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when deathtext is created, turn its transparency on and off for 5 seconds
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Fix Bug: 'TypeError: this.flickerObject is not a function' in this line: 'this.flickerObject(deathText, 5000);' Line Number: 215
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Fix Bug: 'TypeError: LK.effects.flickerObject is not a function' in this line: 'LK.effects.flickerObject(deathText, 5000);' Line Number: 215
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make death text flicker for 5 seconds
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bullet count is now 5
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turn on and off death text for 5 seconds
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death text darker red and write it like this "Death Is Inevitable"
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Reposition death text a little bit to the right
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make death text flash on screen for five seconds
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reposition death text a little bit to the right
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reposition death text a little bit to the right
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reposition death text a little bit to the right
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reposition death text to the left
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reposition deathtext higher
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reposition deathtext in the middle of the screen
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make the text death is inevitable flash for 5 seconds before destroying itself
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reposition the text death is inevitable to the center of the screen
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reposition the text death is inevitable to the center of the playspace
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when the special object is instantiated display red flashing text for 5 seconds in the center of the screen that says death is inevitable
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when score is 13, display red flashing text for 5 seconds in the center of the screen that says death is inevitable
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the text death is inevitable if the score is 13 or higher
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make the text death is inevitable flash longer and make it bigger
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instead of death is awakened say death is inevitable and make the text bolder and make it flash on and off for 3 seconds until turning it off
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when score is 13, display text for 3 seconds in the center of the screen that says death has awakened
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Make Santa bounce a little bit earlier by adjusting the boundary check
===================================================================
--- original.js
+++ change.js
@@ -198,9 +198,9 @@
});
score += 1;
if (score >= 13 && !specialObjectSpawned) {
var deathText = new Text2('Death is inevitable', {
- size: 150,
+ size: 200,
fill: '#FF0000',
align: 'center',
fontWeight: 'bold'
});
@@ -213,9 +213,9 @@
}, 500);
LK.setTimeout(function () {
LK.clearInterval(flashInterval);
deathText.destroy();
- }, 3000);
+ }, 5000);
specialObject = new SpecialObject();
specialObject.x = 2048 / 2;
specialObject.y = -1300;
self.addChild(specialObject);
a top view of a 16 bit sprite santa with a bazooka Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a christmas ornament Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eyed christmas elf Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a blood splatter Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eye reindeer Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eye mother christmas Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit top view background of a christmas field set in hell Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit smoke Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit wall of skulls with red eyes Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"Death Is Inevitable" Text Bubble Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit CHRISTMAS bomb power up icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.