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yarns behavior is to roll from one edge to the playspace all the way to the other jumping every 5 to 8 seconds
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if score equals to three or higher, spawn yarn starting from the far bottom right of the playspace.
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increase the newcloud variables
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the scale variation of the clouds is too subtle
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the cloud are all similar size, fix the code
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each cloud spawning should have a different size
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the scale variations of the cloud is not obvious enough
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make the size variation of the clouds more obvious
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clouds spawning should have size variation
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clouds should be on the last layer
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clouds are spawning too quickly, reduce that frequency
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create clouds in the top portion of the screen that move from right to left shrinking and growing slowly as they move until they are out of the screen and destroy them, repeat every few seconds
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touchdown, hoop and obstacle01 goes too right on the screen prevent that
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move scoretxt a bit to the left
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move scoretxt to the left
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'scoreTxt.x = sky.x;' Line Number: 104
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move scoretxt over sky
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scoretxt size 100, fill black
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create sky and position it at the top of the screen
===================================================================
--- original.js
+++ change.js
@@ -156,8 +156,9 @@
if (LK.ticks % 360 == 0) {
var newCloud = new Cloud();
newCloud.x = 2048;
newCloud.y = Math.random() * 500;
+ newCloud.scaleX = newCloud.scaleY = Math.random() * 1.5 + 0.5; // Add size variation
clouds.push(newCloud);
game.addChildAt(newCloud, 0);
}
for (var i = clouds.length - 1; i >= 0; i--) {
2d basketball in the art style of final fantasy 9. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2d basketball hoop net in the art style of final fantasy 9 , just the ring and the net. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a back alley. The goal is to capture a lively and playful location. No skies.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of clouds. The goal is to capture a lively and playful location... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a yarn ball. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of a Cat. The goal is to capture a lively and playful location. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a cartoon-style illustration of the word ''Bonus''. The goal is to capture a lively and playful text. The letter "O" in Bonus should be a basketball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon sideways claw swipe effect just the scratches in orange. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.