User prompt
reduce the thickness
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make it less bold
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Add a white outline to the distance text
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add a yellow outline
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do it
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i don't see hero particle anymore
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remove the code for enemy topright and enemy bottom right
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Please fix the bug: 'Timeout.tick error: Cannot set properties of null (setting 'visible')' in or related to this line: 'heroGround.idleSpeechBubble.visible = true;' Line Number: 332
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remove enemy % chance to create 2 or 3
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Coordinates After ObjJUMP should match starting coordinates
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**Initial Y-coordinate**: `game.height - heroGround.height / 2 + 50`
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**Initial Y-coordinate**: `game.height - heroGround.height / 2 - 0`
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change Starting Coordinates to **Initial Y-coordinate**: `game.height - heroGround.height / 2 - 100`
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slower
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fix it
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objcity should be behind everything
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objcity should be in the center of the playspace
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can you apply that same logic to objcity and instantiate it? do it
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play snd_powerup when hero destroys objgo, objrally, objaccelerate, objjump
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when hero destroys objaccelerate play snd_letsgo
Code edit (1 edits merged)
Please save this source code
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when the game starts wait 1 second and play snd_announcer
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fix any redundancies
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**Bottom Boundary**: 400 pixels below the vertical center of the game screen. to 800
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make sure none of them spawn near the bottom of the playspace and or near hero_ground
===================================================================
--- original.js
+++ change.js
@@ -981,9 +981,11 @@
// Reduced size
fill: "#ffffff",
stroke: "#000000",
// Black outline
- strokeThickness: 5 // Thickness of the outline
+ strokeThickness: 5,
+ // Thickness of the outline
+ fontWeight: 'bold' // Make the text bold
});
distanceTxt.anchor.set(.5, 0);
LK.gui.top.addChild(distanceTxt);
}
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect