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objspikeys custom collision should be black
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objspikeys custom collision should be dark purple
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sometimes objspikey is invisible, fix it
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1. **Collision with Hero**: If the `ObjSPIKEY` intersects with the `hero` and the `hero` is dashing, the `ObjSPIKEY` is destroyed, and the `snd_spikey` sound is played.
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play snd_spikey when objspikey is destroyed
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play snd_sphere when objsphere is instantiated
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play sndwindup when objwindup is instantiated
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play sndsphere when objsphere is instantiated
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play snd_enemy when objlaser is instantiated
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Please fix the bug: 'Uncaught timeout callback must be a function' in or related to this line: 'var objSPIKEYGenerationInterval = LK.setInterval(generateObjSPIKEY, 8000);' Line Number: 1233
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Please fix the bug: 'timeout callback must be a function' in or related to this line: 'var objSPIKEYGenerationInterval = LK.setInterval(generateObjSPIKEY, 8000);' Line Number: 1485
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objspikey does not seem to be respawning
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If `objSPIKEY` intersects with the `hero` while the `hero` is dashing, an explosion effect is created at the collision point, and `objSPIKEY` is destroyed.
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when enemy middle right is destroyed also do this: 4. **Event Status Update**: The `isEventOngoing` flag is set to `false`, indicating that the event has ended. 5. **Event Text Update**: The `eventTxt` text object is updated to display 'Event: None', signaling that no event is currently active. 6. **Reset Random Event**: The `randomEvent` variable is reset to an empty string.
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Timeout.tick error: objLaser.update is not a function' in or related to this line: 'objLaser.update(); // Ensure objLaser update method is called every tick' Line Number: 208
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any idea why obj laser collision detection is not working?
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Add collision detection between objsphere and hero to trigger game over
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try again
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exagerate the verticality of objsphere
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instantiate objsphere above enemy middle right and move towards the y position of hero
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objsphere should spawn on the y position of hero
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Accelerate the negative x movement of objSphere
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make sure objsphere spawns on the y position of hero
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Accelerate the negative x movement of objSphere
===================================================================
--- original.js
+++ change.js
@@ -1177,8 +1177,9 @@
obstacles.push(objEvents);
game.addChild(objEvents);
}, 500 + Math.random() * 2000);
};
+var objSPIKEYGenerationInterval = LK.setInterval(generateObjSPIKEY, 8000);
var generateObjACCELERATE = function generateObjACCELERATE() {
if (obstacles.filter(function (obstacle) {
return obstacle instanceof ObjACCELERATE;
}).length >= 1) {
@@ -1429,9 +1430,8 @@
var objRALLYGenerationInterval = LK.setInterval(generateObjRALLY, 2000);
var objACCELERATEGenerationInterval = LK.setInterval(generateObjACCELERATE, 8000);
var objJUMPGenerationInterval = LK.setInterval(generateObjJUMP, 2000);
var objEventsGenerationInterval = LK.setInterval(generateObjEvents, 10000);
- var objSPIKEYGenerationInterval = LK.setInterval(generateObjSPIKEY, 8000);
var generateObjSPIKEY = function generateObjSPIKEY() {
if (obstacles.filter(function (obstacle) {
return obstacle instanceof ObjSPIKEY;
}).length >= 1) {
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect