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ensure that scoreTxt appears above sky, make sure it's added to the game after sky.
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move score a little bit higher
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move score down
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center scoretxt on sky
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move score on top of sky
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move score above sky
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make sure SKY is one layer below the score
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make sure the score is on the upper layer and sky is below it
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Code edit (8 edits merged)
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fix this: The score is not centered with the sky because its positioning is not dynamically linked to the sky's current position.
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i cannot see the score, make sure it's on the highest layer and sky is under
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make sure the score is on the upper layer
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make sure the score is children of sky so it follows it
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make sky hover slowly up and down left to right while staying in the upper portion of the screen
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parent score to sky
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Remove the condition score % 2 == 0 from the if statement that checks if the score is a multiple of 2. Instead, change it to every three points
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// Create CI and Cat images and move them top right and add them to the top layer if (!catImage) { catImage = LK.getAsset('Cat', { anchorX: 0.5, anchorY: 0.5 }); catImage.x = 175; catImage.y = 1550; // Adjust y position to match initial setup game.addChild(catImage); // Initialize bounce count and state var bounceCount = 0; var isBouncingUp = true; var jumpTowardsBasketball = function jumpTowardsBasketball() { // Implementation of jumpTowardsBasketball remains unchanged }; // Immediate bounce animation var bounceAnimation = LK.setInterval(function () { if (isBouncingUp) { catImage.y -= 30; // Move up } else { catImage.y += 30; // Move down } // Change direction at the peak of the bounce if (catImage.y <= 1450 || catImage.y >= 1550) { isBouncingUp = !isBouncingUp; if (!isBouncingUp) { bounceCount++; } } // After 8 bounces, jump towards the basketball and initiate fade out if (bounceCount >= 8) { LK.clearInterval(bounceAnimation); jumpTowardsBasketball(); // Initiate jump towards basketball // Start fade out process after intersecting with basketball LK.setTimeout(function () { var fadeOutInterval = LK.setInterval(function () { catImage.alpha -= 0.1; // Increase opacity decrease rate for faster fade out if (catImage.alpha <= 0) { LK.clearInterval(fadeOutInterval); catImage.destroy(); // Destroy cat image after faster fade out } }, 25); // Maintain fade out interval }, 250); // Start fade out 0.25 seconds after intersection for faster execution } }, 50); // Adjust timing for bounce speed }
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Remove the condition (score % 2 == 0) from the if statement
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Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'x')' in or related to this line: 'var dx = basketball.x - catImage.x;' Line Number: 453
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// Create CI and Cat images and move them top right and add them to the top layer // Remove the condition (score % 2 == 0) from the if statement if (!catImage) { catImage = LK.getAsset('Cat', { anchorX: 0.5, anchorY: 0.5 }); catImage.x = 175; catImage.y = 1550; // Adjust y position to match initial setup game.addChild(catImage); // Initialize bounce count and state var bounceCount = 0; var isBouncingUp = true; var jumpTowardsBasketball = function jumpTowardsBasketball() { // Implementation of jumpTowardsBasketball remains unchanged }; // Delayed bounce animation LK.setTimeout(function () { var bounceAnimation = LK.setInterval(function () { // Implementation of bounceAnimation remains unchanged }, 50); // Adjust timing for bounce speed }, 2000); // Further delay the start of the bounce animation by 2 seconds }
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===================================================================
--- original.js
+++ change.js
@@ -223,9 +223,9 @@
anchorY: 0.5
});
sky.x = 1024; // Center horizontally
sky.y = 300; // Initial vertical position
-game.addChildAt(sky, 0);
+game.addChild(sky);
// Initialize hover movement variables
var hoverAmplitudeX = 100; // Horizontal movement range
var hoverAmplitudeY = 50; // Vertical movement range
var hoverSpeed = 0.02; // Speed of the hover movement
@@ -234,10 +234,10 @@
hoverAngle += hoverSpeed;
sky.x = 1024 + Math.sin(hoverAngle) * hoverAmplitudeX; // Horizontal hover
sky.y = 300 + Math.cos(hoverAngle) * hoverAmplitudeY; // Vertical hover
// Dynamically update scoreTxt position to be centered with sky
- scoreTxt.x = sky.x;
- scoreTxt.y = sky.y;
+ scoreTxt.x = sky.x / 2 - 500;
+ scoreTxt.y = sky.y / 2 - 200;
;
});
var scoreTxt = new Text2(score.toString(), {
size: 100,
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