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initially the yarn should spawn inside the playspace
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make the yarn bounce off the edges of the screen
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spawn only one yarn
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Spawn Yarn instance when score equals to 0 or higher
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implement a yarn movement behavior, move leftward accross the screen and back to it's original position
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make the yarn ball move
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fix it
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where is the yarn, put it on the top layer
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fix it
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var yarn = new Yarn(); yarn.x = 1900; yarn.y = 2625; game.addChild(yarn);
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var Yarn = Container.expand(function () { var self = Container.call(this); var yarnGraphics = self.attachAsset('Yarn', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = -5; self.speedY = 5; // Initialize speedY self.jumpInterval = Math.floor(Math.random() * 4) + 5; // Random interval between 5 to 8 seconds self.jumpTimer = 0; self.update = function () { // Check if the yarn ball hits the left or right edge of the screen if (self.x <= 0 || self.x >= 2048) { // Reverse the horizontal direction self.speedX = -self.speedX; } self.x += self.speedX; self.jumpTimer += 1 / 60; // Increment timer by the time of one frame if (self.jumpTimer >= self.jumpInterval) { self.y -= 100; // Jump self.jumpTimer = 0; // Reset timer } // Check if the yarn ball hits the top or bottom edge of the screen if (self.y <= 0 || self.y >= 2732) { // Reverse the vertical direction self.speedY = -self.speedY; } self.y += self.speedY; }; });
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speed y & speed x of yarn = 5
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the yarn ball is not moving
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fix the yarn ball not rolling from side to side of the screen bouncing on the edges
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yarns behavior is to roll from one edge to the playspace all the way to the other jumping every 5 to 8 seconds
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if score equals to three or higher, spawn yarn starting from the far bottom right of the playspace.
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increase the newcloud variables
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the scale variation of the clouds is too subtle
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the cloud are all similar size, fix the code
===================================================================
--- original.js
+++ change.js
@@ -121,16 +121,8 @@
/****
* Game Code
****/
-// Spawn yarn from the far bottom right of the playspace when score equals to three or higher
-if (score >= 0) {
- var yarn = new Yarn();
- yarn.x = 1900;
- yarn.y = 2625;
- game.addChild(yarn);
- game.setChildIndex(yarn, game.children.length - 1);
-}
// Update Yarn
for (var i = 0; i < game.children.length; i++) {
if (game.children[i] instanceof Yarn) {
game.children[i].update();
@@ -259,8 +251,17 @@
// Implement game over if the basketball goes off-screen
if (basketball.y > 2732) {
LK.showGameOver();
}
+ // Spawn yarn from the far bottom right of the playspace when score equals to three or higher
+ if (score >= 3 && !game.children.some(function (child) {
+ return child instanceof Yarn;
+ })) {
+ var yarn = new Yarn();
+ yarn.x = 1900;
+ yarn.y = 2625;
+ game.addChild(yarn);
+ }
// Check for collision with Obstacle01 only if the basketball has not scored
if (!basketball.scored && basketball.intersects(obstacle01)) {
// Bounce the basketball in the opposite direction
basketball.speedY = -basketball.speedY;
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