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snake be very fast ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Let the snake's body turn smoothly in one piece, not in multiple pieces. And let the snake's speed increase. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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When the snake hits itself, the screen will display the message "You bit yourself" and the restart screen will appear.
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var cnv = document.getElementById('gameCanvas'),' Line Number: 11
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Please fix the bug: 'Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('DOMContentLoaded', function () {' Line Number: 12
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var cnv = document.getElementById('gameCanvas'),' Line Number: 11
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var cnv = document.getElementById('gameCanvas'),' Line Number: 11
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Please save this source code
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var cnv = document.getElementById('gameCanvas'),' Line Number: 11
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Please save this source code
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var cnv = document.getElementById('gameCanvas'),' Line Number: 11
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var cnv = document.getElementById('gameCanvas'),' Line Number: 11
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restore the game to its previous state
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Please fix the bug: 'ReferenceError: appleWidth is not defined' in or related to this line: 'return Math.sqrt(dx * dx + dy * dy);' Line Number: 40
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var cnv = document.getElementById('gameCanvas'),' Line Number: 11
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var cnv = document.getElementById('gameCanvas'),' Line Number: 11
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The snake's head is not visible
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Please fix the bug: 'Cannot read properties of undefined (reading 'getElementById')' in or related to this line: 'var cnv = document.getElementById('gameCanvas'),' Line Number: 11
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game variables // Initialize assets used in this game var snake = []; var food = null; var direction = 'right'; var nextDirection = 'right'; var gridSize = 40; var gameRunning = true; // Score display var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(scoreTxt); scoreTxt.x = 120; // Offset from top-left to avoid platform menu // Initialize snake function initSnake() { snake = []; var startX = 1024; var startY = 1366; // Create snake head var head = game.addChild(LK.getAsset('snakeHead', { anchorX: 0.5, anchorY: 0.5, x: startX, y: startY })); snake.push(head); // Create initial body segments for (var i = 1; i < 4; i++) { var segment = game.addChild(LK.getAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5, x: startX - i * gridSize, y: startY })); snake.push(segment); } } // Create food function createFood() { if (food) { food.destroy(); } var foodX = Math.floor(Math.random() * (2048 / gridSize)) * gridSize + gridSize / 2; var foodY = Math.floor(Math.random() * (2732 / gridSize)) * gridSize + gridSize / 2; // Make sure food doesn't spawn on snake var validPosition = false; while (!validPosition) { validPosition = true; for (var i = 0; i < snake.length; i++) { if (Math.abs(snake[i].x - foodX) < gridSize && Math.abs(snake[i].y - foodY) < gridSize) { validPosition = false; foodX = Math.floor(Math.random() * (2048 / gridSize)) * gridSize + gridSize / 2; foodY = Math.floor(Math.random() * (2732 / gridSize)) * gridSize + gridSize / 2; break; } } } food = game.addChild(LK.getAsset('food', { anchorX: 0.5, anchorY: 0.5, x: foodX, y: foodY })); } // Move snake function moveSnake() { if (!gameRunning) return; direction = nextDirection; var head = snake[0]; var newX = head.x; var newY = head.y; switch (direction) { case 'up': newY -= gridSize; break; case 'down': newY += gridSize; break; case 'left': newX -= gridSize; break; case 'right': newX += gridSize; break; } // Check wall collision if (newX < 0 || newX >= 2048 || newY < 0 || newY >= 2732) { LK.showGameOver(); return; } // Check self collision for (var i = 0; i < snake.length; i++) { if (Math.abs(snake[i].x - newX) < gridSize / 2 && Math.abs(snake[i].y - newY) < gridSize / 2) { LK.showGameOver(); return; } } // Move body segments for (var i = snake.length - 1; i > 0; i--) { snake[i].x = snake[i - 1].x; snake[i].y = snake[i - 1].y; } // Move head head.x = newX; head.y = newY; // Check food collision if (food && Math.abs(head.x - food.x) < gridSize && Math.abs(head.y - food.y) < gridSize) { // Eat food LK.setScore(LK.getScore() + 10); scoreTxt.setText('Score: ' + LK.getScore()); // Add new segment var tail = snake[snake.length - 1]; var newSegment = game.addChild(LK.getAsset('snakeSegment', { anchorX: 0.5, anchorY: 0.5, x: tail.x, y: tail.y })); snake.push(newSegment); createFood(); } } // Touch controls game.down = function (x, y, obj) { if (!gameRunning) return; var head = snake[0]; var dx = x - head.x; var dy = y - head.y; if (Math.abs(dx) > Math.abs(dy)) { // Horizontal movement if (dx > 0 && direction !== 'left') { nextDirection = 'right'; } else if (dx < 0 && direction !== 'right') { nextDirection = 'left'; } } else { // Vertical movement if (dy > 0 && direction !== 'up') { nextDirection = 'down'; } else if (dy < 0 && direction !== 'down') { nextDirection = 'up'; } } }; // Initialize game initSnake(); createFood(); // Game loop var moveTimer = 0; game.update = function () { if (!gameRunning) return; moveTimer++; if (moveTimer >= 15) { // Move every 15 frames (quarter second at 60fps) moveSnake(); moveTimer = 0; } }; // Assets are automatically created based on usage in code // No custom classes needed for this snake game
===================================================================
--- original.js
+++ change.js
@@ -7,377 +7,167 @@
/****
* Game Code
****/
-var cnv = document.getElementById('gameCanvas'),
- ctx = cnv.getContext('2d'),
- segmentLength = 10,
- startingSegments = 20,
- spawn = {
- x: 0,
- y: cnv.height / 2
- },
- snakeSpeed = 5,
- maxApples = 5,
- appleLife = 500,
- segmentsPerApple = 3,
- snakeWidth = 5,
- appleWidth = 5,
- cursorSize = 10,
- snakeColor = [100, 255, 100, 1],
- appleColor = [0, 255, 0, 1],
- cursorColor = [255, 255, 255, 1],
- cursorColorMod = [0, -255, -255, 0],
- targetColor = [0, 0, 255, 1],
- targetColorMod = [255, 0, -255, 0],
- scoreColor = [255, 255, 255, 1],
- cursorSpin = 0.075,
- snake,
- cursor,
- target,
- apples,
- score,
- gameState,
- deathMeans;
-function distance(p1, p2) {
- var dx = p2.x - p1.x;
- var dy = p2.y - p1.y;
- return Math.sqrt(dx * dx + dy * dy);
-}
-function lineIntersect(p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y) {
- var s1_x = p1_x - p0_x,
- s1_y = p1_y - p0_y,
- s2_x = p3_x - p2_x,
- s2_y = p3_y - p2_y,
- s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / (-s2_x * s1_y + s1_x * s2_y),
- t = (s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / (-s2_x * s1_y + s1_x * s2_y);
- if (s >= 0 && s <= 1 && t >= 0 && t <= 1) {
- return true;
+// Game variables
+// Initialize assets used in this game
+var snake = [];
+var food = null;
+var direction = 'right';
+var nextDirection = 'right';
+var gridSize = 40;
+var gameRunning = true;
+// Score display
+var scoreTxt = new Text2('Score: 0', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0, 0);
+LK.gui.topLeft.addChild(scoreTxt);
+scoreTxt.x = 120; // Offset from top-left to avoid platform menu
+// Initialize snake
+function initSnake() {
+ snake = [];
+ var startX = 1024;
+ var startY = 1366;
+ // Create snake head
+ var head = game.addChild(LK.getAsset('snakeHead', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: startX,
+ y: startY
+ }));
+ snake.push(head);
+ // Create initial body segments
+ for (var i = 1; i < 4; i++) {
+ var segment = game.addChild(LK.getAsset('snakeSegment', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: startX - i * gridSize,
+ y: startY
+ }));
+ snake.push(segment);
}
- return false;
}
-function SGM(angle, x, y) {
- this.x = x || 0;
- this.y = y || 0;
- this.angle = angle || 0;
- this.parent = null;
-}
-;
-SGM.prototype.endX = function () {
- return this.x + Math.cos(this.angle) * segmentLength;
-};
-SGM.prototype.endY = function () {
- return this.y + Math.sin(this.angle) * segmentLength;
-};
-SGM.prototype.pointAt = function (x, y) {
- var dx = x - this.x,
- dy = y - this.y;
- this.angle = Math.atan2(dy, dx);
-};
-SGM.prototype.target = function (x, y) {
- this.targetX = x;
- this.targetY = y;
- this.arrived = false;
- this.totalDist = distance({
- x: this.endX(),
- y: this.endY()
- }, {
- x: this.targetX,
- y: this.targetY
- });
- this.currentDist = parseInt(this.totalDist);
-};
-SGM.prototype.gotoTarget = function () {
- if (!this.arrived) {
- if (this.targetX > this.x + segmentLength || this.targetX < this.x - segmentLength || this.targetY > this.y + segmentLength || this.targetY < this.y - segmentLength) {
- this.pointAt(this.targetX, this.targetY);
- } else {
- this.arrived = true;
+// Create food
+function createFood() {
+ if (food) {
+ food.destroy();
+ }
+ var foodX = Math.floor(Math.random() * (2048 / gridSize)) * gridSize + gridSize / 2;
+ var foodY = Math.floor(Math.random() * (2732 / gridSize)) * gridSize + gridSize / 2;
+ // Make sure food doesn't spawn on snake
+ var validPosition = false;
+ while (!validPosition) {
+ validPosition = true;
+ for (var i = 0; i < snake.length; i++) {
+ if (Math.abs(snake[i].x - foodX) < gridSize && Math.abs(snake[i].y - foodY) < gridSize) {
+ validPosition = false;
+ foodX = Math.floor(Math.random() * (2048 / gridSize)) * gridSize + gridSize / 2;
+ foodY = Math.floor(Math.random() * (2732 / gridSize)) * gridSize + gridSize / 2;
+ break;
+ }
}
- this.currentDist = distance({
- x: this.endX(),
- y: this.endY()
- }, {
- x: this.targetX,
- y: this.targetY
- });
}
- this.x += (this.endX() - this.x) / snakeSpeed;
- this.y += (this.endY() - this.y) / snakeSpeed;
- this.parent.drag(this.x, this.y);
-};
-SGM.prototype.drag = function (x, y) {
- this.pointAt(x, y);
- this.x = x - Math.cos(this.angle) * segmentLength;
- this.y = y - Math.sin(this.angle) * segmentLength;
- if (this.parent) {
- this.parent.drag(this.x, this.y);
