Code edit (1 edits merged)
Please save this source code
User prompt
center all buttons below the screen. increase horizontal space between rig boost and power boost buttons
User prompt
Increase the distance between the buttons below with the button next to it
User prompt
Bring the text and button of the settings button to the same level as the upgrade buttons and text. and space out all the buttons below
User prompt
increase the text and buttons of the upgrade buttons
User prompt
When we buy a power upgrade, the power will increase by 1 instead of 0.5
User prompt
Let our total power return to its original state after gaining prestige ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Show bitcoin value in more detail. Total power should be at most 50. Total power should increase by 0.5 with each purchase.
User prompt
add unlimited money option to settings screen
User prompt
add an admin panel and admin button to the game. have unlimited money option in the admin panel
User prompt
add an admin panel to the game. have unlimited money option in the admin panel
User prompt
Purchase a maximum of 100 rigs. After purchasing 100 rigs, the entire prestige screen will open. And after pressing the prestige button, the game will reset. Increase the prestige point by 1. Each prestige point will give 1.2x bitcoin earnings. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Make bitcoin earnings harder
User prompt
The settings screen should be in the middle of the home screen.
User prompt
settings screen not working
User prompt
Basic rig price should be 10 times more expensive
User prompt
The screen that opens on the settings page should appear on the top layer of the entire game. Make the buttons and text larger.
User prompt
Let there be 1 type of rig available for purchase. Let there be only one type of rig sold.
User prompt
Let the power meter be a little lower
User prompt
Reduce the gain of rigs, increase their effect on total power by 10 times.
User prompt
Increase the power values of rigs by 10 times
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The game is going very fast. Slow down the game to earn money and level up.
User prompt
Upgrades are a bit more expensive
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Bitcoin rigs' purchase prices and earnings should be a little more proportional
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'storage.rigCount = undefined;' Line Number: 536
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var BitcoinParticle = Container.expand(function () {
var self = Container.call(this);
var particle = self.attachAsset('bitcoinIcon', {
anchorX: 0.5,
anchorY: 0.5
});
self.startY = 0;
self.targetY = 0;
self.animate = function (startY, targetY) {
self.y = startY;
self.startY = startY;
self.targetY = targetY;
tween(self, {
y: targetY,
alpha: 0
}, {
duration: 2000,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
};
return self;
});
var MiningRig = Container.expand(function (rigType) {
var self = Container.call(this);
// Rig properties based on type
var rigStats = {
basic: {
hashRate: 0.01,
powerCost: 0.5,
price: 2500
},
advanced: {
hashRate: 0.4,
powerCost: 1.5,
price: 1500
},
professional: {
hashRate: 2.25,
powerCost: 5.0,
price: 7500
}
};
self.rigType = rigType || 'basic';
self.stats = rigStats[self.rigType];
self.lastMineTime = Date.now();
var rigGraphics = self.attachAsset('miningRig', {
anchorX: 0.5,
anchorY: 0.5
});
// Add visual indicator for rig type
if (self.rigType === 'advanced') {
rigGraphics.tint = 0x8e44ad;
} else if (self.rigType === 'professional') {
rigGraphics.tint = 0xe67e22;
}
// Mining animation
self.animate = function () {
tween(rigGraphics, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(rigGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 500,
easing: tween.easeInOut
});
}
});
};
self.update = function () {
var currentTime = Date.now();
if (currentTime - self.lastMineTime >= 10000) {
// Mine every 10 seconds
self.lastMineTime = currentTime;
self.animate();
