Code edit (1 edits merged)
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User prompt
lower the starting position of each stage by 300
User prompt
lower the starting position of each stage
Code edit (2 edits merged)
Please save this source code
User prompt
leave the controls text on screen for 10 seconds
Code edit (1 edits merged)
Please save this source code
User prompt
change the outline to black
User prompt
change the text color to bright red with a dark overlay
User prompt
scale the text by 25%
User prompt
add a dark overlay to the text
User prompt
reduce text font size by annother 50%
User prompt
make sure the text is centered with the starting view
User prompt
add a black overlay to the text, reduce its font size by 50%
User prompt
make it smaller and give it a black overlay
User prompt
in stage one, add text for five seconds that says drag to move, find and tap the pumpkin
User prompt
darken the edges to create a funnel effect
User prompt
prevent zooming outside of the playspace
User prompt
do not zoom in when first, second or third demon is on screen
User prompt
start each stage with a view in the center of the screen
User prompt
the crosshair is not moving
User prompt
the sniper scope is not moving
User prompt
its not working
User prompt
its not following it
User prompt
the sniper scope should follow the current zoomed frame
User prompt
is it possible to create an effect like you're looking through a sniper scope
===================================================================
--- original.js
+++ change.js
@@ -7,47 +7,8 @@
/****
* Game Code
****/
-// Create a dark overlay to simulate a funnel effect
-var funnelOverlay = new Container();
-var overlayColor = 0x000000;
-var overlayAlpha = 0.5; // Adjust alpha for desired darkness
-// Create four rectangles to cover the edges
-var topOverlay = LK.getAsset('box', {
- width: 2048,
- height: 200,
- color: overlayColor
-});
-topOverlay.alpha = overlayAlpha;
-topOverlay.y = 0;
-funnelOverlay.addChild(topOverlay);
-var bottomOverlay = LK.getAsset('box', {
- width: 2048,
- height: 200,
- color: overlayColor
-});
-bottomOverlay.alpha = overlayAlpha;
-bottomOverlay.y = 2732 - 200;
-funnelOverlay.addChild(bottomOverlay);
-var leftOverlay = LK.getAsset('box', {
- width: 200,
- height: 2732,
- color: overlayColor
-});
-leftOverlay.alpha = overlayAlpha;
-leftOverlay.x = 0;
-funnelOverlay.addChild(leftOverlay);
-var rightOverlay = LK.getAsset('box', {
- width: 200,
- height: 2732,
- color: overlayColor
-});
-rightOverlay.alpha = overlayAlpha;
-rightOverlay.x = 2048 - 200;
-funnelOverlay.addChild(rightOverlay);
-// Add the funnel overlay to the game
-game.addChild(funnelOverlay);
// Variables to track dragging state
var isDragging = false;
var dragStartX = 0;
var dragStartY = 0;
@@ -353,8 +314,20 @@
game.scale.set(3.0); // Set zoom level by scaling the game container to 3.0
game.x = (2048 - stage01.width * game.scale.x) / 2;
game.y = (2732 - stage01.height * game.scale.y) / 2;
game.addChild(stage01);
+ // Add instructional text for five seconds
+ var instructionText = new Text2('Drag to move, find and tap the pumpkin', {
+ size: 100,
+ fill: "#ffffff"
+ });
+ instructionText.anchor.set(0.5, 0.5);
+ instructionText.x = 2048 / 2;
+ instructionText.y = 2732 / 2 - 200;
+ game.addChild(instructionText);
+ LK.setTimeout(function () {
+ instructionText.destroy();
+ }, 5000);
game.addChild(gripDemon); // Re-add GripDemon to ensure it stays on top
// Instantiate Stage01Pumpkin on the playspace
stage01BluePumpkin = LK.getAsset('Stage01BluePumpkin', {
anchorX: 0.5,
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