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so after the 3 seconds, move hero_ground to - **Initial X Coordinate**: `hero.x + 175` - **Initial Y Coordinate**: `game.height - heroGround.height / 2 - 100`
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hero ground does not properly return to his original spawned coordinates after being attached fix it
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while hero_ground is attached, nothing else can be triggered
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var initialHeroGroundX = heroGround.x;' Line Number: 574
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after 3 seconds hero_ground returns to his original spawned coordinates
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create a method called brother, this method triggers when hero destroy objJUMP the method brother is hero_ground attaches to the bottom of hero for 3 seconds
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remove the jump method
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Ensure that self.isJumping is properly reset to false once the character lands:
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fix it
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Ensure that jumpSpeed decreases until it reverses direction and self.y moves upward initially. If gravity overtakes jumpSpeed too quickly, the jump might appear to do nothing.
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jump = -30 gravity = 0.6
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remove any possible collision with hero_ground
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Ensure all objects spawns within the range of 400 to game.height / 2
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make sure objects do not spawn outside of the range of 400 to game.height / 2 y AXIS
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add a longer delay between spawning of the same object
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all objects should spawn within the range of `400` to `game.height / 2 + 200`
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remove that
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all objects should spawn within the range of `400` to `game.height / 2 + 200`
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all objects should spawn within the range of `300` to `game.height / 2 + 300`
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all objects should spawn within the range of `300` to `game.height / 2 + 400`.
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change that delay to betwen 0.5 and 2.5
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add between 0.5 and 1.5 second delay between all spawned objects
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increase the boundary of the game objects because right now they spawn all on top of one annother
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replace the speech bubble only when it is destroyed by hero not when it leaves the playspace
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don't create a new speech bubble, replace the existing one
===================================================================
--- original.js
+++ change.js
@@ -558,17 +558,18 @@
}
isHeroGroundAttached = true;
heroGround.x = hero.x;
heroGround.y = hero.y + hero.height / 2 + heroGround.height / 2;
+ var originalX = heroGround.x;
var originalY = heroGround.y;
var attachInterval = LK.setInterval(function () {
heroGround.x = hero.x;
heroGround.y = hero.y + hero.height / 2 + heroGround.height / 2;
}, 16); // Update position every frame (approximately 60 FPS)
LK.setTimeout(function () {
LK.clearInterval(attachInterval);
- heroGround.x = initialHeroGroundX;
- heroGround.y = initialHeroGroundY;
+ heroGround.x = originalX;
+ heroGround.y = originalY;
isHeroGroundAttached = false;
}, 3000); // Detach after 3 seconds
};
var generateObjJUMP = function generateObjJUMP() {
2d cyberpunk particle of a dash ability. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue jetfuel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "?" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Go" neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art speech bubble that says "Ok" neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art of a bubble a wing inside in neon color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixel art bubble with 2 fast foward arrows neon color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gray Cyber neon lit logo of the word Rush. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
side profile of a flying car in the art style of a 16 bit neon cyberpunk game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk datadisk in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro cyberpunk pole flag in neon colors with the words 'events' on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Hold to Dash" in neon colors. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Tap to Move" in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "catch" with an flying drone symbol in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro flying drone in neon colors.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
retro sign that says "Survive" with an face symbol in neon colors... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
neon colored cyberpunk round electricity. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
SynthwaveMusic
Music
snd_letsgo
Sound effect
snd_announcer
Sound effect
snd_powerup
Sound effect
snd_dataacquire
Sound effect
snd_walkie
Sound effect
snd_nice
Sound effect
snd_carhonk
Sound effect
snd_enemy
Sound effect
snd_sphere
Sound effect
snd_windup
Sound effect
snd_spikey
Sound effect
snd_drone
Sound effect