User prompt
1 / 15` instead of 1 / 30
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when hero intersects with accelerate, for 5 seconds, change the `distanceTraveled` variable to be incremented by `1 / 30` every tick. before resetting it to normal 1 / 60
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when hero intersects with accelerate, add +20 to the score
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destroy accelerate, rally, jump or go on screen when hero intersects with accelerate
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also destroy obj_accelerate when hero intersects with accelerate, rally, jump or go and trigger the explosion2
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apply the same logic to obj_accelerate
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how come obj_accelerate does not explode in particles similar to go jump and rally? fix it
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add a small hover to rally, jump,go
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when object is destroyed by hero, Retrieve the Current Score and add 20 to it
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when object is destroyed by hero, currentScore + 20
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when the object obstacle is destroyed by hero, score +=20
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when its destroyed by hero accelerate the distance for 3 seconds before reverting back to its normal
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any color except red or orange
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the flash effect color should be neon or something similar
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when its destroyed by hero, shake and flash the screen for 3 seconds, also triple the score.
User prompt
when its destroyed, shake and flash the screen for 3 seconds, also triple the score.
User prompt
randomize the hover effect
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add a small hover to obstacle, rally, jump,go
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also add one to go
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add a small hover to obstacle, rally, jump,
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add a 20% chance to spawn 2 at the same time and 5% chance to spawn all three
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once all of them have spawned, restart the sequence
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only one can be active at a time
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fix it
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add debug statements to log the current speed at regular intervals.
===================================================================
--- original.js
+++ change.js
@@ -539,8 +539,9 @@
self.spawnTime = LK.ticks;
self.spawnTime = LK.ticks;
self._move_migrated = function () {
self.x += self.speed;
+ self.y += Math.sin(LK.ticks / 10) * 2; // Add hover effect
if (self.x < -self.width) {
self.x = game.width;
var heroYMin = Math.max(hero.y - hero.height / 2, 0);
var heroYMax = Math.min(hero.y + hero.height / 2, game.height);
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect