBounds();
var obstacleBounds = obstacles[i].getBounds();
if (self.intersects(obstacles[i]) && obstacles[i].y + obstacles[i].height / 2 > self.y - self.height / 2 * self.currentScale && obstacles[i].y - obstacles[i].height / 2 < self.y + self.height / 2 * self.currentScale) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ var playerBounds = self.getBounds();
+ var obstacleBounds = obstacles[i].getBounds();
+ if (playerBounds.x < obstacleBounds.x + obstacleBounds.width && playerBounds.x + playerBounds.width > obstacleBounds.x && playerBounds.y < obstacleBounds.y + obstacleBounds.height && playerBounds.y + playerBounds.height > obstacleBounds.y) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
}
}
// Calculate the distance from baseY and scale player graphics
var distanceFromBaseY = Math.min(self.y - self.baseY, maxDistance);