Code edit (7 edits merged)
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Code edit (1 edits merged)
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User prompt
there is no music sound
Code edit (11 edits merged)
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User prompt
Add background image
Code edit (1 edits merged)
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User prompt
remove unlimited money feature from settings screen
User prompt
Make the settings screen open centered on the main screen.
User prompt
The buttons below should be in a single horizontal row. and there should be space between them.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var BitcoinParticle = Container.expand(function () { var self = Container.call(this); var particle = self.attachAsset('bitcoinIcon', { anchorX: 0.5, anchorY: 0.5 }); self.startY = 0; self.targetY = 0; self.animate = function (startY, targetY) { self.y = startY; self.startY = startY; self.targetY = targetY; tween(self, { y: targetY, alpha: 0 }, { duration: 2000, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); }; return self; }); var MiningRig = Container.expand(function (rigType) { var self = Container.call(this); // Rig properties based on type var rigStats = { basic: { hashRate: 0.01, powerCost: 0.5, price: 2500 }, advanced: { hashRate: 0.4, powerCost: 1.5, price: 1500 }, professional: { hashRate: 2.25, powerCost: 5.0, price: 7500 } }; self.rigType = rigType || 'basic'; self.stats = rigStats[self.rigType]; self.lastMineTime = Date.now(); var rigGraphics = self.attachAsset('miningRig', { anchorX: 0.5, anchorY: 0.5 }); // Add visual indicator for rig type if (self.rigType === 'advanced') { rigGraphics.tint = 0x8e44ad; } else if (self.rigType === 'professional') { rigGraphics.tint = 0xe67e22; } // Mining animation self.animate = function () { tween(rigGraphics, { scaleX: 1.1, scaleY: 1.1 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(rigGraphics, { scaleX: 1.0, scaleY: 1.0 }, { duration: 500, easing: tween.easeInOut }); } }); }; self.update = function () { var currentTime = Date.now(); if (currentTime - self.lastMineTime >= 10000) { // Mine every 10 seconds self.lastMineTime = currentTime; self.animate(); // Generate bitcoin based on hash rate with prestige multiplier var prestigeMultiplier = Math.pow(1.2, prestigePoints); bitcoin += self.stats.hashRate * prestigeMultiplier; // Power usage is calculated globally, not per rig // Play mining sound occasionally if (Math.random() < 0.1 && settings.effectsEnabled) { LK.getSound('mining').play(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a1a }); /**** * Game Code ****/ // Add background image var backgroundImage = LK.getAsset('background', { anchorX: 0, anchorY: 0 }); backgroundImage.x = 0; backgroundImage.y = 0; game.addChild(backgroundImage); // Game state variables var bitcoin = storage.bitcoin || 0; var cash = storage.cash || 1000; var miningRigs = []; var powerCapacity = storage.powerCapacity || 10; var coolingCapacity = storage.coolingCapacity || 10; var powerUsage = 0; var bitcoinPrice = 45000 + Math.random() * 10000; // Starting price between 45k-55k var lastPriceUpdate = Date.now(); var prestigePoints = storage.prestigePoints || 0; var showingPrestige = false; // UI Elements var bitcoinDisplay = new Text2('₿ 0.00000', { size: 50, fill: 0xF39C12 }); bitcoinDisplay.anchor.set(0, 0); bitcoinDisplay.x = 150; bitcoinDisplay.y = 50; LK.gui.topLeft.addChild(bitcoinDisplay); var cashDisplay = new Text2('$ 1,000', { size: 50, fill: 0x27AE60 }); cashDisplay.anchor.set(0, 0); cashDisplay.x = 150; cashDisplay.y = 120; LK.gui.topLeft.addChild(cashDisplay); var priceDisplay = new Text2('BTC: $45,000', { size: 40, fill: 0xFFFFFF }); priceDisplay.anchor.set(1, 0); LK.gui.topRight.addChild(priceDisplay); var powerDisplay = new Text2('Power: 0/10', { size: 35, fill: 0xE74C3C }); powerDisplay.anchor.set(0.5, 0); powerDisplay.y = 50; LK.gui.top.addChild(powerDisplay); // Power meter visual var powerMeterBg = LK.getAsset('powerMeter', { anchorX: 0.5, anchorY: 0.5 }); powerMeterBg.tint = 0x34495e; powerMeterBg.x = 1024; powerMeterBg.y = 150; game.addChild(powerMeterBg); var powerMeterFill = LK.getAsset('powerMeter', { anchorX: 0, anchorY: 0.5, scaleX: 0 }); powerMeterFill.x = powerMeterBg.x - powerMeterBg.width / 2; powerMeterFill.y = powerMeterBg.y; game.addChild(powerMeterFill); // Upgrade buttons var rigUpgradeButton = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); rigUpgradeButton.x = 300; rigUpgradeButton.y = 2600; game.addChild(rigUpgradeButton); var rigUpgradeText = new Text2('Buy Mining Rig - $100', { size: 50, fill: 0xFFFFFF }); rigUpgradeText.anchor.set(0.5, 0.5); rigUpgradeText.x = rigUpgradeButton.x; rigUpgradeText.y = rigUpgradeButton.y; game.addChild(rigUpgradeText); var powerUpgradeButton = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); powerUpgradeButton.x = 800; powerUpgradeButton.y = 2600; game.addChild(powerUpgradeButton); var powerUpgradeText = new Text2('Upgrade Power - $200', { size: 50, fill: 0xFFFFFF }); powerUpgradeText.anchor.set(0.5, 0.5); powerUpgradeText.x = powerUpgradeButton.x; powerUpgradeText.y = powerUpgradeButton.y; game.addChild(powerUpgradeText); var sellButton = LK.getAsset('sellButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); sellButton.x = 1300; sellButton.y = 2600; game.addChild(sellButton); var sellButtonText = new Text2('.', { size: 50, fill: 0xFFFFFF }); sellButtonText.anchor.set(0.5, 0.5); sellButtonText.x = sellButton.x; sellButtonText.y = sellButton.y; game.addChild(sellButtonText); // Mining rig types and costs - only basic rigs available var rigTypes = ['basic']; var currentRigType = 0; // Starting mining rigs if (storage.rigCount === undefined) { var startingRig = new MiningRig('basic'); startingRig.x = 400; startingRig.y = 400; game.addChild(startingRig); miningRigs.push(startingRig); storage.rigCount = 1; storage.rigTypes = ['basic']; } else { // Restore saved rigs var savedRigTypes = storage.rigTypes || []; for (var i = 0; i < storage.rigCount; i++) { var rigType = savedRigTypes[i] || 'basic'; var rig = new MiningRig(rigType); rig.x = 400 + i % 10 * 140; rig.y = 400 + Math.floor(i / 10) * 120; game.addChild(rig); miningRigs.push(rig); } } // Number formatting utility function formatNumber(num) { if (num < 1000) { return num.toFixed(0); } else if (num < 1000000) { return (num / 1000).toFixed(1) + 'K'; } else if (num < 1000000000) { return (num / 1000000).toFixed(1) + 'M'; } else if (num < 1000000000000) { return (num / 1000000000).toFixed(1) + 'B'; } else if (num < 1000000000000000) { return (num / 1000000000000).toFixed(1) + 'T'; } else if (num < 1000000000000000000) { return (num / 1000000000000000).toFixed(1) + 'Qa'; } else { return (num / 1000000000000000000).toFixed(1) + 'Qi'; } } // Utility functions function updateUI() { bitcoinDisplay.setText(texts[settings.language].bitcoin + ' ' + bitcoin.toFixed(5)); cashDisplay.setText(texts[settings.language].cash + ' ' + formatNumber(cash)); priceDisplay.setText(texts[settings.language].btcPrice + formatNumber(bitcoinPrice)); powerDisplay.setText(texts[settings.language].power + powerUsage.toFixed(1) + '/' + powerCapacity); // Update power meter var powerRatio = Math.min(powerUsage / powerCapacity, 1); powerMeterFill.scaleX = powerRatio; if (powerRatio > 0.9) { powerMeterFill.tint = 0xe74c3c; // Red when near capacity } else if (powerRatio > 0.7) { powerMeterFill.tint = 0xf39c12; // Orange when high } else { powerMeterFill.tint = 0x27ae60; // Green when safe } // Update upgrade button costs - only basic rigs var rigType = 'basic'; var baseCost = 2500; var