- }
-};
-SGM.prototype.render = function (context) {
- context.lineTo(this.endX(), this.endY());
-};
-function IKR(x, y) {
- this.ix = x || 0;
- this.iy = y || 0;
- this.sgms = [];
- this.lastArm = null;
+ food = game.addChild(LK.getAsset('food', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: foodX,
+ y: foodY
+ }));
}
-;
-IKR.prototype.addSeg = function (angle) {
- var arm = new SGM(angle);
- if (this.lastArm !== null) {
- arm.x = this.lastArm.endX();
- arm.y = this.lastArm.endY();
- arm.parent = this.lastArm;
- } else {
- arm.x = this.ix;
- arm.y = this.iy;
- }
- this.sgms.push(arm);
- this.lastArm = arm;
-};
-IKR.prototype.grow = function () {
- var tail = this.sgms[0],
- arm = new SGM(tail.angle);
- arm.x = tail.x - Math.cos(tail.angle) * segmentLength;
- arm.y = tail.y - Math.sin(tail.angle) * segmentLength;
- tail.parent = arm;
- this.sgms.unshift(arm);
-};
-IKR.prototype.drag = function (x, y) {
- this.lastArm.drag(x, y);
-};
-function CUR(x, y) {
- this.x = x;
- this.y = y;
- this.rotation = 0;
-}
-;
-CUR.prototype.render = function (context) {
- context.save();
- context.translate(this.x, this.y);
- context.rotate(this.rotation);
- context.beginPath();
- context.moveTo(0, -cursorSize);
- context.lineTo(0, -cursorSize / 2);
- context.moveTo(0, cursorSize / 2);
- context.lineTo(0, cursorSize);
- context.moveTo(-cursorSize, 0);
- context.lineTo(-cursorSize / 2, 0);
- context.moveTo(cursorSize / 2, 0);
- context.lineTo(cursorSize, 0);
- context.stroke();
- context.restore();
- this.rotation = (this.rotation + cursorSpin) % 360;
-};
-function Apple(x, y) {
- this.x = x;
- this.y = y;
- this.life = appleLife;
- this.rotation = 0;
-}
-Apple.prototype.update = function () {
- this.life--;
-};
-Apple.prototype.render = function (context) {
- context.beginPath();
- context.arc(this.x, this.y, appleWidth, 0, Math.PI * 2);
- context.fill();
- if (gameState !== 'dead') {
- context.save();
- context.fillStyle = 'white';
- context.font = '8px sans-serif';
- context.fillText(this.life, this.x + 10, this.y + 10);
- context.restore();
- CUR.prototype.render.call(this, context);
- }
-};
-function init() {
- snake = new IKR(spawn.x, spawn.y);
- cursor = new CUR(-20, -20);
- target = new CUR(spawn.x + segmentLength * (startingSegments + 5), spawn.y);
- apples = [];
- score = 0;
- for (var i = 0; i < startingSegments; i++) {
- snake.addSeg();
- }
- snake.lastArm.target(target.x, target.y);
- gameState = 'play';
-}
-init();
-cnv.addEventListener('mousemove', function (e) {
- switch (gameState) {
- case 'play':
- cursor.x = e.offsetX;
- cursor.y = e.offsetY;
+// Move snake
+function moveSnake() {
+ if (!gameRunning) return;
+ direction = nextDirection;
+ var head = snake[0];
+ var newX = head.x;
+ var newY = head.y;
+ switch (direction) {
+ case 'up':
+ newY -= gridSize;
break;
- }
-});
-cnv.addEventListener('mousedown', function (e) {
- switch (gameState) {
- case 'play':
- target.x = e.offsetX;
- target.y = e.offsetY;
- snake.lastArm.target(target.x, target.y);
+ case 'down':
+ newY += gridSize;
break;
- case 'dead':
- init();
+ case 'left':
+ newX -= gridSize;
break;
+ case 'right':
+ newX += gridSize;
+ break;
}
-});
-function badPlacement(apple) {
- for (var s = 0; s < snake.sgms.length; s++) {
- var seg = snake.sgms[s];
- if (Math.min(distance(apple, {
- x: seg.endX(),
- y: seg.endY()
- }), distance(apple, {
- x: seg.x,
- y: seg.y
- })) < appleWidth * 2) {
- return true;
- }
+ // Check wall collision
+ if (newX < 0 || newX >= 2048 || newY < 0 || newY >= 2732) {
