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in animatepumpkin reduce squash effect by 25%
User prompt
in animatepumpkin reduce scalling effect by 50%
Code edit (1 edits merged)
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User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'box.x = gripDemon.x;' Line Number: 352
Code edit (2 edits merged)
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User prompt
make sure grip demon is always above box
User prompt
Please fix the bug: 'Uncaught ReferenceError: box is not defined' in or related to this line: 'game.addChild(box); // Re-add box to ensure it stays on top of GripDemon' Line Number: 402
Code edit (4 edits merged)
Please save this source code
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everywhere there is game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top add right after game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
User prompt
ensure grip demon is always behind box
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its not working, sometimes box is behind grip demon
User prompt
box should always appear above grip demon
Code edit (1 edits merged)
Please save this source code
User prompt
instantiate box over grip demon, make sure box follows the same logic as grip demon
User prompt
lower first second and third demon vertically by 200
===================================================================
--- original.js
+++ change.js
@@ -354,10 +354,10 @@
});
stage01BluePumpkin.x = 2048 / 2 + 100;
stage01BluePumpkin.y = 2732 / 2 + 425;
game.addChild(stage01BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage01Pumpkin to call destroyStage01Elements and Function02 on press
stage01BluePumpkin.down = function (x, y, obj) {
celebration();
stage01BluePumpkin.destroy();
@@ -393,11 +393,10 @@
});
stage02BluePumpkin.x = 2048 / 2 + 880;
stage02BluePumpkin.y = 2732 / 2 + 875;
game.addChild(stage02BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage02BluePumpkin to call destroyStage02Elements and Function03 on press
stage02BluePumpkin.down = function (x, y, obj) {
celebration();
stage02BluePumpkin.destroy();
@@ -435,11 +434,10 @@
});
stage03BluePumpkin.x = 2048 / 2 - 960;
stage03BluePumpkin.y = 2732 / 2 + 1260;
game.addChild(stage03BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage03BluePumpkin to call destroyStageElements on press
stage03BluePumpkin.down = function (x, y, obj) {
celebration();
stage03BluePumpkin.destroy();
@@ -499,11 +497,10 @@
});
stage04BluePumpkin.x = 2048 / 2 - 365; // Example position
stage04BluePumpkin.y = 2732 / 2 + 470; // Example position
game.addChild(stage04BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage04BluePumpkin to call destroyStageElements and Function05 on press
stage04BluePumpkin.down = function (x, y, obj) {
celebration();
stage04BluePumpkin.destroy();
@@ -539,11 +536,10 @@
});
stage05BluePumpkin.x = 2048 / 2 + 875; // Example position
stage05BluePumpkin.y = 2732 / 2 + 800; // Example position
game.addChild(stage05BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage05BluePumpkin to call destroyStageElements and Function06 on press
stage05BluePumpkin.down = function (x, y, obj) {
celebration();
stage05BluePumpkin.destroy();
@@ -579,11 +575,10 @@
});
stage06BluePumpkin.x = 2048 / 2 - 300; // Example position
stage06BluePumpkin.y = 2732 / 2 + 1000; // Example position
game.addChild(stage06BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage06BluePumpkin to call destroyStageElements on press
stage06BluePumpkin.down = function (x, y, obj) {
celebration();
stage06BluePumpkin.destroy();
@@ -621,11 +616,10 @@
});
stage07BluePumpkin.x = 2048 / 2 - 850; // Example position
stage07BluePumpkin.y = 2732 / 2 + 75; // Example position
game.addChild(stage07BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage07BluePumpkin to call destroyStageElements on press
stage07BluePumpkin.down = function (x, y, obj) {
celebration();
stage07BluePumpkin.destroy();
@@ -683,11 +677,10 @@
});
stage08BluePumpkin.x = 2048 / 2 + 500; // Example position
stage08BluePumpkin.y = 2732 / 2 + 1000; // Example position
game.addChild(stage08BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage08BluePumpkin to call destroyStageElements and Function09 on press
stage08BluePumpkin.down = function (x, y, obj) {
celebration();
stage08BluePumpkin.destroy();
@@ -723,11 +716,10 @@
});
stage09BluePumpkin.x = 2048 / 2 + 800; // Example position
stage09BluePumpkin.y = 2732 / 2 + 300; // Example position
game.addChild(stage09BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage09BluePumpkin to call destroyStageElements and Function10 on press
stage09BluePumpkin.down = function (x, y, obj) {
celebration();
stage09BluePumpkin.destroy();
@@ -765,11 +757,10 @@
});
stage10BluePumpkin.x = 2048 / 2 - 375; // Example position
stage10BluePumpkin.y = 2732 / 2 + 1100; // Example position
game.addChild(stage10BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage10BluePumpkin to call celebration, destroyStageElements, and instantiate ThirdDemon
stage10BluePumpkin.down = function (x, y, obj) {
celebration();
stage10BluePumpkin.destroy();
@@ -841,11 +832,10 @@
});
stage11BluePumpkin.x = 2048 / 2 - 640; // Example position
stage11BluePumpkin.y = 2732 / 2 - 125; // Example position
game.addChild(stage11BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage11BluePumpkin to call destroyStageElements and Function12 on press
stage11BluePumpkin.down = function (x, y, obj) {
celebration();
stage11BluePumpkin.destroy();
@@ -881,11 +871,10 @@
});
stage12BluePumpkin.x = 2048 / 2 + 575; // Example position
stage12BluePumpkin.y = 2732 / 2 + 500; // Example position
game.addChild(stage12BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage12BluePumpkin to call destroyStageElements and Function13 on press
stage12BluePumpkin.down = function (x, y, obj) {
celebration();
stage12BluePumpkin.destroy();
@@ -929,11 +918,10 @@
});
stage13BluePumpkin.x = 2048 / 2 - 575; // Example position
stage13BluePumpkin.y = 2732 / 2 - 100; // Example position
game.addChild(stage13BluePumpkin);
- game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
- game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
+ game.addChild(box); // Re-add box to ensure it stays on top of GripDemon
// Add event listener to stage13BluePumpkin to trigger game over on press
stage13BluePumpkin.down = function (x, y, obj) {
celebration();
stage13BluePumpkin.destroy();
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