rigCost = baseCost * Math.pow(1.3, Math.floor(miningRigs.length / 3)); var rigName = 'Basic'; rigUpgradeText.setText(texts[settings.language].buyRig + rigName + texts[settings.language].rig + formatNumber(rigCost)); var powerCost = 500 * Math.pow(1.5, (powerCapacity - 10) / 1); powerUpgradeText.setText(texts[settings.language].upgradePower + formatNumber(powerCost)); } function spawnBitcoinParticle() { if (Math.random() < 0.002) { // 0.2% chance per frame when mining var particle = new BitcoinParticle(); particle.x = 400 + Math.random() * 800; particle.animate(300, 150); game.addChild(particle); } } // Function to calculate total power requirement function calculateTotalPowerUsage() { var totalPower = 0; for (var i = 0; i < miningRigs.length; i++) { totalPower += miningRigs[i].stats.powerCost; } return totalPower; } // Settings state var settings = storage.settings || { musicEnabled: true, effectsEnabled: true, language: 'en' }; var showingSettings = false; // Admin state var adminMode = false; var showingAdmin = false; var unlimitedMoney = false; // Language texts var texts = { en: { bitcoin: '₿', cash: '$', btcPrice: 'BTC: $', power: 'Power: ', buyRig: 'Buy ', rig: ' Rig - $', upgradePower: 'Upgrade Power - $', sellBitcoin: 'Sell Bitcoin', settings: 'Settings', music: 'Music', effects: 'Effects', language: 'Language', reset: 'Reset Game', on: 'ON', off: 'OFF', english: 'English', turkish: 'Turkish', close: 'Close' }, tr: { bitcoin: '₿', cash: '$', btcPrice: 'BTC: $', power: 'Güç: ', buyRig: 'Al ', rig: ' Cihaz - $', upgradePower: 'Güç Yükselt - $', sellBitcoin: 'Bitcoin Sat', settings: 'Ayarlar', music: 'Müzik', effects: 'Efektler', language: 'Dil', reset: 'Oyunu Sıfırla', on: 'AÇIK', off: 'KAPALI', english: 'İngilizce', turkish: 'Türkçe', close: 'Kapat' } }; // Settings button var settingsButton = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); settingsButton.interactive = true; settingsButton.x = 1800; settingsButton.y = 2600; game.addChild(settingsButton); var settingsButtonText = new Text2(texts[settings.language].settings, { size: 50, fill: 0xFFFFFF }); settingsButtonText.anchor.set(0.5, 0.5); settingsButtonText.x = settingsButton.x; settingsButtonText.y = settingsButton.y; game.addChild(settingsButtonText); // Admin button (hidden by default) var adminButton = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); adminButton.interactive = true; adminButton.tint = 0xFF0000; adminButton.x = 1224; adminButton.y = 2700; adminButton.visible = adminMode; game.addChild(adminButton); var adminButtonText = new Text2('ADMIN', { size: 30, fill: 0xFFFFFF }); adminButtonText.anchor.set(0.5, 0.5); adminButtonText.x = adminButton.x; adminButtonText.y = adminButton.y; adminButtonText.visible = adminMode; game.addChild(adminButtonText); // Settings panel var settingsPanel = new Container(); settingsPanel.visible = false; var panelBg = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 6, scaleY: 10 }); panelBg.tint = 0x2c3e50; panelBg.x = 0; panelBg.y = 0; settingsPanel.x = 2048 / 2; settingsPanel.y = 2732 / 2; settingsPanel.addChild(panelBg); // Music toggle var musicToggle = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.2 }); musicToggle.interactive = true; musicToggle.x = 0; musicToggle.y = -266; settingsPanel.addChild(musicToggle); var musicText = new Text2(texts[settings.language].music + ': ' + (settings.musicEnabled ? texts[settings.language].on : texts[settings.language].off), { size: 60, fill: 0xFFFFFF }); musicText.anchor.set(0.5, 0.5); musicText.x = musicToggle.x; musicText.y = musicToggle.y; settingsPanel.addChild(musicText); // Effects toggle var effectsToggle = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.2 }); effectsToggle.interactive = true; effectsToggle.x = 0; effectsToggle.y = -116; settingsPanel.addChild(effectsToggle); var