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do it
Code edit (1 edits merged)
Please save this source code
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yarn jump should be snappier
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when yarn intersects with basketball, trigger throw
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when yarn intersects with basketball after 0.5 seconds, game over
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when yarn intersects with basketball, game over
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when yarn collides with the basketball, make it bounce away
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can you make the yarn jump about twice it's y height every 5 to 9 seconds and return to it's original y height position
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'jumpTimer')' in or related to this line: 'self.jumpTimer += 1000 / 60; // Increment by the time passed per frame (assuming 60 FPS)' Line Number: 258
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'jumpTimer')' in or related to this line: 'self.jumpTimer += 1000 / 60; // Increment by the time passed per frame (assuming 60 FPS)' Line Number: 257
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the yarn should jump like super mario between every 5 to 9 seconds
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/**** * Classes ****/ // ... (previous class definitions remain unchanged) var Yarn = Container.expand(function () { var self = Container.call(this); var yarnGraphics = self.attachAsset('Yarn', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -10; self.gravity = 0.5; self.jumping = false; // New flag to track if the yarn is jumping self.originalY = 0; // Store the original Y position for jump calculation self.update = function () { self.x += self.speedX; // If the yarn hits the left or right edge of the screen, reverse its direction if (self.x < 100 || self.x > 2210 - self.width) { self.speedX = -self.speedX; } // Rotate the yarn depending on which X it's heading towards if (self.speedX > 0) { yarnGraphics.rotation += 0.1; } else { yarnGraphics.rotation -= 0.1; } // Add a jump to the yarn every 5 to 9 seconds if (LK.ticks % (Math.floor(Math.random() * (540 - 300 + 1)) + 300) == 0 && !self.jumping) { self.originalY = self.y; // Store the original Y position var jumpHeight = 2732 / 4; // Jump by a quarter of the screen self.speedY = -jumpHeight / 60; // Calculate the speed needed to reach the jump height in 1 second (60 frames) self.jumping = true; } // Update the y position of the yarn self.y += self.speedY; // Apply gravity to bring it back down if jumping if (self.jumping) { self.speedY += self.gravity; } // If the yarn has reached or passed its original position, stop its vertical movement and jumping if (self.jumping && self.y >= self.originalY) { self.y = self.originalY; self.speedY = 0; self.jumping = false; } }; }); /**** * Initialize Game ****/ // ... (remaining initialization code remains unchanged) /**** * Game Code ****/ // ... (remaining game code remains unchanged)
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fix it
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add more gravity to the yarn, it never comesback down to it's original y position, remove the progressive vertical movement and anything else that could be messing the yarns code
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the jump is good except the yarn never comesback down fix it
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fix the yarn so that rather than the progressive vertical movement it jumps like mario
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Limit the progressive vertical movement of the yarn to not exceed two times its original Y position before progresivelly returning to it's original Y position
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Limit the progressive vertical movement of the yarn to not exceed two times its original position before progresivelly returning to it's original Y position
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the progressive vertical movement can't be higher than two times it's original position before it fallsback to its original position
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the progressive vertical movement can't be higher than three times it's original position
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the yarn should not teleport to it's y destination, it should be progressive
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Bring the yarn back down to its original y position gradually after leaping
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when the yarn leaps, it should take about 3 seconds before reaching it's apex
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when the yarn leaps, bring it back down to it's original y position after 2 seconds
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make sure the leap isn't continous and the yarn falls back down to its initial position
===================================================================
--- original.js
+++ change.js
@@ -256,8 +256,9 @@
}
// Limit the progressive vertical movement of the yarn to not exceed two times its original position
if (child.y > originalY * 2) {
child.y = originalY * 2;
+ child.speedY = -child.speedY; // Reverse the speed to make it fall back to its original position
}
}
});
// Implement game over if the basketball goes off-screen
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