User prompt
**Bottom Boundary**: 400 pixels below the vertical center of the game screen. to 800
User prompt
make sure none of them spawn near the bottom of the playspace and or near hero_ground
User prompt
nsures it does not spawn too close to other objects (at least 600 pixels apart) as long as it Spawns within the hero's vertical game boundaries:
User prompt
apply that to the spawning rules of objaccelerate,objgo,objrally and objfly
User prompt
ensure they stay within the heros vertical game boundaries but dont spawn them relative to the heros position
User prompt
Ensures it does not spawn too close to objaccelerate, objgo, objrally and objjump
User prompt
Limited to 1 instances at a time.
User prompt
remove the minimum delay of 60 ticks
User prompt
when objaccelerate,objgo,objrally and objfly leaves the playspace destroy them
User prompt
objrush should fade in and fade out
User prompt
ObjAccelerate should spawn every 8 seconds ObjGO every 1.5 Seconds ObjRally every 2 seconds objfly every 2.5 seconds
User prompt
change objrush instantation frmo 3 to 4
User prompt
fade in and out objrush
User prompt
do it
User prompt
do it
User prompt
fix it
User prompt
fix it
User prompt
change the 3 second instantiation of objrush to 4 seconds
User prompt
the parralax speed should return to normal after 5 seconds
User prompt
change the 3 second instantiation of objrush to 5 seconds
User prompt
if hero destroys objaccelerate while distance travel is temporarily increased, reset the 5 seconds timer
User prompt
is it possible to add that for 5 seconds, there will not be a new objaccelerate that will spawn? if so do it
User prompt
when objaccelerate is destroyed, instantiate for three seconds in the center of the playspace objrush
User prompt
also temporarily accelerate the parallax speed by 5 fold
User prompt
also shake and flash the screen to simulate speed effect for 5 seconds
===================================================================
--- original.js
+++ change.js
@@ -304,11 +304,8 @@
distanceTraveledIncrement = acceleratedIncrement;
// Temporarily increase parallax speed
var originalParallaxSpeed = parallax.speed;
parallax.speed *= 5;
- var parallaxSpeedResetTimeout = LK.setTimeout(function () {
- parallax.speed = originalParallaxSpeed;
- }, 5000);
// Add screen shake and flash effect
var shakeAmplitude = 10;
var shakeDuration = 100;
var originalX = game.x;
@@ -317,9 +314,9 @@
game.x = originalX + (Math.random() - 0.5) * shakeAmplitude;
game.y = originalY + (Math.random() - 0.5) * shakeAmplitude;
}, shakeDuration);
LK.effects.flashScreen(0xffffff, 5000); // Flash screen for 5 seconds
- // Instantiate objrush in the center of the playspace for 5 seconds
+ // Instantiate objrush in the center of the playspace for 3 seconds
var objRush = LK.getAsset('objRush', {
anchorX: 0.5,
anchorY: 0.5
});
@@ -327,19 +324,16 @@
objRush.y = game.height / 2;
game.addChild(objRush);
LK.setTimeout(function () {
objRush.destroy();
- }, 5000); // Destroy objRush after 5 seconds
+ }, 4000); // Destroy objRush after 4 seconds
// Clear any existing timeout and interval before setting new ones
if (typeof accelerationTimeout !== 'undefined') {
LK.clearTimeout(accelerationTimeout);
}
if (typeof shakeInterval !== 'undefined') {
LK.clearInterval(shakeInterval);
}
- if (typeof parallaxSpeedResetTimeout !== 'undefined') {
- LK.clearTimeout(parallaxSpeedResetTimeout);
- }
accelerationTimeout = LK.setTimeout(function () {
distanceTraveledIncrement = originalIncrement;
parallax.speed = originalParallaxSpeed;
LK.clearInterval(shakeInterval);
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect