Code edit (3 edits merged)
Please save this source code
User prompt
the player is too far left, his entire image must fit in the playspace
Code edit (1 edits merged)
Please save this source code
User prompt
create an animation introduction with player, he should start outside of the screen and make his way into the playspace on the bottom left of the playspace
User prompt
delete all code
Initial prompt
TestCase000
===================================================================
--- original.js
+++ change.js
@@ -1,110 +1,6 @@
/****
-* Classes
-****/
-// Define a simple Bullet class
-var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.y += self.speed;
- if (self.y < 0) {
- self.destroy();
- }
- };
-});
-// Define a simple Enemy class
-var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
-});
-//<Assets used in the game will automatically appear here>
-// Define a simple Player class
-var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Player update logic
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize player
-var player = game.addChild(new Player());
-player.x = 2048 / 2;
-player.y = 2732 - 200;
-// Initialize enemies array
-var enemies = [];
-// Initialize bullets array
-var bullets = [];
-// Handle player movement
-game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
-};
-// Spawn enemies at intervals
-var enemySpawnInterval = LK.setInterval(function () {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = 0;
- enemies.push(enemy);
- game.addChild(enemy);
-}, 1000);
-// Handle shooting
-game.down = function (x, y, obj) {
- var bullet = new Bullet();
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- game.addChild(bullet);
-};
-// Update game state
-game.update = function () {
- // Update enemies
- for (var i = enemies.length - 1; i >= 0; i--) {
- enemies[i].update();
- if (enemies[i].intersects(player)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Update bullets
- for (var j = bullets.length - 1; j >= 0; j--) {
- bullets[j].update();
- for (var k = enemies.length - 1; k >= 0; k--) {
- if (bullets[j].intersects(enemies[k])) {
- enemies[k].destroy();
- bullets[j].destroy();
- enemies.splice(k, 1);
- bullets.splice(j, 1);
- break;
- }
- }
- }
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file