User prompt
reduce the offset of greenpowerup
User prompt
Ensure the green powerup layer is under the special object by adjusting the addChild order.
User prompt
Fix Bug: 'Timeout.tick error: The supplied DisplayObject must be a child of the caller' in this line: 'self.addChildAt(enemy, self.getChildIndex(specialObject));' Line Number: 144
User prompt
enemy layer is under special object
User prompt
reduce the speed of specialobject
User prompt
Increase the vertical offset of the special object by -300 pixels
User prompt
Increase the vertical offset of the special object by -300 pixels
User prompt
Increase the vertical offset of the special object by -500 pixels
User prompt
Increase the vertical offset of the special object by -300 pixels
User prompt
Change the vertical offset of the specialobject by +100 pixels
User prompt
when greenpowerup is destroyed play effect flashscreen orange
User prompt
when special object collides with player its game over
User prompt
specialobject should be above everything in layer
User prompt
scale special object horizontaly four times
User prompt
specialobject spawns when the score is above 10
User prompt
specialobject should be on the top layer above the background
User prompt
after a score of 10 an object spawns in the center of the screen slowly coming down
User prompt
create an object called skullwall
User prompt
Fix Bug: 'ReferenceError: GraySquare is not defined' in this line: 'var graySquare = new GraySquare();' Line Number: 147
User prompt
create an object called skullwall
User prompt
all ennemy on screen destroyed by greenpowerup create a bloodsplatter at the same position they died
User prompt
Change the vertical offset of the GraySquare by -20 pixels
User prompt
Change the vertical offset of the GraySquare by +50 pixels
User prompt
Change the vertical offset of the GraySquare by +20 pixels
User prompt
when redEnemy is destroyed create blackEnemy at the destroyed location with the same behavior as redEnemy
===================================================================
--- original.js
+++ change.js
@@ -211,8 +211,9 @@
score += 1;
});
enemies.length = 0;
greenPowerup.destroy();
+ LK.effects.flashScreen(0xFFA500, 1000);
greenPowerup = undefined;
scoreTxt.setText(score.toString());
remainingBulletsTxt.setText('Bullets: ' + (4 - bullets.length).toString());
}
a top view of a 16 bit sprite santa with a bazooka Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a christmas ornament Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eyed christmas elf Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a blood splatter Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eye reindeer Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit sprite of a red eye mother christmas Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit top view background of a christmas field set in hell Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit smoke Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit wall of skulls with red eyes Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
"Death Is Inevitable" Text Bubble Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
16 bit CHRISTMAS bomb power up icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.