effectsText = new Text2(texts[settings.language].effects + ': ' + (settings.effectsEnabled ? texts[settings.language].on : texts[settings.language].off), { size: 60, fill: 0xFFFFFF }); effectsText.anchor.set(0.5, 0.5); effectsText.x = effectsToggle.x; effectsText.y = effectsToggle.y; settingsPanel.addChild(effectsText); // Language toggle var languageToggle = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.2 }); languageToggle.interactive = true; languageToggle.x = 0; languageToggle.y = 34; settingsPanel.addChild(languageToggle); var languageText = new Text2(texts[settings.language].language + ': ' + (settings.language === 'en' ? texts[settings.language].english : texts[settings.language].turkish), { size: 60, fill: 0xFFFFFF }); languageText.anchor.set(0.5, 0.5); languageText.x = languageToggle.x; languageText.y = languageToggle.y; settingsPanel.addChild(languageText); // Reset button var resetButton = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.2 }); resetButton.interactive = true; resetButton.tint = 0xe74c3c; resetButton.x = 0; resetButton.y = 184; settingsPanel.addChild(resetButton); var resetText = new Text2(texts[settings.language].reset, { size: 60, fill: 0xFFFFFF }); resetText.anchor.set(0.5, 0.5); resetText.x = resetButton.x; resetText.y = resetButton.y; settingsPanel.addChild(resetText); // Reset button var resetButton = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.2 }); resetButton.interactive = true; resetButton.tint = 0xe74c3c; resetButton.x = 0; resetButton.y = 184; settingsPanel.addChild(resetButton); var resetText = new Text2(texts[settings.language].reset, { size: 60, fill: 0xFFFFFF }); resetText.anchor.set(0.5, 0.5); resetText.x = resetButton.x; resetText.y = resetButton.y; settingsPanel.addChild(resetText); // Close button var closeButton = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.2, scaleY: 1.2 }); closeButton.interactive = true; closeButton.x = 0; closeButton.y = 484; settingsPanel.addChild(closeButton); var closeText = new Text2(texts[settings.language].close, { size: 60, fill: 0xFFFFFF }); closeText.anchor.set(0.5, 0.5); closeText.x = closeButton.x; closeText.y = closeButton.y; settingsPanel.addChild(closeText); LK.gui.addChild(settingsPanel); // Prestige panel var prestigePanel = new Container(); prestigePanel.visible = false; var prestigePanelBg = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 6, scaleY: 8 }); prestigePanelBg.tint = 0x8e44ad; prestigePanelBg.x = 0; prestigePanelBg.y = 0; prestigePanel.x = 1024; prestigePanel.y = 1366; prestigePanel.addChild(prestigePanelBg); // Prestige title var prestigeTitle = new Text2('PRESTIGE AVAILABLE!', { size: 80, fill: 0xFFFFFF }); prestigeTitle.anchor.set(0.5, 0.5); prestigeTitle.x = 0; prestigeTitle.y = -250; prestigePanel.addChild(prestigeTitle); // Prestige info var prestigeInfo = new Text2('You have reached 100 rigs!\nPrestige to reset progress\nand gain permanent bonuses', { size: 50, fill: 0xFFFFFF }); prestigeInfo.anchor.set(0.5, 0.5); prestigeInfo.x = 0; prestigeInfo.y = -100; prestigePanel.addChild(prestigeInfo); // Current prestige points display var currentPrestigeText = new Text2('Current Prestige Points: ' + prestigePoints, { size: 45, fill: 0xF39C12 }); currentPrestigeText.anchor.set(0.5, 0.5); currentPrestigeText.x = 0; currentPrestigeText.y = 0; prestigePanel.addChild(currentPrestigeText); // Prestige multiplier display var multiplierText = new Text2('Current Multiplier: ' + Math.pow(1.2, prestigePoints).toFixed(2) + 'x', { size: 45, fill: 0x27AE60 }); multiplierText.anchor.set(0.5, 0.5); multiplierText.x = 0; multiplierText.y = 70; prestigePanel.addChild(multiplierText); // Prestige button var prestigeButton = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.5 }); prestigeButton.interactive = true; prestigeButton.tint = 0x8e44ad; prestigeButton.x = 0; prestigeButton.y = 180; prestigePanel.addChild(prestigeButton); var prestigeButtonText = new Text2('PRESTIGE (+1 Point)', { size: 55, fill: 0xFFFFFF }); prestigeButtonText.anchor.set(0.5, 0.5); prestigeButtonText.x = prestigeButton.x; prestigeButtonText.y = prestigeButton.y; prestigePanel.addChild(prestigeButtonText); LK.gui.addChild(prestigePanel); // Admin panel var adminPanel = new Container(); adminPanel.visible = false; var adminPanelBg = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 6, scaleY: 6 }); adminPanelBg.tint = 0x2c3e50; adminPanelBg.x = 0; adminPanelBg.y = 0; adminPanel.x = 1024; adminPanel.y = 1366; adminPanel.addChild(adminPanelBg); // Admin title var adminTitle = new Text2('ADMIN PANEL', { size: 80, fill: 0xFF0000 }); adminTitle.anchor.set(0.5, 0.5); adminTitle.x = 0; adminTitle.y = -200; adminPanel.addChild(adminTitle); // Unlimited money toggle var unlimitedMoneyToggle = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.2 }); unlimitedMoneyToggle.interactive = true; unlimitedMoneyToggle.x = 0; unlimitedMoneyToggle.y = -50; adminPanel.addChild(unlimitedMoneyToggle); var unlimitedMoneyText = new Text2('Unlimited Money: ' + (unlimitedMoney ? 'ON' : 'OFF'), { size: 50, fill: 0xFFFFFF }); unlimitedMoneyText.anchor.set(0.5, 0.5); unlimitedMoneyText.x = unlimitedMoneyToggle.x; unlimitedMoneyText.y = unlimitedMoneyToggle.y; adminPanel.addChild(unlimitedMoneyText); // Admin close button var adminCloseButton = LK.getAsset('upgradeButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.2, scaleY: 1.2 }); adminCloseButton.interactive = true; adminCloseButton.x = 0; adminCloseButton.y = 100; adminPanel.addChild(adminCloseButton); var adminCloseText = new Text2('Close', { size: 60, fill: 0xFFFFFF }); adminCloseText.anchor.set(0.5, 0.5); adminCloseText.x = adminCloseButton.x; adminCloseText.y = adminCloseButton.y; adminPanel.addChild(adminCloseText); LK.gui.addChild(adminPanel); // Function to update language texts function updateLanguageTexts() { settingsButtonText.setText(texts[settings.language].settings); musicText.setText(texts[settings.language].music + ': ' + (settings.musicEnabled ? texts[settings.language].on : texts[settings.language].off)); effectsText.setText(texts[settings.language].effects + ': ' + (settings.effectsEnabled ? texts[settings.language].on : texts[settings.language].off)); languageText.setText(texts[settings.language].language + ': ' + (settings.language === 'en' ? texts[settings.language].english : texts[settings.language].turkish)); resetText.setText(texts[settings.language].reset); closeText.setText(texts[settings.language].close); sellButtonText.setText(texts[settings.language].sellBitcoin); } // Settings button handler settingsButton.down = function (x, y, obj) { showingSettings = !showingSettings; settingsPanel.visible = showingSettings; if (settings.effectsEnabled) { LK.effects.flashObject(settingsButton, 0x3498db, 300); } }; // Music toggle handler musicToggle.down = function (x, y, obj) { settings.musicEnabled = !settings.musicEnabled; storage.settings = settings; updateLanguageTexts(); if (settings.effectsEnabled) { LK.effects.flashObject(musicToggle, 0x27ae60, 300); } }; // Effects toggle handler effectsToggle.down = function (x, y, obj) { settings.effectsEnabled = !settings.effectsEnabled; storage.settings = settings; updateLanguageTexts(); LK.effects.flashObject(effectsToggle, 0x27ae60, 300); }; // Language toggle handler languageToggle.down = function (x, y, obj) { settings.language = settings.language === 'en' ? 'tr' : 'en'; storage.settings = settings; updateLanguageTexts(); if (settings.effectsEnabled) { LK.effects.flashObject(languageToggle, 0x27ae60, 300); } }; // Reset button handler resetButton.down = function (x, y, obj) { // Clear all storage storage.bitcoin = 0; storage.cash = 1000; storage.powerCapacity = 10; delete storage.rigCount; delete storage.rigTypes; storage.settings = { musicEnabled: true, effectsEnabled: true, language: 'en' }; if (settings.effectsEnabled) { LK.effects.flashObject(resetButton, 0xe74c3c, 500); } // Show game over to restart LK.setTimeout(function () { LK.showGameOver(); }, 600); }; // Close button handler closeButton.down = function (x, y, obj) { showingSettings = false; settingsPanel.visible = false; if (settings.effectsEnabled) { LK.effects.flashObject(closeButton, 0x95a5a6, 300); } }; // Prestige button handler prestigeButton.down = function (x, y, obj) { prestigePoints += 1; storage.prestigePoints = prestigePoints; // Reset game state bitcoin = 0; cash = 1000; powerCapacity = 10; // Clear all rigs for (var i = 0; i < miningRigs.length; i++) { miningRigs[i].destroy(); } miningRigs = []; // Reset storage storage.bitcoin = 0; storage.cash = 1000; storage.powerCapacity = 10; storage.rigCount = 0; storage.rigTypes = []; // Hide prestige panel showingPrestige = false; prestigePanel.visible = false; if (settings.effectsEnabled) { LK.effects.flashObject(prestigeButton, 0x8e44ad, 500); } // Create starting rig var startingRig = new MiningRig('basic'); startingRig.x = 400; startingRig.y = 400; game.addChild(startingRig); miningRigs.push(startingRig); storage.rigCount = 1; storage.rigTypes = ['basic']; }; // Admin button handler adminButton.down = function (x, y, obj) { showingAdmin = !showingAdmin; adminPanel.visible = showingAdmin; if (settings.effectsEnabled) { LK.effects.flashObject(adminButton, 0xFF0000, 300); } }; // Unlimited money toggle handler unlimitedMoneyToggle.down = function (x, y, obj) { unlimitedMoney = !unlimitedMoney; unlimitedMoneyText.setText('Unlimited Money: ' + (unlimitedMoney ? 'ON' : 'OFF')); if (settings.effectsEnabled) { LK.effects.flashObject(unlimitedMoneyToggle, 0x27ae60, 300); } }; // Admin close button handler adminCloseButton.down = function (x, y, obj) { showingAdmin = false; adminPanel.visible = false; if (settings.effectsEnabled) { LK.effects.flashObject(adminCloseButton, 0x95a5a6, 300); } }; // Admin mode activation (secret tap sequence on bitcoin display) var adminTapCount = 0; var lastAdminTap = 0; bitcoinDisplay.interactive = true; bitcoinDisplay.down = function (x, y, obj) { var currentTime = Date.now(); if (currentTime - lastAdminTap < 1000) { adminTapCount++; if (adminTapCount >= 5) { adminMode = true; adminButton.visible = true; adminButtonText.visible = true; adminTapCount = 0; if (settings.effectsEnabled) { LK.effects.flashObject(bitcoinDisplay, 0xFF0000, 500); } } } else { adminTapCount = 1; } lastAdminTap = currentTime; }; // Event handlers rigUpgradeButton.down = function (x, y, obj) { var rigType = 'basic'; var baseCost = 2500; var rigCost = baseCost * Math.pow(1.3, Math.floor(miningRigs.length / 3)); var powerRequired = 0.5; var currentTotalPower = calculateTotalPowerUsage(); if ((cash >= rigCost || unlimitedMoney) && currentTotalPower + powerRequired <= powerCapacity && miningRigs.length < 100) { if (!unlimitedMoney) { cash -= rigCost; } else { cash = Math.max(cash, 999999999); // Ensure cash stays high in unlimited mode } var newRig = new MiningRig(rigType); newRig.x = 400 + miningRigs.length % 10 * 140; newRig.y = 400 + Math.floor(miningRigs.length / 10) * 120; game.addChild(newRig); miningRigs.push(newRig); // Save rig types if (!storage.rigTypes) { storage.rigTypes = []; } storage.rigTypes.push(rigType); storage.rigCount = miningRigs.length; if (settings.effectsEnabled) { LK.getSound('purchase').play(); // Flash effect LK.effects.flashObject(rigUpgradeButton, 0x27ae60, 300); } } }; powerUpgradeButton.down = function (x, y, obj) { var powerCost = 500 * Math.pow(1.5, (powerCapacity - 10) / 1); if ((cash >= powerCost || unlimitedMoney) && powerCapacity < 50) { if (!unlimitedMoney) { cash -= powerCost; } else { cash = Math.max(cash, 999999999); // Ensure cash stays high in unlimited mode } powerCapacity += 1; storage.powerCapacity = powerCapacity; if (settings.effectsEnabled) { LK.getSound('purchase').play(); // Flash effect LK.effects.flashObject(powerUpgradeButton, 0x27ae60, 300); } } }; sellButton.down = function (x, y, obj) { if (bitcoin >= 0.01) { var sellAmount = bitcoin; var earnings = sellAmount * bitcoinPrice; cash += earnings; bitcoin = 0; if (settings.effectsEnabled) { LK.getSound('coin').play(); // Flash effect LK.effects.flashObject(sellButton, 0xf39c12, 500); } // Show earnings popup var earningsText = new Text2('+$' + formatNumber(earnings), { size: 60, fill: 0xF39C12 }); earningsText.anchor.set(0.5, 0.5); earningsText.x = sellButton.x; earningsText.y = sellButton.y - 100; game.addChild(earningsText); tween(earningsText, { y: earningsText.y - 100, alpha: 0 }, { duration: 2000, easing: tween.easeOut, onFinish: function onFinish() { earningsText.destroy(); } }); } }; game.update = function () { powerUsage = calculateTotalPowerUsage(); // Calculate total power usage from all rigs // Update bitcoin price periodically if (Date.now() - lastPriceUpdate > 5000) { // Every 5 seconds lastPriceUpdate = Date.now(); var priceChange = (Math.random() - 0.5) * 0.1; // ±5% change bitcoinPrice = Math.max(10000, bitcoinPrice * (1 + priceChange)); } // Spawn bitcoin particles when mining if (miningRigs.length > 0) { spawnBitcoinParticle(); } // Check for prestige availability if (miningRigs.length >= 100 && !showingPrestige) { showingPrestige = true; prestigePanel.visible = true; // Update prestige panel text currentPrestigeText.setText('Current Prestige Points: ' + prestigePoints); multiplierText.setText('Current Multiplier: ' + Math.pow(1.2, prestigePoints).toFixed(2) + 'x'); } updateUI(); // Save progress periodically if (LK.ticks % 300 === 0) { // Every 5 seconds storage.bitcoin = bitcoin; storage.cash = cash; storage.powerCapacity = powerCapacity; storage.rigCount = miningRigs.length; // Save rig types var rigTypesToSave = []; for (var i = 0; i < miningRigs.length; i++) { rigTypesToSave.push(miningRigs[i].rigType); } storage.rigTypes = rigTypesToSave; } };
===================================================================
--- original.js
+++ change.js
@@ -112,8 +112,16 @@
/****
* Game Code
****/
+// Add background image
+var backgroundImage = LK.getAsset('background', {
+ anchorX: 0,
+ anchorY: 0
+});
+backgroundImage.x = 0;
+backgroundImage.y = 0;
+game.addChild(backgroundImage);
// Game state variables
var bitcoin = storage.bitcoin || 0;
var cash = storage.cash || 1000;
var miningRigs = [];
@@ -177,9 +185,9 @@
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
-rigUpgradeButton.x = 424;
+rigUpgradeButton.x = 300;
rigUpgradeButton.y = 2600;
game.addChild(rigUpgradeButton);
var rigUpgradeText = new Text2('Buy Mining Rig - $100', {
size: 50,
@@ -194,10 +202,10 @@
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
-powerUpgradeButton.x = 824;
-powerUpgradeButton.y = 2700;
+powerUpgradeButton.x = 800;
+powerUpgradeButton.y = 2600;
game.addChild(powerUpgradeButton);
var powerUpgradeText = new Text2('Upgrade Power - $200', {
size: 50,
fill: 0xFFFFFF
@@ -211,9 +219,9 @@
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.5
});
-sellButton.x = 1224;
+sellButton.x = 1300;
sellButton.y = 2600;
game.addChild(sellButton);
var sellButtonText = new Text2('.', {
size: 50,
@@ -368,10 +376,10 @@
scaleX: 1.5,
scaleY: 1.5
});
settingsButton.interactive = true;
-settingsButton.x = 824;
-settingsButton.y = 2700;
+settingsButton.x = 1800;
+settingsButton.y = 2600;
game.addChild(settingsButton);
var settingsButtonText = new Text2(texts[settings.language].settings, {
size: 50,
fill: 0xFFFFFF