// Generate bitcoin based on hash rate with prestige multiplier
var prestigeMultiplier = Math.pow(1.2, prestigePoints);
bitcoin += self.stats.hashRate * prestigeMultiplier;
// Power usage is calculated globally, not per rig
// Play mining sound occasionally
if (Math.random() < 0.1 && settings.effectsEnabled) {
LK.getSound('mining').play();
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a1a
});
/****
* Game Code
****/
// Game state variables
var bitcoin = storage.bitcoin || 0;
var cash = storage.cash || 1000;
var miningRigs = [];
var powerCapacity = storage.powerCapacity || 10;
var coolingCapacity = storage.coolingCapacity || 10;
var powerUsage = 0;
var bitcoinPrice = 45000 + Math.random() * 10000; // Starting price between 45k-55k
var lastPriceUpdate = Date.now();
var prestigePoints = storage.prestigePoints || 0;
var showingPrestige = false;
// UI Elements
var bitcoinDisplay = new Text2('₿ 0.00', {
size: 50,
fill: 0xF39C12
});
bitcoinDisplay.anchor.set(0, 0);
bitcoinDisplay.x = 150;
bitcoinDisplay.y = 50;
LK.gui.topLeft.addChild(bitcoinDisplay);
var cashDisplay = new Text2('$ 1,000', {
size: 50,
fill: 0x27AE60
});
cashDisplay.anchor.set(0, 0);
cashDisplay.x = 150;
cashDisplay.y = 120;
LK.gui.topLeft.addChild(cashDisplay);
var priceDisplay = new Text2('BTC: $45,000', {
size: 40,
fill: 0xFFFFFF
});
priceDisplay.anchor.set(1, 0);
LK.gui.topRight.addChild(priceDisplay);
var powerDisplay = new Text2('Power: 0/10', {
size: 35,
fill: 0xE74C3C
});
powerDisplay.anchor.set(0.5, 0);
powerDisplay.y = 50;
LK.gui.top.addChild(powerDisplay);
// Power meter visual
var powerMeterBg = LK.getAsset('powerMeter', {
anchorX: 0.5,
anchorY: 0.5
});
powerMeterBg.tint = 0x34495e;
powerMeterBg.x = 1024;
powerMeterBg.y = 150;
game.addChild(powerMeterBg);
var powerMeterFill = LK.getAsset('powerMeter', {
anchorX: 0,
anchorY: 0.5,
scaleX: 0
});
powerMeterFill.x = powerMeterBg.x - powerMeterBg.width / 2;
powerMeterFill.y = powerMeterBg.y;
game.addChild(powerMeterFill);
// Upgrade buttons
var rigUpgradeButton = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
});
rigUpgradeButton.x = 300;
rigUpgradeButton.y = 2500;
game.addChild(rigUpgradeButton);
var rigUpgradeText = new Text2('Buy Mining Rig - $100', {
size: 35,
fill: 0xFFFFFF
});
rigUpgradeText.anchor.set(0.5, 0.5);
rigUpgradeText.x = rigUpgradeButton.x;
rigUpgradeText.y = rigUpgradeButton.y;
game.addChild(rigUpgradeText);
var powerUpgradeButton = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5
});
powerUpgradeButton.x = 700;
powerUpgradeButton.y = 2500;
game.addChild(powerUpgradeButton);
var powerUpgradeText = new Text2('Upgrade Power - $200', {
size: 35,
fill: 0xFFFFFF
});
powerUpgradeText.anchor.set(0.5, 0.5);
powerUpgradeText.x = powerUpgradeButton.x;
powerUpgradeText.y = powerUpgradeButton.y;
game.addChild(powerUpgradeText);
var sellButton = LK.getAsset('sellButton', {
anchorX: 0.5,
anchorY: 0.5
});
sellButton.x = 1100;
sellButton.y = 2500;
game.addChild(sellButton);
var sellButtonText = new Text2('Sell Bitcoin', {
size: 35,
fill: 0xFFFFFF
});
sellButtonText.anchor.set(0.5, 0.5);
sellButtonText.x = sellButton.x;
sellButtonText.y = sellButton.y;
game.addChild(sellButtonText);
// Mining rig types and costs - only basic rigs available
var rigTypes = ['basic'];
var currentRigType = 0;
// Starting mining rigs
if (storage.rigCount === undefined) {
var startingRig = new MiningRig('basic');
startingRig.x = 400;
startingRig.y = 400;
game.addChild(startingRig);
miningRigs.push(startingRig);
storage.rigCount = 1;
storage.rigTypes = ['basic'];
} else {
// Restore saved rigs
var savedRigTypes = storage.rigTypes || [];
for (var i = 0; i < storage.rigCount; i++) {
var rigType = savedRigTypes[i] || 'basic';
var rig = new MiningRig(rigType);
rig.x = 400 + i % 10 * 140;
rig.y = 400 + Math.floor(i / 10) * 120;
game.addChild(rig);
miningRigs.push(rig);
}
}
// Number formatting utility
function formatNumber(num) {
if (num < 1000) {
return num.toFixed(0);
} else if (num < 1000000) {
return (num / 1000).toFixed(1) + 'K';
} else if (num < 1000000000) {
return (num / 1000000).toFixed(1) + 'M';
} else if (num < 1000000000000) {
return (num / 1000000000).toFixed(1) + 'B';
} else if (num < 1000000000000000) {
return (num / 1000000000000).toFixed(1) + 'T';
} else if (num < 1000000000000000000) {
return (num / 1000000000000000).toFixed(1) + 'Qa';
} else {
return (num / 1000000000000000000).toFixed(1) + 'Qi';
}
}
// Utility functions
function updateUI() {
bitcoinDisplay.setText(texts[settings.language].bitcoin + ' ' + bitcoin.toFixed(2));
cashDisplay.setText(texts[settings.language].cash + ' ' + formatNumber(cash));
priceDisplay.setText(texts[settings.language].btcPrice + formatNumber(bitcoinPrice));
powerDisplay.setText(texts[settings.language].power + powerUsage.toFixed(1) + '/' + powerCapacity);
// Update power meter
var powerRatio = Math.min(powerUsage / powerCapacity, 1);
powerMeterFill.scaleX = powerRatio;
if (powerRatio > 0.9) {
powerMeterFill.tint = 0xe74c3c; // Red when near capacity
} else if (powerRatio > 0.7) {
powerMeterFill.tint = 0xf39c12; // Orange when high
} else {
powerMeterFill.tint = 0x27ae60; // Green when safe
}
// Update upgrade button costs - only basic rigs
var rigType = 'basic';
var baseCost = 2500;
var rigCost = baseCost * Math.pow(1.3, Math.floor(miningRigs.length / 3));
var rigName = 'Basic';
rigUpgradeText.setText(texts[settings.language].buyRig + rigName + texts[settings.language].rig + formatNumber(rigCost));
var powerCost = 500 * Math.pow(1.5, (powerCapacity - 10) / 5);
powerUpgradeText.setText(texts[settings.language].upgradePower + formatNumber(powerCost));
}
function spawnBitcoinParticle() {
if (Math.random() < 0.002) {
// 0.2% chance per frame when mining
var particle = new BitcoinParticle();
particle.x = 400 + Math.random() * 800;
particle.animate(300, 150);
game.addChild(particle);
}
}
// Function to calculate total power requirement
function calculateTotalPowerUsage() {
var totalPower = 0;
for (var i = 0; i < miningRigs.length; i++) {
totalPower += miningRigs[i].stats.powerCost;
}
return totalPower;
}
// Settings state
var settings = storage.settings || {
musicEnabled: true,
effectsEnabled: true,
language: 'en'
};
var showingSettings = false;
// Admin state
var adminMode = false;
var showingAdmin = false;
var unlimitedMoney = false;
// Language texts
var texts = {
en: {
bitcoin: '₿',
cash: '$',
btcPrice: 'BTC: $',
power: 'Power: ',
buyRig: 'Buy ',
rig: ' Rig - $',
upgradePower: 'Upgrade Power - $',
sellBitcoin: 'Sell Bitcoin',
settings: 'Settings',
music: 'Music',
effects: 'Effects',
language: 'Language',
reset: 'Reset Game',
on: 'ON',
off: 'OFF',
english: 'English',
turkish: 'Turkish',
close: 'Close'
},
tr: {
bitcoin: '₿',
cash: '$',
btcPrice: 'BTC: $',
power: 'Güç: ',
buyRig: 'Al ',
rig: ' Cihaz - $',
upgradePower: 'Güç Yükselt - $',
sellBitcoin: 'Bitcoin Sat',
settings: 'Ayarlar',
music: 'Müzik',
effects: 'Efektler',
language: 'Dil',
reset: 'Oyunu Sıfırla',
on: 'AÇIK',
off: 'KAPALI',
english: 'İngilizce',
turkish: 'Türkçe',
close: 'Kapat'
}
};
// Settings button
var settingsButton = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8
});
settingsButton.interactive = true;
settingsButton.x = 1400;
settingsButton.y = 2500;
game.addChild(settingsButton);
var settingsButtonText = new Text2(texts[settings.language].settings, {
size: 30,
fill: 0xFFFFFF
});
settingsButtonText.anchor.set(0.5, 0.5);
settingsButtonText.x = settingsButton.x;
settingsButtonText.y = settingsButton.y;
game.addChild(settingsButtonText);
// Admin button (hidden by default)
var adminButton = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8
});
adminButton.interactive = true;
adminButton.tint = 0xFF0000;
adminButton.x = 1700;
adminButton.y = 2500;
adminButton.visible = false;
game.addChild(adminButton);
var adminButtonText = new Text2('ADMIN', {
size: 30,
fill: 0xFFFFFF
});
adminButtonText.anchor.set(0.5, 0.5);
adminButtonText.x = adminButton.x;
adminButtonText.y = adminButton.y;
adminButtonText.visible = false;
game.addChild(adminButtonText);
// Settings panel
