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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'x')' in or related to this line: 'var dx = basketball.x - catImage.x;' Line Number: 487
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'x')' in or related to this line: 'var dx = basketball.x - catImage.x;' Line Number: 485
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after scoring, there should be a 33% chance for the score to get an additional point and create bonus above hoops
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'y')' in or related to this line: 'catImage.y -= 30; // Move up' Line Number: 502
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Please fix the bug: 'ReferenceError: Bonus is not defined' in or related to this line: 'var bonus = game.addChild(new Bonus()); // Instantiate the Bonus object' Line Number: 325
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// Spawn a Bonus object with a 33% chance if (Math.random() < 0.33) { var bonus = game.addChild(new Bonus()); // Instantiate the Bonus object bonus.x = hoop.x; // Position the Bonus object on top of the hoop bonus.y = hoop.y - hoop.height / 2 - bonus.height / 2; // Adjust the position above the hoop score += 2;
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ensure that scoreTxt appears above sky, make sure it's added to the game after sky.
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move score a little bit higher
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move score down
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center scoretxt on sky
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move score on top of sky
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move score above sky
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make sure SKY is one layer below the score
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make sure the score is on the upper layer and sky is below it
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fix this: The score is not centered with the sky because its positioning is not dynamically linked to the sky's current position.
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i cannot see the score, make sure it's on the highest layer and sky is under
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make sure the score is on the upper layer
===================================================================
--- original.js
+++ change.js
@@ -235,9 +235,9 @@
sky.x = 1024 + Math.sin(hoverAngle) * hoverAmplitudeX; // Horizontal hover
sky.y = 300 + Math.cos(hoverAngle) * hoverAmplitudeY; // Vertical hover
// Dynamically update scoreTxt position to be centered with sky
scoreTxt.x = sky.x;
- scoreTxt.y = sky.y + sky.height / 2 + scoreTxt.height / 2 - 30;
+ scoreTxt.y = sky.y + sky.height / 2 + scoreTxt.height / 2 - 300;
;
});
var scoreTxt = new Text2(score.toString(), {
size: 100,
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