User prompt
Please fix the bug: 'TypeError: self.graphics.clear is not a function' in or related to this line: 'self.graphics.clear();' Line Number: 39
User prompt
Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'self.graphics = new Graphics();' Line Number: 36
User prompt
debug draw the curve on mouse position
User prompt
invert the X
Code edit (3 edits merged)
Please save this source code
User prompt
ball can only be thrown once
Code edit (1 edits merged)
Please save this source code
User prompt
reduce the angle of the throw
User prompt
Calculate the horizontal speed of the basketball based on the mouse click position
User prompt
invert the Y
User prompt
Reducevertical speed of the basketball should be calculated depending on where the mouse is clicking on the playspace
User prompt
the vertical speed of the ball is too much
User prompt
the hoop should not move
User prompt
on left click calculate an arc between the ball and the hoop, then, release the ball towards it
Initial prompt
Hoopz
===================================================================
--- original.js
+++ change.js
@@ -1,88 +1,91 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically generated based on usage in the code.
var Basketball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('basketball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speedY = 0;
- self.gravity = 0.5;
- self.isThrown = false;
- self.throw = function (power, angle) {
- self.speedY = -power;
- self.isThrown = true;
- };
- self.update = function () {
- if (self.isThrown) {
- self.y += self.speedY;
- self.speedY += self.gravity;
- }
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('basketball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = 0;
+ self.gravity = 0.5;
+ self.isThrown = false;
+ self["throw"] = function (power, angle) {
+ self.speedY = -power;
+ self.isThrown = true;
+ };
+ self.update = function () {
+ if (self.isThrown) {
+ self.y += self.speedY;
+ self.speedY += self.gravity;
+ }
+ };
});
var Hoop = Container.expand(function () {
- var self = Container.call(this);
- var hoopGraphics = self.attachAsset('hoop', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.moveSpeed = 2;
- self.update = function () {
- self.x += self.moveSpeed;
- if (self.x > 2048) {
- self.x = -self.width;
- }
- };
+ var self = Container.call(this);
+ var hoopGraphics = self.attachAsset('hoop', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.moveSpeed = 2;
+ self.update = function () {
+ self.x += self.moveSpeed;
+ if (self.x > 2048) {
+ self.x = -self.width;
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Light blue background to simulate sky
+ backgroundColor: 0x87CEEB // Light blue background to simulate sky
});
-/****
+/****
* Game Code
-****/
+****/
var basketball = game.addChild(new Basketball());
basketball.x = 300;
basketball.y = 2732 - 300; // Start near the bottom
var hoop = game.addChild(new Hoop());
hoop.x = 2048 / 2;
hoop.y = 2732 / 4; // Position the hoop in the upper part of the screen
var score = 0;
var scoreTxt = new Text2(score.toString(), {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt);
game.on('down', function (obj) {
- var event = obj.event;
- var pos = event.getLocalPosition(game);
- // Simple throw mechanic based on touch position
- var power = Math.min(Math.max(pos.y - basketball.y, 10), 30);
- var angle = Math.atan2(pos.y - basketball.y, pos.x - basketball.x);
- basketball.throw(power, angle);
+ var event = obj.event;
+ var pos = event.getLocalPosition(game);
+ // Calculate the arc between the ball and the hoop
+ var dx = hoop.x - basketball.x;
+ var dy = hoop.y - basketball.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ var angle = Math.atan2(dy, dx);
+ var power = distance / 30;
+ basketball["throw"](power, angle);
});
LK.on('tick', function () {
- basketball.update();
- hoop.update();
- // Check for scoring
- if (basketball.intersects(hoop)) {
- score += 1;
- scoreTxt.setText(score.toString());
- // Reset basketball position
- basketball.x = 300;
- basketball.y = 2732 - 300;
- basketball.isThrown = false;
- }
- // Reset basketball if it goes off-screen
- if (basketball.y > 2732) {
- basketball.x = 300;
- basketball.y = 2732 - 300;
- basketball.isThrown = false;
- }
+ basketball.update();
+ hoop.update();
+ // Check for scoring
+ if (basketball.intersects(hoop)) {
+ score += 1;
+ scoreTxt.setText(score.toString());
+ // Reset basketball position
+ basketball.x = 300;
+ basketball.y = 2732 - 300;
+ basketball.isThrown = false;
+ }
+ // Reset basketball if it goes off-screen
+ if (basketball.y > 2732) {
+ basketball.x = 300;
+ basketball.y = 2732 - 300;
+ basketball.isThrown = false;
+ }
});
\ No newline at end of file
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