var settingsPanel = new Container();
settingsPanel.visible = false;
var panelBg = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 6,
scaleY: 10
});
panelBg.tint = 0x2c3e50;
panelBg.x = 0;
panelBg.y = 0;
settingsPanel.x = 1024;
settingsPanel.y = 1366;
settingsPanel.addChild(panelBg);
// Music toggle
var musicToggle = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 1.2
});
musicToggle.interactive = true;
musicToggle.x = 0;
musicToggle.y = -266;
settingsPanel.addChild(musicToggle);
var musicText = new Text2(texts[settings.language].music + ': ' + (settings.musicEnabled ? texts[settings.language].on : texts[settings.language].off), {
size: 60,
fill: 0xFFFFFF
});
musicText.anchor.set(0.5, 0.5);
musicText.x = musicToggle.x;
musicText.y = musicToggle.y;
settingsPanel.addChild(musicText);
// Effects toggle
var effectsToggle = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 1.2
});
effectsToggle.interactive = true;
effectsToggle.x = 0;
effectsToggle.y = -116;
settingsPanel.addChild(effectsToggle);
var effectsText = new Text2(texts[settings.language].effects + ': ' + (settings.effectsEnabled ? texts[settings.language].on : texts[settings.language].off), {
size: 60,
fill: 0xFFFFFF
});
effectsText.anchor.set(0.5, 0.5);
effectsText.x = effectsToggle.x;
effectsText.y = effectsToggle.y;
settingsPanel.addChild(effectsText);
// Language toggle
var languageToggle = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 1.2
});
languageToggle.interactive = true;
languageToggle.x = 0;
languageToggle.y = 34;
settingsPanel.addChild(languageToggle);
var languageText = new Text2(texts[settings.language].language + ': ' + (settings.language === 'en' ? texts[settings.language].english : texts[settings.language].turkish), {
size: 60,
fill: 0xFFFFFF
});
languageText.anchor.set(0.5, 0.5);
languageText.x = languageToggle.x;
languageText.y = languageToggle.y;
settingsPanel.addChild(languageText);
// Reset button
var resetButton = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 1.2
});
resetButton.interactive = true;
resetButton.tint = 0xe74c3c;
resetButton.x = 0;
resetButton.y = 184;
settingsPanel.addChild(resetButton);
var resetText = new Text2(texts[settings.language].reset, {
size: 60,
fill: 0xFFFFFF
});
resetText.anchor.set(0.5, 0.5);
resetText.x = resetButton.x;
resetText.y = resetButton.y;
settingsPanel.addChild(resetText);
// Close button
var closeButton = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.2,
scaleY: 1.2
});
closeButton.interactive = true;
closeButton.x = 0;
closeButton.y = 334;
settingsPanel.addChild(closeButton);
var closeText = new Text2(texts[settings.language].close, {
size: 60,
fill: 0xFFFFFF
});
closeText.anchor.set(0.5, 0.5);
closeText.x = closeButton.x;
closeText.y = closeButton.y;
settingsPanel.addChild(closeText);
LK.gui.addChild(settingsPanel);
// Prestige panel
var prestigePanel = new Container();
prestigePanel.visible = false;
var prestigePanelBg = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 6,
scaleY: 8
});
prestigePanelBg.tint = 0x8e44ad;
prestigePanelBg.x = 0;
prestigePanelBg.y = 0;
prestigePanel.x = 1024;
prestigePanel.y = 1366;
prestigePanel.addChild(prestigePanelBg);
// Prestige title
var prestigeTitle = new Text2('PRESTIGE AVAILABLE!', {
size: 80,
fill: 0xFFFFFF
});
prestigeTitle.anchor.set(0.5, 0.5);
prestigeTitle.x = 0;
prestigeTitle.y = -250;
prestigePanel.addChild(prestigeTitle);
// Prestige info
var prestigeInfo = new Text2('You have reached 100 rigs!\nPrestige to reset progress\nand gain permanent bonuses', {
size: 50,
fill: 0xFFFFFF
});
prestigeInfo.anchor.set(0.5, 0.5);
prestigeInfo.x = 0;
prestigeInfo.y = -100;
prestigePanel.addChild(prestigeInfo);
// Current prestige points display
var currentPrestigeText = new Text2('Current Prestige Points: ' + prestigePoints, {
size: 45,
fill: 0xF39C12
});
currentPrestigeText.anchor.set(0.5, 0.5);
currentPrestigeText.x = 0;
currentPrestigeText.y = 0;
prestigePanel.addChild(currentPrestigeText);
// Prestige multiplier display
