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lower first second and third demon vertically by 300
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Set game scale to 3.3 for all functions
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use the animation counter to make sure the function animatepumpkin lasts two seconds at 60fps
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max it to 50
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set an animation counter in the function animatepumpkin, start it at 0 and gradually increase it to 100 to prevent exageration of the intended script
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at the end of stage 03, 07, and 10, reset the view and scale to default
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are you able to change the view at the start of each stage
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when first second and third demon is on screen,center the view on them
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fix #4
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it doesn't fully reset properly
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everytime the music stops, reset the game scale to default and remove the zoom in effect
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when the music is stopped, reset the scale
Code edit (2 edits merged)
Please save this source code
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reset the game scale when first, second or third demon is instantiated
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reset the game scale when first, second or third demon is on screen
Code edit (2 edits merged)
Please save this source code
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Please fix the bug: 'Timeout.tick error: secondDemon is not defined' in or related to this line: 'if (!secondDemon) {' Line Number: 647
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Please fix the bug: 'Timeout.tick error: firstDemon is not defined' in or related to this line: 'if (!firstDemon) {' Line Number: 462
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make the font of instruction text bigger
Code edit (1 edits merged)
Please save this source code
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move the instruction text higher
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Lower the starting view for each stage verticaly
Code edit (1 edits merged)
Please save this source code
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lower the starting position of each stage by 300
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lower the starting position of each stage
===================================================================
--- original.js
+++ change.js
@@ -306,9 +306,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage01.x = 2048 / 2;
- stage01.y = 2732 / 2 + 460;
+ stage01.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
@@ -362,9 +362,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage02.x = 2048 / 2;
- stage02.y = 2732 / 2 + 460;
+ stage02.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
@@ -402,9 +402,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage03.x = 2048 / 2;
- stage03.y = 2732 / 2 + 460;
+ stage03.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
if (!firstDemon) {
@@ -465,9 +465,9 @@
scaleX: 1,
scaleY: 1
});
stage04.x = 2048 / 2;
- stage04.y = 2732 / 2 + 460;
+ stage04.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
@@ -505,9 +505,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage05.x = 2048 / 2;
- stage05.y = 2732 / 2 + 460;
+ stage05.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
@@ -545,9 +545,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage06.x = 2048 / 2;
- stage06.y = 2732 / 2 + 460;
+ stage06.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
@@ -585,9 +585,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage07.x = 2048 / 2;
- stage07.y = 2732 / 2 + 460;
+ stage07.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
if (!secondDemon) {
@@ -646,9 +646,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage08.x = 2048 / 2;
- stage08.y = 2732 / 2 + 460;
+ stage08.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
@@ -686,9 +686,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage09.x = 2048 / 2;
- stage09.y = 2732 / 2 + 460;
+ stage09.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
@@ -726,9 +726,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage10.x = 2048 / 2;
- stage10.y = 2732 / 2 + 460;
+ stage10.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
if (!thirdDemon) {
@@ -801,9 +801,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage11.x = 2048 / 2;
- stage11.y = 2732 / 2 + 460;
+ stage11.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
@@ -841,9 +841,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage12.x = 2048 / 2;
- stage12.y = 2732 / 2 + 460;
+ stage12.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
@@ -881,9 +881,9 @@
anchorX: 0.5,
anchorY: 0.5
});
stage13.x = 2048 / 2;
- stage13.y = 2732 / 2 + 460;
+ stage13.y = 2732 / 2 + 760;
LK.setTimeout(function () {
background.visible = true;
}, 500);
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
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