Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: math is not defined' in or related to this line: 'lastNightFilterDistance = math.floor(distanceTraveled / 100);' Line Number: 2028
Code edit (1 edits merged)
Please save this source code
User prompt
add and remove objnightfilter every 100 distance
User prompt
play snd_drone when objdrone is destroyed
Code edit (3 edits merged)
Please save this source code
User prompt
lower a little bit obj laser
Code edit (1 edits merged)
Please save this source code
User prompt
instantiate objnightfilter above objcity with an transparency of 80%
User prompt
when the hero is dashing and intersecting with objspikey, not just dashing
User prompt
When the hero is dashing and intersects with multiple `ObjSPIKEY` instances simultaneously, all of those instances will be destroyed and play snd_spikey
User prompt
can you check for: 3. **Game Events**: Certain game events or mechanics might trigger the destruction of multiple `ObjSPIKEY` instances at once. For example, a power-up or special ability might destroy all `ObjSPIKEY` instances within a certain radius or on the screen.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'on')' in or related to this line: 'self.on('destroy', function () {' Line Number: 2193
User prompt
when objspikeys custom collision is destroyed play snd_spikey
User prompt
objspikeys custom collision alpha should be at 25%
User prompt
objspikeys alpha should be at 25%
User prompt
objspikeys custom collision should be black
User prompt
objspikeys custom collision should be dark purple
User prompt
sometimes objspikey is invisible, fix it
User prompt
1. **Collision with Hero**: If the `ObjSPIKEY` intersects with the `hero` and the `hero` is dashing, the `ObjSPIKEY` is destroyed, and the `snd_spikey` sound is played.
User prompt
play snd_spikey when objspikey is destroyed
User prompt
play snd_sphere when objsphere is instantiated
User prompt
play sndwindup when objwindup is instantiated
User prompt
play sndsphere when objsphere is instantiated
User prompt
play snd_enemy when objlaser is instantiated
===================================================================
--- original.js
+++ change.js
@@ -1968,21 +1968,25 @@
}
}
if (!isGameOver) {
// Add objnightfilter every 100 distance
- if (Math.floor(distanceTraveled / 100) > Math.floor(lastNightFilterDistance / 100)) {
- lastNightFilterDistance = distanceTraveled;
- if (objNightFilter) {
+ if (distanceTraveled % 100 == 0) {
+ lastNightFilterDistance = math.floor(distanceTraveled / 100);
+ //if the number is not even, add the night filter
+ if (lastNightFilterDistance % 2 != 0) {
+ objNightFilter = LK.getAsset('objnightfilter', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ objNightFilter.alpha = 0.6; // Set transparency to 80%
+ objNightFilter.x = game.width / 2;
+ objNightFilter.y = game.height / 2;
+ game.addChildAt(objNightFilter, 1); // Ensure objNightFilter is above objcity
+ }
+ //else it means it is even, we removre the nightfilter
+ else {
objNightFilter.destroy();
}
- objNightFilter = LK.getAsset('objnightfilter', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- objNightFilter.alpha = 0.6; // Set transparency to 80%
- objNightFilter.x = game.width / 2;
- objNightFilter.y = game.height / 2;
- game.addChildAt(objNightFilter, 1); // Ensure objNightFilter is above objcity
}
distanceTraveled += distanceTraveledIncrement;
distanceTxt.setText('Distance: ' + Math.floor(distanceTraveled).toString());
}
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect