User prompt
Create CI image and move it top right and add it to the top layer
User prompt
Please fix the bug: 'ReferenceError: CI_image is not defined' in or related to this line: 'if (yarnExists && CI_image) {' Line Number: 326
User prompt
create CI image and center it on the screen on the top layer
User prompt
obstacle & touchdown alpha = 1
User prompt
Please fix the bug: 'ReferenceError: smiley is not defined' in or related to this line: 'if (yarnExists && smiley) {' Line Number: 324
User prompt
if yarn exists, destroy smiley_image
User prompt
smiley_image to x = 1849; y = 2624;
User prompt
fix it, i dont see it
User prompt
create_smiley image and center it on the screen on the top layer
User prompt
create and move smiley_image to x = 1850; y = 2625; make sure smiley image is on the top layer
User prompt
in addition to the current score code, If score = 0, create and move smiley_image to x = 1850; y = 2625; If score =1, destroy smiley image make sure smiley image is on the top layer
User prompt
Please fix the bug: 'ReferenceError: SmileyImage is not defined' in or related to this line: 'if (child instanceof SmileyImage) {' Line Number: 239
User prompt
If score = 0, create and move smiley_image to x = 1850; y = 2625; If score =1, destroy smiley image make sure smiley image is on the top layer
User prompt
create yarn_clone at x = 1850; y = 2625;
User prompt
If score = 0, create and move Yarn_clone to x = 1850; y = 2625; If score =1, destroy Yarn_clone
User prompt
create an image clone of yarn, call it yarn_clone and move it to: x = 1850; y = 2625; do not copy it's code
User prompt
create a clone of yarn called yarn_clone and move it to x = 1850 y = 2625;
Code edit (1 edits merged)
Please save this source code
User prompt
all of this should not start unless score = 1 var Yarn = Container.expand(function () { var self = Container.call(this); var yarnGraphics = self.attachAsset('Yarn', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -10; self.jumpHeight = 2 * self.height; // Twice its height self.originalY = 0; // To be set on spawn self.jumpIntervalMin = 5000; // Minimum jump interval in milliseconds self.jumpIntervalMax = 9000; // Maximum jump interval in milliseconds self.isJumping = false; // Track if currently jumping self.update = function () { self.x += self.speedX; // If the yarn hits the left or right edge of the screen, reverse its direction if (self.x < 100 || self.x > 2210 - self.width) { self.speedX = -self.speedX; } // Implement jump logic if (!self.isJumping) { self.isJumping = true; var jumpDuration = 500; // Reduced jump up and down duration for snappier movement var jumpDelay = Math.floor(Math.random() * (self.jumpIntervalMax - self.jumpIntervalMin + 1)) + self.jumpIntervalMin; LK.setTimeout(function () { // Jump up var jumpUp = LK.setInterval(function () { if (self.y > self.originalY - self.jumpHeight) { self.y -= 10; } else { LK.clearInterval(jumpUp); // Jump down var jumpDown = LK.setInterval(function () { if (self.y < self.originalY) { self.y += 10; } else { self.y = self.originalY; LK.clearInterval(jumpDown); self.isJumping = false; } }, jumpDuration / self.jumpHeight); } }, jumpDuration / self.jumpHeight); }, jumpDelay); } // Rotate the yarn depending on which X it's heading towards if (self.speedX > 0) { yarnGraphics.rotation += 0.1; } else { yarnGraphics.rotation -= 0.1; } }; });
User prompt
move the parent and its child a bit to the right
User prompt
yarn should be created when the game start but not move or jump until the score is 1
User prompt
reposition hoops, obstacle and touchdown about 100 to the right
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'obstacle01.x = 2048 / 2 + 200;' Line Number: 170
User prompt
move hoop, obstacle and touchdown initially more to the right
User prompt
ensure the yarn is visible on the screen at all times but only enabled (active in gameplay) when the score equals 1.
===================================================================
--- original.js
+++ change.js
@@ -305,8 +305,8 @@
var smiley = LK.getAsset('smiley_image', {
anchorX: 0.5,
anchorY: 0.5
});
- smiley.x = 2048 / 2;
- smiley.y = 2732 / 2;
+ smiley.x = 1849;
+ smiley.y = 2624;
game.addChild(smiley);
});
\ No newline at end of file
2d basketball in the art style of final fantasy 9. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d basketball hoop net in the art style of final fantasy 9 , just the ring and the net. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a back alley. The goal is to capture a lively and playful location. No skies.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of clouds. The goal is to capture a lively and playful location... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a yarn ball. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a Cat. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of the word ''Bonus''. The goal is to capture a lively and playful text. The letter "O" in Bonus should be a basketball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon sideways claw swipe effect just the scratches in orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.