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only count the point if the ball intersects with a precise bounding volume of the hoop
Code edit (2 edits merged)
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the ball should be on the upper layer
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when the ball instersects with the hoop at specific coordinates located in the middle of the hoop, execute the if statement, else, make the ball bounce off of the hoop
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Please fix the bug: 'ReferenceError: ballGraphics is not defined' in or related to this line: 'ballGraphics.rotation = 0;' Line Number: 101
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make sure each basketball initial position and rotation are the same
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when the basketball is thrown, add a progressive reverse rotation
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when the basketball is thrown, add a backward rotation spin to it
Code edit (1 edits merged)
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reduce the rotation
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Add progressive backward rotation to the basketball after clicking
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make sure the basketball is not rotated initially
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the backward rotation of the ball should be progressive, like a spinning ball
Code edit (1 edits merged)
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when the basketball is thrown, add a backward rotation spin to it
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in X, when the player clicks near the ball.. it should be thrown closer, not further
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Decrease the curve of the throw when clicking near the edge of the screen
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do the opposite for this: Increase the curve of the throw when clicking near the edge of the screen
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theres a problem with the curve, if i click near the edge of the screen on the right, the curve should stretch further,
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the more upper and right the mouse pointer is the higher and further the ball should be thrown, right now its the opposite
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Please fix the bug: 'TypeError: self.graphics.clear is not a function' in or related to this line: 'self.graphics.clear();' Line Number: 39
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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'self.graphics = new Graphics();' Line Number: 36
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Please fix the bug: 'TypeError: self.graphics.clear is not a function' in or related to this line: 'self.graphics.clear();' Line Number: 39
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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'self.graphics = new Graphics();' Line Number: 36
===================================================================
--- original.js
+++ change.js
@@ -15,19 +15,15 @@
self.speedY = -power / 2;
self.speedX = horizontalSpeed;
self.isThrown = true;
// Add a backward rotation spin to the basketball
- self.rotationSpeed = -5;
+ self.rotation = -0.1;
};
self.update = function () {
if (self.isThrown) {
self.y += self.speedY;
self.x += self.speedX;
self.speedY += self.gravity;
- self.rotation += self.rotationSpeed;
- if (self.rotationSpeed < 0) {
- self.rotationSpeed += 0.01;
- }
}
};
});
var Hoop = Container.expand(function () {
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