User prompt
The sound is not in the assets
User prompt
Make a sound when the green box spawns
User prompt
The third red toy should have a rolling animation while falling ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the game get faster more slowly
User prompt
When the green box is not spawned the boxes should have some distance between them ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
When the green box is not spawned, the boxes should be at the center. The green box spawning should have a fade in animation using opacity. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The green box should spawn at the right of all the boxes and the boxes should move left ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Make the exclamation mark also appear at 60 seconds and at 60 seconds a green box spawns and 3 types of green toys start spawning ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The exclamation mark should be a new asset
User prompt
Five seconds before the brown toys spawn, a warning sound should play and an exclamation mark should pop out at the screen for 2 seconds ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
When speed reaches max, a new music should start playing and when santa appears, all music should stop playing
User prompt
Make everything stop when santa appears
User prompt
Make the milestone sound play at 1000 score
User prompt
When toys that are not brown fall out the screen they should disappear and give you 1 wrong and -15 points
User prompt
Add different types of red, yellow, blue and brown toys which do the same as their first version but look different
User prompt
Brown toys should be not that common
User prompt
Brown toys still give penalty when they fall off, they should not!
User prompt
The brown toys are distractions, they should give penalty when you put them in boxes. But they give penalty when you ignore them (let them fall off the screen)!
User prompt
The brown toys are distractions, you should ignore them. But when you ignore them, you get removed points!
User prompt
Make a sound at reaching 200 score called “scoreMilestone”
User prompt
Make multiple toys not grabbable at once
User prompt
The sounds and music don’t play only after a while
User prompt
Make the boxes 2x bigger and toys 1.75x bigger ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Use the new “background” asset i made
User prompt
Make a background asset which is below all assets
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Box = Container.expand(function (color) {
var self = Container.call(this);
self.color = color;
var assetName = color + 'Box';
var boxGraphics = self.attachAsset(assetName, {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Toy = Container.expand(function (color) {
var self = Container.call(this);
self.color = color;
self.speed = 3;
self.isDragging = false;
self.startX = 0;
self.startY = 0;
// Randomly select a toy variant (1, 2, or 3)
var variant = Math.floor(Math.random() * 3) + 1;
var assetName = color + 'Toy' + (variant === 1 ? '' : variant);
var toyGraphics = self.attachAsset(assetName, {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
if (!self.isDragging && !gameOver) {
self.y += self.speed;
}
};
self.down = function (x, y, obj) {
if (!draggedToy && !gameOver) {
self.isDragging = true;
self.startX = self.x;
self.startY = self.y;
draggedToy = self;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x006600
});
/****
* Game Code
****/
// Create background
var background = LK.getAsset('background', {
anchorX: 0,
anchorY: 0,
scaleX: 20.48,
scaleY: 27.32
});
background.x = 0;
background.y = 0;
game.addChild(background);
// Game variables
var toys = [];
var boxes = [];
var draggedToy = null;
var wrong = 0;
var spawnTimer = 0;
var spawnDelay = 90;
var gameSpeed = 1;
var speedIncreaseTimer = 0;
var gameTimer = 0;
var gameOver = false;
var scoreMilestonePlayed = false;
var fastMusicPlaying = false;
// Create boxes at bottom of screen
var boxColors = ['red', 'yellow', 'blue'];
var boxPositions = [2048 / 4, 2048 / 2, 3 * 2048 / 4];
for (var i = 0; i < boxColors.length; i++) {
var box = new Box(boxColors[i]);
box.x = boxPositions[i];
box.y = 2732 - 200;
boxes.push(box);
game.addChild(box);
}
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var healthTxt = new Text2('Wrong: 0/3', {
size: 80,
fill: 0xFF0000
});
healthTxt.anchor.set(0, 0);
healthTxt.x = 150;
healthTxt.y = 20;
LK.gui.topLeft.addChild(healthTxt);
// Spawn toy function
function spawnToy() {
if (gameOver) return;
var availableColors = boxColors.slice();
// Add brown toys after 25 seconds (1500 ticks at 60fps) but less frequently
if (gameTimer >= 1500 && Math.random() < 0.3) {
availableColors.push('brown');
}
var randomColor = availableColors[Math.floor(Math.random() * availableColors.length)];
var toy = new Toy(randomColor);
toy.x = Math.random() * (2048 - 240) + 120;
toy.y = -60;
toy.speed = 3 * gameSpeed;
toys.push(toy);
game.addChild(toy);
}
// Check if toy intersects with any box
function checkToyBoxIntersection(toy) {
for (var i = 0; i < boxes.length; i++) {
if (toy.intersects(boxes[i])) {
return boxes[i];
}
}
return null;
}
// Remove toy from game
function removeToy(toy, index) {
toy.destroy();
toys.splice(index, 1);
}
// Game input handlers
game.move = function (x, y, obj) {
if (draggedToy && !gameOver) {
draggedToy.x = x;
draggedToy.y = y;
}
};
game.up = function (x, y, obj) {
if (draggedToy && !gameOver) {
var intersectingBox = checkToyBoxIntersection(draggedToy);
if (intersectingBox) {
if (draggedToy.color === intersectingBox.color) {
// Correct placement
LK.setScore(LK.getScore() + 5);
scoreTxt.setText('Score: ' + LK.getScore());
LK.getSound('correct').play();
// Remove toy
var toyIndex = toys.indexOf(draggedToy);
if (toyIndex !== -1) {
removeToy(draggedToy, toyIndex);
}
} else {
// Wrong placement (including brown toys in any box)
var newScore = Math.max(0, LK.getScore() - 15);
LK.setScore(newScore);
scoreTxt.setText('Score: ' + LK.getScore());
wrong++;
healthTxt.setText('Wrong: ' + wrong + '/3');
LK.getSound('wrong').play();
LK.effects.flashScreen(0xff0000, 500);
// Remove brown toys when placed in any box, return others to position
if (draggedToy.color === 'brown') {
var toyIndex = toys.indexOf(draggedToy);
if (toyIndex !== -1) {
removeToy(draggedToy, toyIndex);
}
} else {
// Return toy to original position
draggedToy.x = draggedToy.startX;
draggedToy.y = draggedToy.startY;
}
}
} else {
// Return toy to original position if not dropped on box
draggedToy.x = draggedToy.startX;
draggedToy.y = draggedToy.startY;
}
draggedToy.isDragging = false;
draggedToy = null;
}
};
// Main game update
game.update = function () {
if (gameOver) return;
// Update game timer
gameTimer++;
// Spawn toys
spawnTimer++;
if (spawnTimer >= spawnDelay) {
spawnToy();
spawnTimer = 0;
}
// Increase game speed over time
speedIncreaseTimer++;
if (speedIncreaseTimer >= 120) {
// Every 2 seconds at 60fps
gameSpeed *= 1.05; // Increase by 5%
if (gameSpeed > 3.0) {
gameSpeed = 3.0; // Cap at 300% (3x original speed)
}
if (spawnDelay > 30) {
spawnDelay -= 2;
}
speedIncreaseTimer = 0;
}
// Start fast music when speed reaches maximum
if (gameSpeed >= 3.0 && !fastMusicPlaying) {
LK.playMusic('fastMusic');
fastMusicPlaying = true;
}
// Update toys and check for collisions/missed toys
for (var i = toys.length - 1; i >= 0; i--) {
var toy = toys[i];
// Check if toy fell off screen
if (toy.y > 2732 + 60) {
// Brown toys don't give penalty when falling off screen - just remove them
if (toy.color !== 'brown') {
// Non-brown toys give penalty when falling off screen
var newScore = Math.max(0, LK.getScore() - 15);
LK.setScore(newScore);
scoreTxt.setText('Score: ' + LK.getScore());
wrong++;
healthTxt.setText('Wrong: ' + wrong + '/3');
LK.getSound('wrong').play();
LK.effects.flashScreen(0xff0000, 500);
}
removeToy(toy, i);
continue;
}
// Check if toy is intersecting with correct box while not being dragged
if (!toy.isDragging) {
var intersectingBox = checkToyBoxIntersection(toy);
if (intersectingBox) {
if (toy.color === intersectingBox.color) {
LK.setScore(LK.getScore() + 5);
scoreTxt.setText('Score: ' + LK.getScore());
LK.getSound('correct').play();
removeToy(toy, i);
continue;
}
}
}
}
// Check game over condition
if (wrong >= 3 && !gameOver) {
gameOver = true;
// Stop all music when santa appears
LK.stopMusic();
// Show santa for 1 second before game over
var santa = LK.getAsset('santa', {
anchorX: 0.5,
anchorY: 0.5
});
santa.x = 2048 / 2;
santa.y = 2732 / 2;
game.addChild(santa);
// Play santa sound
LK.getSound('santa').play();
// Calculate scale to make santa almost fill the screen
// Leave some padding around the edges (90% of screen size)
var targetScaleX = 2048 * 0.9 / santa.width;
var targetScaleY = 2732 * 0.9 / santa.height;
// Use the smaller scale to maintain aspect ratio and fit within screen
var targetScale = Math.min(targetScaleX, targetScaleY);
// Animate santa appearing with scale tween
santa.scaleX = 0;
santa.scaleY = 0;
tween(santa, {
scaleX: targetScale,
scaleY: targetScale
}, {
duration: 500,
easing: tween.bounceOut,
onFinish: function onFinish() {
// Wait 1500ms more then show game over (total 2 seconds)
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
});
}
// Play sound effect when reaching a score of 1000
if (LK.getScore() >= 1000 && !scoreMilestonePlayed) {
LK.getSound('scoreMilestone').play();
scoreMilestonePlayed = true;
}
// Check win condition (optional - high score)
if (LK.getScore() >= 500) {
LK.showYouWin();
}
};
// Start background music immediately at game start
LK.playMusic('christmas');
// Ensure sounds are preloaded and ready to play
LK.getSound('correct').play();
LK.getSound('wrong').play();
LK.getSound('santa').play(); ===================================================================
--- original.js
+++ change.js
@@ -77,8 +77,9 @@
var speedIncreaseTimer = 0;
var gameTimer = 0;
var gameOver = false;
var scoreMilestonePlayed = false;
+var fastMusicPlaying = false;
// Create boxes at bottom of screen
var boxColors = ['red', 'yellow', 'blue'];
var boxPositions = [2048 / 4, 2048 / 2, 3 * 2048 / 4];
for (var i = 0; i < boxColors.length; i++) {
@@ -207,8 +208,13 @@
spawnDelay -= 2;
}
speedIncreaseTimer = 0;
}
+ // Start fast music when speed reaches maximum
+ if (gameSpeed >= 3.0 && !fastMusicPlaying) {
+ LK.playMusic('fastMusic');
+ fastMusicPlaying = true;
+ }
// Update toys and check for collisions/missed toys
for (var i = toys.length - 1; i >= 0; i--) {
var toy = toys[i];
// Check if toy fell off screen
@@ -243,8 +249,10 @@
}
// Check game over condition
if (wrong >= 3 && !gameOver) {
gameOver = true;
+ // Stop all music when santa appears
+ LK.stopMusic();
// Show santa for 1 second before game over
var santa = LK.getAsset('santa', {
anchorX: 0.5,
anchorY: 0.5
Santa angry In-Game asset. 2d. High contrast. No shadows
Brown rocking horse. In-Game asset. 2d. High contrast. No shadows
Brown kids book. In-Game asset. 2d. High contrast. No shadows
A blue robot toy. In-Game asset. 2d. High contrast. No shadows
A yellow box. In-Game asset. 2d. High contrast. No shadows
Yellow star plushie with a smile on it. In-Game asset. 2d. High contrast. No shadows
A red toy car. In-Game asset. 2d. High contrast. No shadows
A yellow banana. In-Game asset. 2d. High contrast. No shadows
Red ball with two white eyes, inside the eyes are medium sized black dots, and a black smiley mouth. In-Game asset. 2d. High contrast. No shadows
Blue diamond toy. In-Game asset. 2d. High contrast
Red exclamation mark with a gradient and a stroke. In-Game asset. 2d. High contrast. No shadows
Green box. In-Game asset. 2d. High contrast. No shadows
Red clock. In-Game asset. 2d. High contrast. No shadows
A green puzzle piece. In-Game asset. 2d. High contrast. No shadows
Green dino plushie. In-Game asset. 2d. High contrast. No shadows
Green apple. In-Game asset. 2d. High contrast. No shadows