var multiplierText = new Text2('Current Multiplier: ' + Math.pow(1.2, prestigePoints).toFixed(2) + 'x', {
size: 45,
fill: 0x27AE60
});
multiplierText.anchor.set(0.5, 0.5);
multiplierText.x = 0;
multiplierText.y = 70;
prestigePanel.addChild(multiplierText);
// Prestige button
var prestigeButton = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 1.5
});
prestigeButton.interactive = true;
prestigeButton.tint = 0x8e44ad;
prestigeButton.x = 0;
prestigeButton.y = 180;
prestigePanel.addChild(prestigeButton);
var prestigeButtonText = new Text2('PRESTIGE (+1 Point)', {
size: 55,
fill: 0xFFFFFF
});
prestigeButtonText.anchor.set(0.5, 0.5);
prestigeButtonText.x = prestigeButton.x;
prestigeButtonText.y = prestigeButton.y;
prestigePanel.addChild(prestigeButtonText);
LK.gui.addChild(prestigePanel);
// Admin panel
var adminPanel = new Container();
adminPanel.visible = false;
var adminPanelBg = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 6,
scaleY: 6
});
adminPanelBg.tint = 0x2c3e50;
adminPanelBg.x = 0;
adminPanelBg.y = 0;
adminPanel.x = 1024;
adminPanel.y = 1366;
adminPanel.addChild(adminPanelBg);
// Admin title
var adminTitle = new Text2('ADMIN PANEL', {
size: 80,
fill: 0xFF0000
});
adminTitle.anchor.set(0.5, 0.5);
adminTitle.x = 0;
adminTitle.y = -200;
adminPanel.addChild(adminTitle);
// Unlimited money toggle
var unlimitedMoneyToggle = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 1.2
});
unlimitedMoneyToggle.interactive = true;
unlimitedMoneyToggle.x = 0;
unlimitedMoneyToggle.y = -50;
adminPanel.addChild(unlimitedMoneyToggle);
var unlimitedMoneyText = new Text2('Unlimited Money: ' + (unlimitedMoney ? 'ON' : 'OFF'), {
size: 50,
fill: 0xFFFFFF
});
unlimitedMoneyText.anchor.set(0.5, 0.5);
unlimitedMoneyText.x = unlimitedMoneyToggle.x;
unlimitedMoneyText.y = unlimitedMoneyToggle.y;
adminPanel.addChild(unlimitedMoneyText);
// Admin close button
var adminCloseButton = LK.getAsset('upgradeButton', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.2,
scaleY: 1.2
});
adminCloseButton.interactive = true;
adminCloseButton.x = 0;
adminCloseButton.y = 100;
adminPanel.addChild(adminCloseButton);
var adminCloseText = new Text2('Close', {
size: 60,
fill: 0xFFFFFF
});
adminCloseText.anchor.set(0.5, 0.5);
adminCloseText.x = adminCloseButton.x;
adminCloseText.y = adminCloseButton.y;
adminPanel.addChild(adminCloseText);
LK.gui.addChild(adminPanel);
// Function to update language texts
function updateLanguageTexts() {
settingsButtonText.setText(texts[settings.language].settings);
musicText.setText(texts[settings.language].music + ': ' + (settings.musicEnabled ? texts[settings.language].on : texts[settings.language].off));
effectsText.setText(texts[settings.language].effects + ': ' + (settings.effectsEnabled ? texts[settings.language].on : texts[settings.language].off));
languageText.setText(texts[settings.language].language + ': ' + (settings.language === 'en' ? texts[settings.language].english : texts[settings.language].turkish));
resetText.setText(texts[settings.language].reset);
closeText.setText(texts[settings.language].close);
sellButtonText.setText(texts[settings.language].sellBitcoin);
}
// Settings button handler
settingsButton.down = function (x, y, obj) {
showingSettings = !showingSettings;
settingsPanel.visible = showingSettings;
if (settings.effectsEnabled) {
LK.effects.flashObject(settingsButton, 0x3498db, 300);
}
};
// Music toggle handler
musicToggle.down = function (x, y, obj) {
settings.musicEnabled = !settings.musicEnabled;
storage.settings = settings;
updateLanguageTexts();
if (settings.effectsEnabled) {
LK.effects.flashObject(musicToggle, 0x27ae60, 300);
}
};
// Effects toggle handler
effectsToggle.down = function (x, y, obj) {
settings.effectsEnabled = !settings.effectsEnabled;
storage.settings = settings;
updateLanguageTexts();
LK.effects.flashObject(effectsToggle, 0x27ae60, 300);
};
// Language toggle handler
languageToggle.down = function (x, y, obj) {
settings.language = settings.language === 'en' ? 'tr' : 'en';
storage.settings = settings;
