Code edit (1 edits merged)
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Extend the timeout for removing help2 and help to 9 seconds
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Extend the timeout for removing help2 and help to 9 seconds
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Extend the timeout for removing help2 and help to 12 seconds
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Extend the timeout for removing help2 and help to 8 seconds
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Extend the timeout for removing help2 and help to 6 seconds
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spawn them when the game starts not with bootext
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make that three seconds
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remove them 2 seconds later
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move help a bit to the right
Code edit (3 edits merged)
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scratch that, instantiate them when the game starts and remove them when boottext fades out
Code edit (1 edits merged)
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instantiate help2 & help after boottext after bootext faded out
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i want to instantiate help2 & help after boottext is it possible
Code edit (1 edits merged)
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set objcar speed to -15
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change it to 5
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make their speed randoms between -4 and -7
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now that the attachment lasts 5 seconds, make sure that everything else tied to it is updated
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the idlespeechbubble comesback too quickly and does not match the attach
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make their speed randoms between -4 and -8
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make their speed randoms between -5 and -8
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set isEventOngoing to = ""; when destroying ObjGO, ObjRALLY, ObjJUMP, and ObjACCELERAte
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set isEventOngoing to "" when destroying ObjGO, ObjRALLY, ObjJUMP, and ObjACCELERAte
===================================================================
--- original.js
+++ change.js
@@ -1018,16 +1018,16 @@
var help2 = LK.getAsset('obj_help2', {
anchorX: 0.5,
anchorY: 0.5
});
- help2.x = game.width / 2 - 50;
+ help2.x = game.width / 2;
help2.y = game.height / 2 - 100;
game.addChild(help2);
var help = LK.getAsset('obj_help1', {
anchorX: 0.5,
anchorY: 0.5
});
- help.x = game.width / 2 + 50;
+ help.x = game.width / 2;
help.y = game.height / 2 + 100;
game.addChild(help);
}, 3000);
}, 300);
@@ -1044,16 +1044,16 @@
var help2 = LK.getAsset('obj_help2', {
anchorX: 0.5,
anchorY: 0.5
});
- help2.x = game.width / 2 - 400;
+ help2.x = game.width / 2 - 350;
help2.y = game.height / 2 + 700;
game.addChild(help2);
var help = LK.getAsset('obj_help1', {
anchorX: 0.5,
anchorY: 0.5
});
- help.x = game.width / 2 + 400;
+ help.x = game.width / 2 + 450;
help.y = game.height / 2 + 700;
game.addChild(help);
}
};
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect