User prompt
it doesn't play when clicking play again
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when yarn is jumping play snd_yarn
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play snd_meow when isBouncingUp = true
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play sndbasket when basketball intersects with touchdown
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make sure cat music loops and never stops
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play snd_bonus when bonus is instantiated
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when basketball intersects with obstacle 01 play snd_wood
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play snd_throw, when throw
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when the game starts play and loop snd_catmusic
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'x')' in or related to this line: 'catImage.x += stepX;' Line Number: 489
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Ensure sbSwipe appears above the basketball when the basketball is triggered
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Ensure sbSwipe appears above the catimage when the basketball is triggered
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Ensure sbSwipe appears above the catimage when the basketball is triggered
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everything seems good except the fact sbswipe does not appear correctly
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when cat jumps towards the basketball instantiates sbswipe on cat for 0.5 seconds and destroy it
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make sure sb swipe is on the top layer
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make sure sb swipe appears above the cat
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when cat connects with the ball instantiates sbswipe on cat for 0.5 seconds and destroy it
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before calling game over, make sure to set the score to LK.setScore
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'x')' in or related to this line: 'var dx = basketball.x - catImage.x;' Line Number: 479
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Migrate to the latest version of LK
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Timeout.tick error: catImagedata is not defined' in or related to this line: 'if (catImagedata !== null && data !== undefined) {' Line Number: 469
Code edit (1 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -144,11 +144,14 @@
/****
* Game Code
****/
-// Function to check if two objects are within a certain distance of each other
-// Initialize shape assets for the game
// Initialize image assets for the game
+LK.playMusic('snd_CatMusic', {
+ loop: true
+});
+// Initialize shape assets for the game
+// Function to check if two objects are within a certain distance of each other
function checkProximity(obj1, obj2, distance) {
var dx = obj1.x - obj2.x;
var dy = obj1.y - obj2.y;
return Math.sqrt(dx * dx + dy * dy) < distance + 10; // Increased proximity distance
2d basketball in the art style of final fantasy 9. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d basketball hoop net in the art style of final fantasy 9 , just the ring and the net. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a back alley. The goal is to capture a lively and playful location. No skies.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of clouds. The goal is to capture a lively and playful location... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a yarn ball. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a Cat. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of the word ''Bonus''. The goal is to capture a lively and playful text. The letter "O" in Bonus should be a basketball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon sideways claw swipe effect just the scratches in orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.