updateLanguageTexts();
if (settings.effectsEnabled) {
LK.effects.flashObject(languageToggle, 0x27ae60, 300);
}
};
// Reset button handler
resetButton.down = function (x, y, obj) {
// Clear all storage
storage.bitcoin = 0;
storage.cash = 1000;
storage.powerCapacity = 10;
delete storage.rigCount;
delete storage.rigTypes;
storage.settings = {
musicEnabled: true,
effectsEnabled: true,
language: 'en'
};
if (settings.effectsEnabled) {
LK.effects.flashObject(resetButton, 0xe74c3c, 500);
}
// Show game over to restart
LK.setTimeout(function () {
LK.showGameOver();
}, 600);
};
// Close button handler
closeButton.down = function (x, y, obj) {
showingSettings = false;
settingsPanel.visible = false;
if (settings.effectsEnabled) {
LK.effects.flashObject(closeButton, 0x95a5a6, 300);
}
};
// Prestige button handler
prestigeButton.down = function (x, y, obj) {
prestigePoints += 1;
storage.prestigePoints = prestigePoints;
// Reset game state
bitcoin = 0;
cash = 1000;
powerCapacity = 10;
// Clear all rigs
for (var i = 0; i < miningRigs.length; i++) {
miningRigs[i].destroy();
}
miningRigs = [];
// Reset storage
storage.bitcoin = 0;
storage.cash = 1000;
storage.powerCapacity = 10;
storage.rigCount = 0;
storage.rigTypes = [];
// Hide prestige panel
showingPrestige = false;
prestigePanel.visible = false;
if (settings.effectsEnabled) {
LK.effects.flashObject(prestigeButton, 0x8e44ad, 500);
}
// Create starting rig
var startingRig = new MiningRig('basic');
startingRig.x = 400;
startingRig.y = 400;
game.addChild(startingRig);
miningRigs.push(startingRig);
storage.rigCount = 1;
storage.rigTypes = ['basic'];
};
// Admin button handler
adminButton.down = function (x, y, obj) {
showingAdmin = !showingAdmin;
adminPanel.visible = showingAdmin;
if (settings.effectsEnabled) {
LK.effects.flashObject(adminButton, 0xFF0000, 300);
}
};
// Unlimited money toggle handler
unlimitedMoneyToggle.down = function (x, y, obj) {
unlimitedMoney = !unlimitedMoney;
unlimitedMoneyText.setText('Unlimited Money: ' + (unlimitedMoney ? 'ON' : 'OFF'));
if (settings.effectsEnabled) {
LK.effects.flashObject(unlimitedMoneyToggle, 0x27ae60, 300);
}
};
// Admin close button handler
adminCloseButton.down = function (x, y, obj) {
showingAdmin = false;
adminPanel.visible = false;
if (settings.effectsEnabled) {
LK.effects.flashObject(adminCloseButton, 0x95a5a6, 300);
}
};
// Admin mode activation (secret tap sequence on bitcoin display)
var adminTapCount = 0;
var lastAdminTap = 0;
bitcoinDisplay.interactive = true;
bitcoinDisplay.down = function (x, y, obj) {
var currentTime = Date.now();
if (currentTime - lastAdminTap < 1000) {
adminTapCount++;
if (adminTapCount >= 5) {
adminMode = true;
adminButton.visible = true;
adminButtonText.visible = true;
adminTapCount = 0;
if (settings.effectsEnabled) {
LK.effects.flashObject(bitcoinDisplay, 0xFF0000, 500);
}
}
} else {
adminTapCount = 1;
}
lastAdminTap = currentTime;
};
// Event handlers
rigUpgradeButton.down = function (x, y, obj) {
var rigType = 'basic';
var baseCost = 2500;
var rigCost = baseCost * Math.pow(1.3, Math.floor(miningRigs.length / 3));
var powerRequired = 0.5;
var currentTotalPower = calculateTotalPowerUsage();
if ((cash >= rigCost || unlimitedMoney) && currentTotalPower + powerRequired <= powerCapacity && miningRigs.length < 100) {
if (!unlimitedMoney) {
cash -= rigCost;
}
var newRig = new MiningRig(rigType);
newRig.x = 400 + miningRigs.length % 10 * 140;
newRig.y = 400 + Math.floor(miningRigs.length / 10) * 120;
game.addChild(newRig);
miningRigs.push(newRig);
// Save rig types
if (!storage.rigTypes) storage.rigTypes = [];
storage.rigTypes.push(rigType);
storage.rigCount = miningRigs.length;
if (settings.effectsEnabled) {
LK.getSound('purchase').play();
// Flash effect
LK.effects.flashObject(rigUpgradeButton, 0x27ae60, 300);
}
}
};
powerUpgradeButton.down = function (x, y, obj) {
var powerCost = 500 * Math.pow(1.5, (powerCapacity - 10) / 5);
if (cash >= powerCost || unlimitedMoney) {
if (!unlimitedMoney) {
cash -= powerCost;
}
powerCapacity += 5;
storage.powerCapacity = powerCapacity;
if (settings.effectsEnabled) {
LK.getSound('purchase').play();
// Flash effect
LK.effects.flashObject(powerUpgradeButton, 0x27ae60, 300);
}
}
};
sellButton.down = function (x, y, obj) {
if (bitcoin >= 0.01) {
var sellAmount = bitcoin;
var earnings = sellAmount * bitcoinPrice;
cash += earnings;
bitcoin = 0;
if (settings.effectsEnabled) {
LK.getSound('coin').play();
// Flash effect
LK.effects.flashObject(sellButton, 0xf39c12, 500);
}
// Show earnings popup
var earningsText = new Text2('+$' + formatNumber(earnings), {
size: 60,
fill: 0xF39C12
});
earningsText.anchor.set(0.5, 0.5);
earningsText.x = sellButton.x;
earningsText.y = sellButton.y - 100;
game.addChild(earningsText);
tween(earningsText, {
y: earningsText.y - 100,
alpha: 0
}, {
duration: 2000,
easing: tween.easeOut,
onFinish: function onFinish() {
earningsText.destroy();
}
});
}
};
game.update = function () {
powerUsage = calculateTotalPowerUsage(); // Calculate total power usage from all rigs
// Update bitcoin price periodically
if (Date.now() - lastPriceUpdate > 5000) {
// Every 5 seconds
lastPriceUpdate = Date.now();
var priceChange = (Math.random() - 0.5) * 0.1; // ±5% change
bitcoinPrice = Math.max(10000, bitcoinPrice * (1 + priceChange));
}
// Spawn bitcoin particles when mining
if (miningRigs.length > 0) {
spawnBitcoinParticle();
}
// Check for prestige availability
if (miningRigs.length >= 100 && !showingPrestige) {
showingPrestige = true;
prestigePanel.visible = true;
// Update prestige panel text
currentPrestigeText.setText('Current Prestige Points: ' + prestigePoints);
multiplierText.setText('Current Multiplier: ' + Math.pow(1.2, prestigePoints).toFixed(2) + 'x');
}
updateUI();
// Save progress periodically
if (LK.ticks % 300 === 0) {
// Every 5 seconds
storage.bitcoin = bitcoin;
storage.cash = cash;
storage.powerCapacity = powerCapacity;
storage.rigCount = miningRigs.length;
// Save rig types
var rigTypesToSave = [];
for (var i = 0; i < miningRigs.length; i++) {
rigTypesToSave.push(miningRigs[i].rigType);
}
storage.rigTypes = rigTypesToSave;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -307,8 +307,12 @@
effectsEnabled: true,
language: 'en'
};
var showingSettings = false;
+// Admin state
+var adminMode = false;
+var showingAdmin = false;
+var unlimitedMoney = false;
// Language texts
var texts = {
en: {
bitcoin: '₿',
@@ -369,8 +373,30 @@
settingsButtonText.anchor.set(0.5, 0.5);
settingsButtonText.x = settingsButton.x;
settingsButtonText.y = settingsButton.y;
game.addChild(settingsButtonText);
+// Admin button (hidden by default)
+var adminButton = LK.getAsset('upgradeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.8,
+ scaleY: 0.8
+});
+adminButton.interactive = true;
+adminButton.tint = 0xFF0000;
+adminButton.x = 1700;
+adminButton.y = 2500;
+adminButton.visible = false;
+game.addChild(adminButton);
+var adminButtonText = new Text2('ADMIN', {
+ size: 30,
+ fill: 0xFFFFFF
+});
+adminButtonText.anchor.set(0.5, 0.5);
+adminButtonText.x = adminButton.x;
+adminButtonText.y = adminButton.y;
+adminButtonText.visible = false;
+game.addChild(adminButtonText);
// Settings panel
var settingsPanel = new Container();
settingsPanel.visible = false;
var panelBg = LK.getAsset('upgradeButton', {
@@ -553,8 +579,71 @@
prestigeButtonText.x = prestigeButton.x;
prestigeButtonText.y = prestigeButton.y;
prestigePanel.addChild(prestigeButtonText);
LK.gui.addChild(prestigePanel);
+// Admin panel
+var adminPanel = new Container();
+adminPanel.visible = false;
+var adminPanelBg = LK.getAsset('upgradeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 6,
+ scaleY: 6
+});
+adminPanelBg.tint = 0x2c3e50;
+adminPanelBg.x = 0;
+adminPanelBg.y = 0;
+adminPanel.x = 1024;
+adminPanel.y = 1366;
+adminPanel.addChild(adminPanelBg);
+// Admin title
+var adminTitle = new Text2('ADMIN PANEL', {
+ size: 80,
+ fill: 0xFF0000
+});
+adminTitle.anchor.set(0.5, 0.5);
+adminTitle.x = 0;
+adminTitle.y = -200;
+adminPanel.addChild(adminTitle);
+// Unlimited money toggle
+var unlimitedMoneyToggle = LK.getAsset('upgradeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2.5,
+ scaleY: 1.2
+});
+unlimitedMoneyToggle.interactive = true;
+unlimitedMoneyToggle.x = 0;
+unlimitedMoneyToggle.y = -50;
+adminPanel.addChild(unlimitedMoneyToggle);
+var unlimitedMoneyText = new Text2('Unlimited Money: ' + (unlimitedMoney ? 'ON' : 'OFF'), {
+ size: 50,
+ fill: 0xFFFFFF
+});
+unlimitedMoneyText.anchor.set(0.5, 0.5);
+unlimitedMoneyText.x = unlimitedMoneyToggle.x;
+unlimitedMoneyText.y = unlimitedMoneyToggle.y;
+adminPanel.addChild(unlimitedMoneyText);
+// Admin close button
+var adminCloseButton = LK.getAsset('upgradeButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2.2,
+ scaleY: 1.2
+});
+adminCloseButton.interactive = true;
+adminCloseButton.x = 0;
+adminCloseButton.y = 100;
+adminPanel.addChild(adminCloseButton);
+var adminCloseText = new Text2('Close', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+adminCloseText.anchor.set(0.5, 0.5);
+adminCloseText.x = adminCloseButton.x;
+adminCloseText.y = adminCloseButton.y;
+adminPanel.addChild(adminCloseText);
+LK.gui.addChild(adminPanel);
// Function to update language texts
function updateLanguageTexts() {
settingsButtonText.setText(texts[settings.language].settings);
musicText.setText(texts[settings.language].music + ': ' + (settings.musicEnabled ? texts[settings.language].on : texts[settings.language].off));
@@ -659,17 +748,65 @@
miningRigs.push(startingRig);
storage.rigCount = 1;
storage.rigTypes = ['basic'];
};
+// Admin button handler
+adminButton.down = function (x, y, obj) {
+ showingAdmin = !showingAdmin;
+ adminPanel.visible = showingAdmin;
+ if (settings.effectsEnabled) {
+ LK.effects.flashObject(adminButton, 0xFF0000, 300);
+ }
+};
+// Unlimited money toggle handler
+unlimitedMoneyToggle.down = function (x, y, obj) {
+ unlimitedMoney = !unlimitedMoney;
+ unlimitedMoneyText.setText('Unlimited Money: ' + (unlimitedMoney ? 'ON' : 'OFF'));
+ if (settings.effectsEnabled) {
+ LK.effects.flashObject(unlimitedMoneyToggle, 0x27ae60, 300);
+ }
+};
+// Admin close button handler
+adminCloseButton.down = function (x, y, obj) {
+ showingAdmin = false;
+ adminPanel.visible = false;
+ if (settings.effectsEnabled) {
+ LK.effects.flashObject(adminCloseButton, 0x95a5a6, 300);
+ }
+};
+// Admin mode activation (secret tap sequence on bitcoin display)
+var adminTapCount = 0;
+var lastAdminTap = 0;
+bitcoinDisplay.interactive = true;
+bitcoinDisplay.down = function (x, y, obj) {
+ var currentTime = Date.now();
+ if (currentTime - lastAdminTap < 1000) {
+ adminTapCount++;
+ if (adminTapCount >= 5) {
+ adminMode = true;
+ adminButton.visible = true;
+ adminButtonText.visible = true;
+ adminTapCount = 0;
+ if (settings.effectsEnabled) {
+ LK.effects.flashObject(bitcoinDisplay, 0xFF0000, 500);
+ }
+ }
+ } else {
+ adminTapCount = 1;
+ }
+ lastAdminTap = currentTime;
+};
// Event handlers
rigUpgradeButton.down = function (x, y, obj) {
var rigType = 'basic';
var baseCost = 2500;
var rigCost = baseCost * Math.pow(1.3, Math.floor(miningRigs.length / 3));
var powerRequired = 0.5;
var currentTotalPower = calculateTotalPowerUsage();
- if (cash >= rigCost && currentTotalPower + powerRequired <= powerCapacity && miningRigs.length < 100) {
- cash -= rigCost;
+ if ((cash >= rigCost || unlimitedMoney) && currentTotalPower + powerRequired <= powerCapacity && miningRigs.length < 100) {
+ if (!unlimitedMoney) {
+ cash -= rigCost;
+ }
var newRig = new MiningRig(rigType);
newRig.x = 400 + miningRigs.length % 10 * 140;
newRig.y = 400 + Math.floor(miningRigs.length / 10) * 120;
game.addChild(newRig);
@@ -686,10 +823,12 @@
}
};
powerUpgradeButton.down = function (x, y, obj) {
var powerCost = 500 * Math.pow(1.5, (powerCapacity - 10) / 5);
- if (cash >= powerCost) {
- cash -= powerCost;
+ if (cash >= powerCost || unlimitedMoney) {
+ if (!unlimitedMoney) {
+ cash -= powerCost;
+ }
powerCapacity += 5;
storage.powerCapacity = powerCapacity;
if (settings.effectsEnabled) {
LK.getSound('purchase').play();