User prompt
delete LK.clearInterval(enemySpawnTimer);
User prompt
when enemy leave playspace destroy enemy
User prompt
delete: enemySpawnRate /= 3; enemySpawnTimer = LK.setInterval(spawnEnemy, enemySpawnRate);
User prompt
delete line 231 & 232
User prompt
if (score >= 50) increase enemy spawning a by a tiny bit
User prompt
if (score >= 50) do nothing
User prompt
if (score >= 50) { LK.clearInterval(enemySpawnTimer); enemySpawnRate *= 0.10; enemySpawnTimer = LK.setInterval(spawnEnemy, enemySpawnRate); enemySpawnTimer = LK.setInterval(spawnEnemy, enemySpawnRate); remove duplicates
User prompt
if (score >= 50) { LK.clearInterval(enemySpawnTimer); enemySpawnRate *= 0.10;
User prompt
if (score >= 50) { LK.clearInterval(enemySpawnTimer); enemySpawnRate *= 0.10;
User prompt
increase enemy spawn rate by 1% when the score reaches 50.
User prompt
reset santas speed when greenpwrup is destroyed
User prompt
increase enemy spawn rate by 10% when the score reaches 50.
User prompt
if (score >= 50) { LK.clearInterval(enemySpawnTimer); enemySpawnRate *= 0.20; adjust the greenpwrup respawn time to 15 seconds
User prompt
f (score >= 50) { LK.clearInterval(enemySpawnTimer); enemySpawnRate *= 0.25;
User prompt
when score is equal or above 50, increase the spawning rate by 25% of all ennemies
User prompt
Fix Bug: 'ReferenceError: lastScore is not defined' in this line: 'if (score >= lastScore * 2) {' Line Number: 291
User prompt
Fix Bug: 'ReferenceError: lastScore is not defined' in this line: 'if (score >= lastScore * 2) {' Line Number: 291
User prompt
when score is double, increase the spawning rate by 25% of all ennemies
User prompt
when special object is spawned, triple the spawning rate
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if score is equal or higher than 50, double the spawning of all ennemies
User prompt
if (score >= 99 && !specialObjectSpawned)
User prompt
greenpower up respsawn time = 20 seconds
User prompt
amplify yellow enemy scaling
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blueenemy teleport only inside the gamespace not outside
User prompt
bluenemy teleport every 1 second
===================================================================
--- original.js
+++ change.js
@@ -287,8 +287,9 @@
});
var enemySpawnRate = 1000 / 1.75;
var enemySpawnTimer = LK.setInterval(spawnEnemy, enemySpawnRate);
LK.on('tick', function () {
+ var lastScore = 0;
if (score >= lastScore * 2) {
lastScore = score;
LK.clearInterval(enemySpawnTimer);
enemySpawnRate *= 0.75;
a top view of a 16 bit sprite santa with a bazooka Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a christmas ornament Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eyed christmas elf Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a blood splatter Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eye reindeer Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eye mother christmas Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit top view background of a christmas field set in hell Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit smoke Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit wall of skulls with red eyes Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"Death Is Inevitable" Text Bubble Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit CHRISTMAS bomb power up icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.