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when greenpowerup is destoyed add a playspace shake for 1s
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when greenpowerup is destoyed add a playspace shake for 2s
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before ending the game set the score
Code edit (1 edits merged)
Please save this source code
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scale bullet a bit bigger
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Instantiate shield when score reaches increments of 5
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Please fix the bug: 'ReferenceError: shield is not defined' in or related to this line: 'if (shield && shield.intersects(enemy)) {' Line Number: 418
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Please fix the bug: 'ReferenceError: shield is not defined' in or related to this line: 'if (shield && shield.intersects(enemy)) {' Line Number: 418
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do it
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ensure the sHohoho sound plays when you restart the game, you need to call the playHohohoSound function in the game restart logic. This logic typically involves resetting the game state, clearing the game objects, and re-initializing the necessary components.
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make the `sHohoho` sound play every time the game is restarted, ensure that this `setTimeout` function is called again upon restarting the game
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make the `sHohoho` sound play every time the game is restarted, you would need to ensure that this `setTimeout` function is called again upon restarting the game
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fix it
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sHohoho should play when play again is selected
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Check if sMetalMusic is playing every 3 seconds
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remove **Play `sMetalMusic` after 1.5 seconds:** ```javascript LK.setTimeout(function () { LK.getSound('sMetalMusic').play(); }, 1500);
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Check if sMetalMusic is playing every 3.25 seconds
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Check if sMetalMusic is playing every 3.4 seconds
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Check if sMetalMusic is playing every 3.5 seconds
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Check if sMetalMusic is playing every 3.75 seconds
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Check if sMetalMusic is playing every 4 seconds
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Check if sMetalMusic is playing every 4.4 seconds
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Check if sMetalMusic is playing every 4.5 seconds
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sMetalMusic cannot play if sMetalMusic is already playing
===================================================================
--- original.js
+++ change.js
@@ -179,18 +179,13 @@
console.log('sMetalMusic is playing');
}
}, 3000);
function playHohohoSound() {
- LK.getSound('sHohoho').play();
-}
-LK.setTimeout(function () {
- LK.getSound('sHohoho').play();
-}, 500);
-LK.on('gameRestart', function () {
LK.setTimeout(function () {
LK.getSound('sHohoho').play();
}, 500);
-});
+}
+playHohohoSound();
var background = game.attachAsset('background', {});
background.width = 2048;
background.height = 2732;
game.addChildAt(background, 0);
@@ -363,8 +358,9 @@
enemy._move_migrated();
if (santa.intersects(enemy)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
+ playHohohoSound();
isGameOver = true;
}
});
});
a top view of a 16 bit sprite santa with a bazooka Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a christmas ornament Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eyed christmas elf Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a blood splatter Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eye reindeer Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eye mother christmas Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit top view background of a christmas field set in hell Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit smoke Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit wall of skulls with red eyes Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"Death Is Inevitable" Text Bubble Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit CHRISTMAS bomb power up icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.