+ LK.showGameOver();
+ return;
}
- return false;
-}
-function addScoreSegments() {
- for (var i = 0; i < segmentsPerApple; i++) {
- snake.grow();
- }
-}
-function update() {
- if (gameState !== 'dead') {
- snake.lastArm.gotoTarget();
- if (snake.lastArm.endX() > cnv.width - 2 || snake.lastArm.endX() < 2 || snake.lastArm.endY() > cnv.height - 2 || snake.lastArm.endY() < 2) {
- gameState = 'dead';
- deathMeans = 'Duvara çarptın...';
+ // Check self collision
+ for (var i = 0; i < snake.length; i++) {
+ if (Math.abs(snake[i].x - newX) < gridSize / 2 && Math.abs(snake[i].y - newY) < gridSize / 2) {
+ LK.showGameOver();
return;
}
- for (var s = 0; s < snake.sgms.length - 2; s++) {
- var seg = snake.sgms[s];
- if (lineIntersect(snake.lastArm.x, snake.lastArm.y, snake.lastArm.endX(), snake.lastArm.endY(), seg.x, seg.y, seg.endX(), seg.endY())) {
- gameState = 'dead';
- deathMeans = 'Kendini ısırdın!';
- return;
- }
- for (var a in apples) {
- var apple = apples[a];
- if (Math.min(distance(apple, {
- x: seg.endX(),
- y: seg.endY()
- }), distance(apple, {
- x: seg.x,
- y: seg.y
- })) < appleWidth * 2) {
- score += Math.round(apple.life / 2); // half score if absorbed by the tail
- apples.splice(a, 1);
- addScoreSegments();
- }
- }
- }
- for (var a in apples) {
- var apple = apples[a];
- apple.update();
- if (apple.life <= 0) {
- apples.splice(a, 1);
- continue;
- }
- if (distance(apple, {
- x: snake.lastArm.endX(),
- y: snake.lastArm.endY()
- }) < appleWidth * 2) {
- score += apple.life;
- apples.splice(a, 1);
- addScoreSegments();
- }
- }
- if (apples.length < maxApples && Math.random() < .1) {
- var offset = appleWidth * 10,
- apple = new Apple(offset / 2 + Math.floor(Math.random() * (cnv.width - offset)), offset / 2 + Math.floor(Math.random() * (cnv.height - offset)));
- while (badPlacement(apple)) {
- apple.x = offset / 2 + Math.floor(Math.random() * (cnv.width - offset));
- apple.y = offset / 2 + Math.floor(Math.random() * (cnv.height - offset));
- }
- apples.push(apple);
- }
}
-}
-function drawTarget(targetModFactor) {
- if (!snake.lastArm.arrived) {
- ctx.strokeStyle = 'rgba(' + (targetColor[0] + targetColorMod[0] * targetModFactor).toFixed(0) + ',' + (targetColor[1] + targetColorMod[1] * targetModFactor).toFixed(0) + ',' + (targetColor[2] + targetColorMod[2] * targetModFactor).toFixed(0) + ',' + (targetColor[3] + targetColorMod[3] * targetModFactor).toFixed(0) + ')';
- ctx.lineWidth = 1;
- target.render(ctx);
+ // Move body segments
+ for (var i = snake.length - 1; i > 0; i--) {
+ snake[i].x = snake[i - 1].x;
+ snake[i].y = snake[i - 1].y;
}
-}
-function drawSnake() {
- ctx.beginPath();
- ctx.strokeStyle = ctx.fillStyle = 'rgba(' + snakeColor[0] + ',' + snakeColor[1] + ',' + snakeColor[2] + ',' + snakeColor[3] + ')';
- ctx.lineWidth = snakeWidth;
- ctx.moveTo(snake.sgms[0].x, snake.sgms[0].y);
- for (var s in snake.sgms) {
- snake.sgms[s].render(ctx);
+ // Move head
+ head.x = newX;
+ head.y = newY;
+ // Check food collision
+ if (food && Math.abs(head.x - food.x) < gridSize && Math.abs(head.y - food.y) < gridSize) {
+ // Eat food
+ LK.setScore(LK.getScore() + 10);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ // Add new segment
+ var tail = snake[snake.length - 1];
+ var newSegment = game.addChild(LK.getAsset('snakeSegment', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: tail.x,
+ y: tail.y
+ }));
+ snake.push(newSegment);
+ createFood();
}
- ctx.stroke();
- ctx.beginPath();
- ctx.arc(snake.lastArm.endX(), snake.lastArm.endY(), appleWidth * .75, 0, Math.PI * 2);
- ctx.fill();
}
-function drawCursor(targetModFactor) {
- ctx.strokeStyle = 'rgba(' + (cursorColor[0] + cursorColorMod[0] * targetModFactor).toFixed(0) + ',' + (cursorColor[1] + cursorColorMod[1] * targetModFactor).toFixed(0) + ',' + (cursorColor[2] + cursorColorMod[2] * targetModFactor).toFixed(0) + ',' + (cursorColor[3] + cursorColorMod[3] * targetModFactor).toFixed(0) + ')';
- ctx.lineWidth = 1;
- cursor.render(ctx);
-}
-function drawApples() {
- ctx.fillStyle = 'rgba(' + appleColor[0] + ',' + appleColor[1] + ',' + appleColor[2] + ',' + appleColor[3] + ')';
- for (var a in apples) {
- var apple = apples[a],
- appleTargetMod = 1 - apple.life / appleLife;
- ctx.strokeStyle = 'rgba(' + (cursorColor[0] + cursorColorMod[0] * appleTargetMod).toFixed(0) + ',' + (cursorColor[1] + cursorColorMod[1] * appleTargetMod).toFixed(0) + ',' + (cursorColor[2] + cursorColorMod[2] * appleTargetMod).toFixed(0) + ',' + (cursorColor[3] + cursorColorMod[3] * appleTargetMod).toFixed(0) + ')';
- ctx.lineWidth = 1;
- apple.render(ctx);
+// Touch controls
+game.down = function (x, y, obj) {
+ if (!gameRunning) return;
+ var head = snake[0];
+ var dx = x - head.x;
+ var dy = y - head.y;
+ if (Math.abs(dx) > Math.abs(dy)) {
+ // Horizontal movement
+ if (dx > 0 && direction !== 'left') {
+ nextDirection = 'right';
+ } else if (dx < 0 && direction !== 'right') {
+ nextDirection = 'left';
+ }
+ } else {
+ // Vertical movement
+ if (dy > 0 && direction !== 'up') {
+ nextDirection = 'down';
+ } else if (dy < 0 && direction !== 'down') {
+ nextDirection = 'up';
+ }
}
-}
-function render() {
- var targetModFactor = 1 - snake.lastArm.currentDist / snake.lastArm.totalDist;
- switch (gameState) {
- case 'play':
- ctx.clearRect(0, 0, cnv.width, cnv.height);
- drawTarget(targetModFactor);
- drawSnake();
- drawApples();
- drawCursor(targetModFactor);
- ctx.fillStyle = 'rgba(' + scoreColor[0] + ',' + scoreColor[1] + ',' + scoreColor[2] + ',' + scoreColor[3] + ')';
- ctx.textAlign = 'left';
- ctx.textBaseline = 'top';
- ctx.fillText('Puan: ' + score, 10, 10);
- break;
- case 'dead':
- ctx.clearRect(0, 0, cnv.width, cnv.height);
- drawSnake();
- drawApples();
- ctx.fillStyle = 'rgba(255,0,0,0.5)';
- ctx.fillRect(100, 100, cnv.width - 200, cnv.height - 200);
- ctx.textAlign = 'center';
- ctx.textBaseline = 'middle';
- ctx.fillStyle = ctx.strokeStyle = 'white';
- ctx.font = 'bold 30px sans-serif';
- ctx.fillText('Öldün', cnv.width / 2, cnv.height / 2 - 70);
- ctx.font = 'bold 25px sans-serif';
- ctx.fillText(deathMeans, cnv.width / 2, cnv.height / 2 - 30);
- ctx.font = '20px sans-serif';
- ctx.fillText('Puan:', cnv.width / 2, cnv.height / 2 + 15);
- ctx.font = 'bold 60px sans-serif';
- ctx.fillText(score, cnv.width / 2, cnv.height / 2 + 60);
- ctx.font = 'lighter 10px sans-serif';
- ctx.lineWidth = 1;
- ctx.strokeRect(103, 103, cnv.width - 206, cnv.height - 206);
- break;
+};
+// Initialize game
+initSnake();
+createFood();
+// Game loop
+var moveTimer = 0;
+game.update = function () {
+ if (!gameRunning) return;
+ moveTimer++;
+ if (moveTimer >= 15) {
+ // Move every 15 frames (quarter second at 60fps)
+ moveSnake();
+ moveTimer = 0;
}
-}
-function animate() {
- update();
- render();
- requestAnimationFrame(animate);
-}
-snake.lastArm.target(target.x, target.y);
-animate();
\ No newline at end of file
+};
+// Assets are automatically created based on usage in code
+// No custom classes needed for this snake game
\ No newline at end of file